Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Thread Closed: Not open for further replies.
Go into a violent area; epect violence. If you can't handle it tjen back off for a bit and learn some skills.

But what about the people in this thread and the other AI threads who say that they were simply going about their business doing a bit of trading or whatever, only for their non-combat ships to get interdicted and quickly destroyed by the improved AI? They did not go to violent areas such as HI CZs or HazRES.


Not all NPCs. the NPCs are on the same level as us

I thought that the high-end ones had Engineer mods, though?
 
Pips to engines when you need to move out of the way , or think that you need speed over protection
Pips to systems when under fire or you are about to do something deadly
Pips to weapons when you need to charge them or just when you shoot

Now , one thing I do is when I am not being shot at I regend my boost with all pips to engines and once its done back to two.

However every player is unique , you might not fly the same way as I do , every ship build as its own pros and cons you need to learn what your ships limits are.

I think you're missing the point a little. Some people seem to be finding themselves in situations where there is no way to survive. Sometimes it seems that the NPCs are too numerous, too fast, too well-armed to even run away from. No strategy will help there. Getting into a real pickle at random and scrambling to get away it an exciting part of the game. Having the game roll dice and say 'kiss goodbye to three evenings' play' should not be part of the game.

Over and above any other consideration, escape should always be a realistic possibility even if your shields are low. Otherwise, the game promotes paranoid, uninteresting play.
 
NPCs turn faster - I've measured it. Even with FA off, boosting and using thrusters, they turn up to 30% faster, whilst travelling along a relatively straight trajectory, than any of my ships have used. It is easy to observe, and they have been doing this since the early days of this game.
SJA said they dont cheat , so they dont cheat.

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I think you're missing the point a little. Some people seem to be finding themselves in situations where there is no way to survive. Sometimes it seems that the NPCs are too numerous, too fast, too well-armed to even run away from. No strategy will help there. Getting into a real pickle at random and scrambling to get away it an exciting part of the game. Having the game roll dice and say 'kiss goodbye to three evenings' play' should not be part of the game.

Over and above any other consideration, escape should always be a realistic possibility even if your shields are low. Otherwise, the game promotes paranoid, uninteresting play.
Thats part of it.
Then its time for the ''easy way out'' (reference to an elite book)
Make sure you dont get into said situation , only go in space were the police can get there , elite is a simulation of a galaxy , sometimes its unfair. and thats intended most of the fiction about elite is about how unfair life is in the unvierse

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But what about the people in this thread and the other AI threads who say that they were simply going about their business doing a bit of trading or whatever, only for their non-combat ships to get interdicted and quickly destroyed by the improved AI? They did not go to violent areas such as HI CZs or HazRES.




I thought that the high-end ones had Engineer mods, though?
I dont know the numbers but some use them , I dont know if its random or rank based.
So far I mostly found ships with impulse attacks
 
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However every player is unique , you might not fly the same way as I do , every ship build as its own pros and cons you need to learn what your ships limits are.
I'm going to hazard a guess and say that you don't do much other than combat, probably never flown a freighter. This guess is entirely based on your posts throughout this thread.

So in case you don't know, Freighters have crap shields and garbage speed. They cannot out maneuver or outlast a decently fitted combat ship. They certainly can't outgun one.
So what is a trader supposed to do when both fight and flee are out of the question? At the moment, traders are just plain screwed if they are interdicted.

Edit: Ninja'd. If you've flown a T7 then YOU SHOULD KNOW.
 
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Then its time for the ''easy way out'' (reference to an elite book)
Make sure you dont get into said situation , only go in space were the police can get there , elite is a simulation of a galaxy , sometimes its unfair. and thats intended most of the fiction about elite is about how unfair life is in the unvierse

Getting interdicted in a not-particularly lawless system? Investigating a USS in a well-policed system? The only way to avoid those situations would be to scarcely play at all. Again: it's an unreasonable demand that only experienced players should get to have fun.

The point about the 'fiction' is that it's fiction. It's there to create atmosphere, to give the player the impression that they're a real somebody for thriving in that setting even if they're only modestly skilled. For the same reason that the Gorge of Trolls gets talked up as being dangerous when your adventuring party dices its way through there. Trying to make the game actually reflect that level of danger is the sort of decision that gets you sent straight back to game design school. Fidelity to some idea of what the game universe would 'really' be like is a priority somewhere below arranging the devs' coffee mugs in colour order.
 
I'm going to hazard a guess and say that you don't do much other than combat, probably never flown a freighter. This guess is entirely based on your posts throughout this thread.

So in case you don't know, Freighters have crap shields and garbage speed. They cannot out maneuver or outlast a decently fitted combat ship. They certainly can't outgun one.
So what is a trader supposed to do when both fight and flee are out of the question? At the moment, traders are just plain screwed if they are interdicted.

Edit: Ninja'd. If you've flown a T7 then YOU SHOULD KNOW.

I think its safe to say most people have flown all the trade ships as they progressed thru the game and know from experience even before 2.0 that the type 7 is crap so do like everyone else does, get out of it ASAP and try the the clipper. Its superior in every respect and safer and is excellent at running. You just don`t keep plodding along you adapt,learn and move on.
 
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you arent an explorer until you make it back and sell that data. and i have probably an asp better able to cope with an npc combat than you and i nearly died in 30 seconds. unless you are running a lot of shields and cell banks and massive armour, be VERY lucky when you come back to sell.

I have been there and back (Pioneer rank). There are LOTS of things to do to avoid interdictions altogether or survive them.
1. Stay out of powerplay.
2. Stay out of populated systems.
3. Stay out of open.
4. Choose medium/high-sec system with station closest to the entry point (within 30 ls).
5. Floor it and do emergency stop near the end.

Or you can just go with escort (such as Iridium wing). Or you can just play dirty and en route near the bubble escape to main menu the second you jump to system, relog and high wake until the very end and then do the same anyone gets on your tail. Or even dirtier, and pull the cable at the slightest danger.

There are many shortcuts for explorers that still work.
 
I'm going to hazard a guess and say that you don't do much other than combat, probably never flown a freighter. This guess is entirely based on your posts throughout this thread.

So in case you don't know, Freighters have crap shields and garbage speed. They cannot out maneuver or outlast a decently fitted combat ship. They certainly can't outgun one.
So what is a trader supposed to do when both fight and flee are out of the question? At the moment, traders are just plain screwed if they are interdicted.

Edit: Ninja'd. If you've flown a T7 then YOU SHOULD KNOW.
If you fly a trade ship you sohuld expect to be blown to bits if you cant escape.

I do a lot of trading. I follow the routes with the smallest of population when I do and make sure I have a long jump range , when possible.
And when I trade in my big trading ships I die a lot when pirates get to me , and thats fair , thats the way it is in elite lore. in elite trucks are close to dare devils.

Thats why unless I am doing a CG and escorted by friends I fly an ASP for trading. true profit is slow that way , but at least I am alive.

Risk management , plan route you do a lot of planning in elite
 
One question, sir. How do I determine which are high security systems?

Yes, laugh, I'm newb.
The security status of a system is in the system view tab along with the other system statistics like allegiance etc. I've hotlinked an example below. Note the system is High Security as noted under Summary on the left hand tab.
latest
 
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verminstar

Banned
It's a 100 page thread. Are you sure you read it all, lol.

Seriously though there are lots of suggestions here for what to do now to make money. The whole thread is a gold mine of hints actually. It's just interspersed with lots of hairy chest pounding and pre-mature teeth gnashing. So it's hard to see it.

If you want to make money, go to the mission board in a high security system. Get your rep up with the leading faction there. Take EASY missions for huge sweaty tons of cash. AVOID HARD MISSIONS. Pay attention to the rank on each mission to figure out which is which. Don't Solo surface missions that require you to attack bases. Those are for wings apparently.

I've been on the forum all day long since about page ten or so...ye can check if ye don't believe me. Today has seen me lose everything and now I'm searching for a reason why I should keep trying...I'm a 2 week old player who has been an npc magnet from day one. Today has been particularly bad so if that's the best advice you guys got fer me right now, then don't quit yer day jobs. I don't mean to be overly insulting, but so far, not one of you guys have actually told me anything I didn't already know. I am a new player to elite, but I am not a new games player and I do not lack common sense ^^
 
why do every RES farmer keep saying AI is hard for the new players?? new players don't get into the forum until they have been playing for weeks, most of the times. if there is any reading this: you are a bit freak :rolleyes:
 
Getting interdicted in a not-particularly lawless system? Investigating a USS in a well-policed system? The only way to avoid those situations would be to scarcely play at all. Again: it's an unreasonable demand that only experienced players should get to have fun.

The point about the 'fiction' is that it's fiction. It's there to create atmosphere, to give the player the impression that they're a real somebody for thriving in that setting even if they're only modestly skilled. For the same reason that the Gorge of Trolls gets talked up as being dangerous when your adventuring party dices its way through there. Trying to make the game actually reflect that level of danger is the sort of decision that gets you sent straight back to game design school. Fidelity to some idea of what the game universe would 'really' be like is a priority somewhere below arranging the devs' coffee mugs in colour order.
Yes it a game , but the elite lore is dark its a horrible place to live in. most pilots die very young.

David braben has said in a lot of the kickstarter videos that all the things you call bad in that post would be part of the game.

Doing trade runs paranoid about the next jump , going home after a long trip scared of what might happen if someone finds you first. all those things are part of the game , part of the DNA.

Elite has to stick to the lore because it was built up to be this way. its a game about a harsh world and even harsher pilots.
 
why do every RES farmer keep saying AI is hard for the new players?? new players don't get into the forum until they have been playing for weeks, most of the times. if there is any reading this: you are a bit freak :rolleyes:

People who've been playing since launch and have never RES farmed at all are seeing surprisingly tough NPC spawns. AI, loadout randomiser, an anti-sweet spot somewhere in combat rank progression - whatever the root cause it's in danger of locking part of the game away from some players and needs exploring and remedying.
 
I've been on the forum all day long since about page ten or so...ye can check if ye don't believe me. Today has seen me lose everything and now I'm searching for a reason why I should keep trying...I'm a 2 week old player who has been an npc magnet from day one. Today has been particularly bad so if that's the best advice you guys got fer me right now, then don't quit yer day jobs. I don't mean to be overly insulting, but so far, not one of you guys have actually told me anything I didn't already know. I am a new player to elite, but I am not a new games player and I do not lack common sense ^^

Your playing 2 weeks and lost everything, how much can you lose after 2 wks really that you couldn`t make back in 2 days or less with the bit of experience you have gained. Pleas spare us such rubbish posts, maybe the game is not for you if you really believe what you are posting.
 
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I have been there and back (Pioneer rank). There are LOTS of things to do to avoid interdictions altogether or survive them.
1. Stay out of powerplay.
2. Stay out of populated systems.
3. Stay out of open.
4. Choose medium/high-sec system with station closest to the entry point (within 30 ls).
5. Floor it and do emergency stop near the end.

Or you can just go with escort (such as Iridium wing). Or you can just play dirty and en route near the bubble escape to main menu the second you jump to system, relog and high wake until the very end and then do the same anyone gets on your tail. Or even dirtier, and pull the cable at the slightest danger.

There are many shortcuts for explorers that still work.
im a ranger and furthest i have been out was 3k LY from the bubble heading for the neutron star fields when i lost concentration for a moment and got yanked out of supercruise by a star. i decided to return for repairs to powerplant at that point. but you give good advice and i gave rep for it :D it never occurred to me to do that.
 
Still waiting on what advice some of the pros have for a new player who just hit a solid brick wall in terms of actually making any progress. So many experts here and not one has even so much as tried to answer, although a few have complained about the lack of a new player perspective. Well I'm new...so how do I progress when it's take less than a few hours what little I had managed to scratch together over the course of two weeks?

None of the hardcore wanna share their secrets of how they got to where they were trying to survive in an environment like this?

Haha no silly me...they didn't.

So...hows that advice coming along? Suspense is killin me already ^^

The best I can offer, is a video, nothing fancy not a super Elite Pilot, just plain I guess.

https://www.youtube.com/watch?v=-0g5byS42vA
 
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