Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Thread Closed: Not open for further replies.
And to those that can't or won't "man up"? Think FD will refund all our monies back? Full retail price of ED, of Horz, of all the paint jobs and other junk???

Personally, I think if it's the case of there is no fix, then they should...

It's like: You have a new car, you've been around the block in it for a year and it's service is due. now, your shiny car is a automatic, that's all you can drive, but you leave the car in for it's service/tune up (patch 2.1) only to have it returned as a manual/stick shift and undrivable... Ofc some can drive a manual and their fine with the new chore, but some others are a bit screwed and pretty upset with the garage!

If it's not broke, don't fix it! Those that think it was broke... well, go play Souls, or maybe you could "Git bad!"? (oh look it does work both ways, go figure!). :(

How long have you been playing the game?
 
Like if I ever said my way was the only way.
Everything I say is my opinion and I am not forceing you to play the way I do.

But the things I am saying about the game are not from me but from livestreams , dev interviews and the hundreds of documents from KS.

If anything with all due respect you are the one who thinks only one gameplay style is valide as I am offering advice , I go with what ever FD puts out. if I dont like it , I just dont use it or dont play.
Not trying to be hostile but I am trying to help and you just insult me ? why ? I understand that death in the game can be upsetting but the game was advertised this way , Kickstarted this way.

I am sorry if your not having fun , and if I am wrong about elite then so be it. but based on all the vids , livestreams , documents , older games and comments by the devs in the forum this is the way they want it... otherwise its a bug , report it maybe if you think its that bad

And insulting an other user , is against the forum rules by the way.
And anyway spelling is not at all important here as long as you understand what I am saying , I was not educated in england anyway so my spelling sucks hardcore
WHOA WHOA WHOA, slow down. I wasn't trying to be insulting, the spelling suggestion was only to help. It is your signature after all, attached to all of your posts.

My apologies if you were offended.


However this:
If anything with all due respect you are the one who thinks only one gameplay style is valide as I am offering advice
No, actually, you can't turn this around on me.

My complaints and your "advice" is about people being forced into to combat roles. Trading isn't worth it when you are being destroyed every other run.
Combat shouldn't be the only way to play, the only way to have fun.
This is how it feels, at the moment, to me.
 
If it's not broke, don't fix it! Those that think it was broke... well, go play Souls, or maybe you could "Git bad!"? (oh look it does work both ways, go figure!). :(
It was obviously broken. Making money in combat was like taking candy from a baby.

Look at the number of folk crying over how their Cr/Hr is shot - they were fighting because it was the most profitable for the least effort, without the boredom and meta nonsense of mode swapping stacked missions.

Now it sounds much more balanced. The game's fine, you however might be out on a limb - ask for help, not for the tree to be broken once more
 
Not quite - it's only if you make money from it. Go hunt and practise in lawless systems and you get no rank or recognition for your work, only experience. Choosing your fights, and how to finish them, is important.
how do i choose who gets to interdict me? how do i choose them so that they are slow enough for me to flee from if they are too tough to fight? how do i do any wake when i cant boost to get away from the weapon fire and the FSD is going off and online like a warning light in the info panel? how do i survive long enough for the far too long high wake charge time when after 30 seconds (probably less now i think on it) my A class shield is gone and my hull at 74% and powerplant at 58% - with me manoeuvering like a madman trying to avoid the fire and get him in my sights for even a second? i didnt choose this opponent and it nearly killed me in 30 seconds. if not for police intervention around then i would been dead in another 10 or 15 it was that close.

the only opponent i had as close a shave was a dangerous anaconda who got my canopy to 4 % one time pre 2.1. i fled that one. i couldnt flee and couldnt fight with this one. i did pick up a lot of mats after the police finished him.
 
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..so all games should be dumbed down to their level and provide no challenge whatsoever? okay, got you.

Why are most people only able to see black and white instead of shades of grey? A good, successful game offers a fun experiences to all skill levels. Elite doesn't, either favoring too little or too much challenge to players. Which brings me back to my recommendation of the "NPC threat slider". Lower difficulty would mean lower rewards and vice versa. Problem solved, with zero effect on PVP.
 
People aren't going to stop whining about this until the AI stop shooting back and start going into death rolls again. It's, unfortunately, just how a large chunk of our community is.

Any kind of challenge or danger is met with immediate backlash and people using the excuse that "I want to have fun I want to de-stress" as if they have never played a multiplayer game or a game rated for people older than children in their entire life.

If that's the type of gameplay you lot want, go play Club Penguin or some rubbish. Honestly.
 
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It really does feel like something is wrong. (Taken from Deebz thread)

[video=youtube;oZN_yZ07-18]https://www.youtube.com/watch?v=oZN_yZ07-18[/video]
 
how do i choose who gets to interdict me? how do i choose them so that they are slow enough for me to flee from if they are too tough to fight? how do i do any wake when i cant boost to get away from the weapon fire and the FSD is going off and online like a warning light in the info panel? how do i survive long enough for the far too long high wake charge time when after 30 seconds (probably less now i think on it) my A class shield is gone and my hull at 74% and powerplant at 58% - with me manoeuvering like a madman trying to avoid the fire and get him in my sights for even a second? i didnt choose this opponent and it nearly killed me in 30 seconds. if not for police intervention around then i would been dead in another 10 or 15 it was that close.
Sounds like you chose the wrong ship, or have yourself in a position where trading isn't going to be a piece of cake anymore

Fwiw i'm an asp pilot too. It's not the ship, nor the game I'm afraid and I'm not trying to be nasty or do you down - just saying quit blaming and look at this neutrally. Something you did went wrong. Other people do it OK... there is a solution it's just working it out and everyone here will help if you just ask and don't keep blaming, we just wanna enjoy the game together
 
It really does feel like something is wrong. (Taken from Deebz thread)

https://www.youtube.com/watch?v=oZN_yZ07-18

If that is not a bug, heat attacks are ridiculous and the game balance is not only broken but went to hell in a hand basket. Great to see finally see proof of this. I hope the "Git Gud" crowd will shut up after watching this! As I did not follow the other thread, has this been reported as a bug?
 
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WHOA WHOA WHOA, slow down. I wasn't trying to be insulting, the spelling suggestion was only to help. It is your signature after all, attached to all of your posts.

My apologies if you were offended.


However this:

No, actually, you can't turn this around on me.

My complaints and your "advice" is about people being forced into to combat roles. Trading isn't worth it when you are being destroyed every other run.
Combat shouldn't be the only way to play, the only way to have fun.
This is how it feels, at the moment, to me.
Well then , I am sorry.
I guess it comes down to different takes on the term combat.

For me running away from a fight does not count as combat. I have to be honest my skills at evasion in a type-7 are terrible , but CMDR chees wedge said he has a build that can fix that.

I agree that the game should never force anyone to play a way they dont want.

I have to be honest I have no clue how to help in this situation , because in large trade ships running is very hard (I would argue thats normal , but not realistic)
I often , when trading make sure I go threw systems were pirates are rare (low criminality) and when I think someone is about to intercept me I go ''stealth'' : I stop SC , turn off all non needed systems turn FA/OFF and drift for a while. that way , running cold if the other guy follows me I would be hard to spot.
 
Ooh. Thanks for the correction - dunno where I'd gotten that from. I'll stop er... focusing my efforts so.

I'm dreadful at handing in bounties. I've got a whole list of unclaimed bits and bobs.

The trick is to land in any system you get a kill in and clear out the chaff before moving on. It can be a right pain on long journeys, but because bounties can't be cleared any other way the alternative is a messy and widely-separated mashup of vouchers that refuse to be erased until you've hauled your butt across sometimes lunacy-grade light years to hand them in. One of my worst was when I failed to spot a 400cr bounty after an interdiction and ended up over 200LY from the bounty giver before I noticed. Without a scoop the return trip would have cost more in fuel than the bounty was worth [blah]
 
I haven't played much yet in the new version, but last night I went to a high intensity CZ in my Viper MkIV and stayed there for like half an hour... got down to 80-something% hull in that time...

Honestly still seems way too easy to me. Combat zones should be dangerous.
 
But there is, not just as direct.

-There are systems with different security levels, and now that actually means something. High sec the cops will turn up quickly and in force.
-There as RES, low res, high res and haz res. In lower RES the police force will crank down of pirates and send them to oblivion. Its just not the NPC baddies that were beefed up, police NPC were just as much beefed and are much quicker to respond.
-There is an indication on the mission board for the expected difficulty of each mission.

All these things work as a more intelligent and much more immersive difficulty slider. If a player wants to avoid too much danger, he can choose to fly in high security systems, avoid the higher RES sites, choose less dangerous missions, pay attention to the scanner, even if picking up fights, a player can choose to not engage the higher tier or heavy combat ship NPCs. Also he can outfit his ship to better survivability, he can fit a better shield instead of the smaller/lighter one, add armour or some HRPs, add chaff and point defense, set more pips to shields, not run away in straight lines, etc etc etc. He wil be fine, if he just calms down, pay attention to the game, and gives it a go with an open mind.
And with each of these the rewards are dumped in the toilet meaning that *more* time is needed to progress for those people who, partially because of a lack of time, are casual players.

Yes, this would be good information for planning trade routes; but explorers can't really user it and bounty hunters will be taking an already "grindy like an MMO" game and making it slower.

And of course, not every game is for every player. That's fine. But there's the game that was kickstarted, the different game that came out, the harder game that wings brought, and the harder-still game that the engineers have added.. all with no option to just play the first version.

I have the largest A class shield I can put on my ship (those are expensive, and hard to get without the rewards that come from harder enemies)
I have the heavies armor (those are *real* expensive, and hard to get without the rewards that come from harder enemies)
Any bay over size 2 has armor (except the shield bay).
I moved to multicannons so I could put on shield charges.
I can't run; my ship isn't fast enough.

Indeed: my last death I was crippled and they started ignoring me (this was a low-conflict warzone). I should have thoght to log out and back in to reset but I did not. I waited 15min but they were still about 8k away. I went into silent running (shield destroied) and did a reset (Thrusters were down so couldn't use FSB). Max pips engines, hit FSD as soon as reset was done while madly hitting booster. Was re crippled before I could FSD out. Waited again, tried again, was killed. That was an ASP. Lobbed missles at me in rapid succession that took out systems in single shots.

I had anti-missile laser-thing. I had ECM. I had not be the one to engage the ASP in the first place.

Yes. I'll adapt to the new normal; but it's made the grind more grindy.

I actually like the better pilots; but the uber-weapons they are shooting at me... not so much.
 
No I don't believe it was plain sailing which makes your point of view even more despicable...you seem to be forgetting that the game was a lot easier when you started, whereas now if you were a genuinely new player, would your opinion be the same I wonder ^^

Rubbish, we all got slaughtered starting out until we gained experience...

Yes... and that was back when it was a lot easier than it is now, as verminstar stated. None of this v1.6 AI, or the earlier "easy big-ship kills from hitting the powerplant", etc. etc.

The current new player experience will be much harder than it was pre-1.6. Sure, pre-1.6 there was still the steep learning curve after being dropped in at the deep end, but the AI was easier and so the game was easier - something I can't honestly see anyone here denying, whether they like the new AI or not.
 
People aren't going to stop whining about this until the AI stop shooting back and start going into death rolls again. It's, unfortunately, just how a large chunk of our community is.

Any kind of challenge or danger is met with immediate backlash and people using the excuse that "I want to have fun I want to de-stress" as if they have never played a multiplayer game or a game rated for people older than children in their entire life.

If that's the type of gameplay you lot want, go play Club Penguin or some rubbish. Honestly.

You should have titled it "How to gain respect by insulting others".

And as I am clearly one of the "Never played a MMO before" you may find I cut my teeth on DAoC, followed by lotro, wow, swtor, gw2, teso, and atm.. bdo! Books and covers being judged once more.
 
Look at the number of folk crying over how their Cr/Hr is shot - they were fighting because it was the most profitable for the least effort, without the boredom and meta nonsense of mode swapping stacked missions.

Whilst I had a blast fighting the new AI in my combat FAS earlier, I feel compelled to point out that commodity trading in my 'conda already out-earned combat by 5x. In all honesty, flying point to point was far less effort. And now I can also earn 1 million or more hauling 25 tonnes of goods 70LY. A cinch for an AspX. Still better than pre-patch combat...
 
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