Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Thread Closed: Not open for further replies.
It does not matter. If Vulture can strip the Python shields and hull from full to zero in approx. 2 seconds, something is wrong either with Vulture or the game ballance itself.

Aye, agreed. Not even a stock python goes down that fast. Unless its some crazy engineer upgrade thats not currently known...
 
Looks like a bug to me, because it happened too fast. Might have been a latency thing where the server was applying damage that was applied by the server but not registered due to packet loss I suppose.

In any case, that has nothing to do with AI changes. If you want to talk about the pending thermal attack doom we're all going to encounter, we can have a discussion about that elsewhere, and don't say we testers didn't warn everyone prior to 2.1's release.

OK, maybe you are right. My impression was that the thermal attack might be bugged and causing this. I mean, if the ship overheats to some ridiculous amount, it is pretty much an instant kill.
 
I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

Did that, maybe you should look again. Almost full shields to hull destruction in less than 2 seconds. No way in hell or in space that is legit.
 
OK, maybe you are right. My impression was that the thermal attack might be bugged and causing this. I mean, if the ship overheats to some ridiculous amount, it is pretty much an instant kill.

Literally no indication of lag in that video, everything on screen is moving normally. This is just one hell of a bug. There's probably a math error on NPC engineer modded weapons or something like that.
 
Feb 2015 and you cannot get a handle on the NPC`s. I am no great combat pilot and I have been playing really since last summer on and off and I can manage the AI. Surely you can agree that the way it was, was a joke. My combat rank is master as I never bothered with combat much as it was not rewarding. So do you want to go back to spinning npc`s.

As stated many times now... Trader! I trade, I go from A to B with goods, I do missions in between if I get bored.

Now, jump back a few posts and watch the video, that's what is jumping trading ships also, maybe not always the same class, but the same outcome. One or two OP NPCs dict you and cut you too ribbons, or if you run like I did earlier you get dicted over and over (I had to repeat the dumb thing 13 times!!!).

And yes I know how to play, yes I've ranked up via missions and getting my Imp/Fed ranks up (Earl and post cmdr or something I'm sitting at) and lastly, yes i do use a ship spec building tool for fittings - no I do not run a shieldless ship, and yes it has chaff and boosters with beam Ts.

They need to add a skill bar as someone said, it would please everyone imo.
 
Still waiting on what advice some of the pros have for a new player who just hit a solid brick wall in terms of actually making any progress. So many experts here and not one has even so much as tried to answer, although a few have complained about the lack of a new player perspective. Well I'm new...so how do I progress when it's take less than a few hours what little I had managed to scratch together over the course of two weeks?

None of the hardcore wanna share their secrets of how they got to where they were trying to survive in an environment like this?

Haha no silly me...they didn't.

So...hows that advice coming along? Suspense is killin me already ^^

I am playing as a new player, in an unmodified Sidewinder, & I have been playing for hours without any major issues-one attempted interdiction & one foolish jump into a distress call (that turned out to be a trap). The advice is simple, stick to High Security systems, select "report crimes against me", & don't take missions too much higher than your actual rank. If you get interdicted by a pirate who is too hard to handle, then just drop some cargo and wake out of there....& don't pledge to any powers until you have a ship that can handle combat.

See how easy that was? Now spare us the snarky comments and go get your combat rank reduced if you are struggling!
 
I've done 10 drops into CZ today. Four of them I had to leave before I even got a shot off. Two more I didn't manage a single kill. It's costing me far more in repairs than I'm making in bonds.
It doesn't seem to mater if it's a Low CZ or a High.
 
I agree this is not difficult, this is not even logic, this is not AI, it is the loadout of the NPC that is overpowered, but AI as such is a good fight. So, maybe we need to discuss about overpowered AI loadout and not difficult AI?

This I can agree with. AI load-out should be scaled to your own.
 
Where was there an insult? Was it the word whining? Or my suggestion to play a different game? Neither are insults.

Also, if you played BDO, then you have nothing to complain about.

lol I'm playing it atm.. it fact im afk lvling a mount. :) and how does it matter? The mobs in bdo do not 1 spot you (unless ur dumb and go into a vastly higher area and stand still) and most importantly, my character can and does fight back.. no trade class characters in bdo.. unless I ate 500 pies or something, maybe i could use the incumberance to pretend I'm a T9 :p
 
A single Vulture will take a Python from nearly full shields to 1% armor in ~1.75 seconds then I really want to know what setup you are using.

look at the video, 0:45 1 pip to shields, vulture are above him. Remember it carries PA.

0:46 the attack start, 0:47 shields are gone. It look to me as the vulture is just pumping PA's into the Python.

Ofc, it could be a bug but it doesn't take very long to take a Python with a standard hull when the shields are gone.
 
lol I'm playing it atm.. it fact im afk lvling a mount. :) and how does it matter? The mobs in bdo do not 1 spot you (unless ur dumb and go into a vastly higher area and stand still) and most importantly, my character can and does fight back.. no trade class characters in bdo.. unless I ate 500 pies or something, maybe i could use the incumberance to pretend I'm a T9 :p

Wait until you hit 45.
 
This I can agree with. AI load-out should be scaled to your own.

I'm not sure how that would work given instancing and wings.

Say you get interdicted by an NPC - and you are Harmless. Helpful Elite player follows your drop point and joins your instance to protect you. Who is the NPC going to level-match?
 
I'm not sure how that would work given instancing and wings.

Say you get interdicted by an NPC - and you are Harmless. Helpful Elite player follows your drop point and joins your instance to protect you. Who is the NPC going to level-match?

Some loadouts should have been reserved for only when Elite players are around.. specially instakill loadouts, that is all.
 

verminstar

Banned
I am playing as a new player, in an unmodified Sidewinder, & I have been playing for hours without any major issues-one attempted interdiction & one foolish jump into a distress call (that turned out to be a trap). The advice is simple, stick to High Security systems, select "report crimes against me", & don't take missions too much higher than your actual rank. If you get interdicted by a pirate who is too hard to handle, then just drop some cargo and wake out of there....& don't pledge to any powers until you have a ship that can handle combat.

See how easy that was? Now spare us the snarky comments and go get your combat rank reduced if you are struggling!

But yer not actually a new player...yer just pretending to be one armed with a wealth of knowledge about the game that I simply don't have.

So spare me the your snarky remarks before coming back with better advice ^^
 
Yes... and that was back when it was a lot easier than it is now, as verminstar stated. None of this v1.6 AI, or the earlier "easy big-ship kills from hitting the powerplant", etc. etc.

The current new player experience will be much harder than it was pre-1.6. Sure, pre-1.6 there was still the steep learning curve after being dropped in at the deep end, but the AI was easier and so the game was easier - something I can't honestly see anyone here denying, whether they like the new AI or not.
Back then it was learning curve — as in "read your books and complete a few tutorials". It was quite hardcore for modern player and very in line with classic Elite, FE2 and FFE offered: you are just thrown in unhospitable world and learn to survive. But once you had the knowledge, you were pretty much up and going, with occasional death as minor setback. This time, it's not the knowledge, it's skill all around. And that's a whole different thing. Almost everyone can learn knowledge, it's what we humans evolved to do best. Not everyone can get skill, like not everyone is suited to be fighter pilot (even if they really want to).

Frontier can make the game that accomodates all kinds of players, hardcore and casual, that have the right knowledge. Wanna play safe trading, mining and courier? Stick to shipping lanes in high-sec systems near the superpower capitals which all notorious criminals tend to avoid because the police blasts them ten seconds after they enter the system. Want challenge? Go to low-sec or even anarchies, where it is survival of the fittest. Make the rewards scale with danger so players can choose to do ten runs while watching netflix or one high-risk run for the same profit. After all, it's realism, because that's how things work in real world. No one in developed countries is stopping trucks at highway, killing the driver and taking cargo. Such crimes are few and far between, making the news headlines. Imagine "Imperial Herald" with "trader interdicted in Achenar, pilot and crew dead, police on red alert" article for each successful attack. But if someone decides to make a very profitable run with a cistern full of oil from ISIS controlled territory... guess without proper preparation they aren't gonna make it. And that's how things should be on the frontier — but not in the population and government centers of inhabited space.

Considering that maybe only 20% of the bubble can be labeled safe, there is plenty of room for all players, hardcore or not.
 
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Okay, so, I have now had a chance to play against the new AI and get blown up by a swining FAS. And my analysis is thus. The AI is indeed quite hard to avoid hits from now. No doubt. It just so happens that the AI is now also a complete flustercuck. So, here is what every battle against the AI has been. I have attempted to get behind them, and they fly out to two kilometers, make a pass, fly out to two kilometers make a pass, repeat until one ship runs or is destroyed. There is a reason the only ship that has killed me so far has been a FAS I am in a combat vulture and that is the only ship that is both agile and tanky enough to survive my ship. Larger ships, do not turn fast enough, smaller ships cannot chew through my shields and armor fast enough to kill me before they explode.

In short, in my experience, AI vessles do not even attempt to dogfight anymore, they joust instead, regardless of what ship their in. Python? Joust, Eagle, Joust. Frankly, it is more dangerous, especially against wings. But- I don't care about dangerous. What I really want is some challenge, and this does not offer it, because the AI in my experience doesn't even seem to try to defend itself.

I'm going to call this, missile syndrome. After the missiles from FTL. For those who have never played or seen a game played. In FTL missiles are a limited use weapon, each shot draws from your supply of missiles. Because FTL is a game about resource management... high level players... don't really use missiles. Because it's a long trip and if you're relying on missiles and they run out, you're boned. The AI, however will happily blast away with missiles because, though the AI also has a limited supply, the AI has no second fight to worry about, all it has to do is grind you down as much as it can. Similarly, while jousting all day may be a bad idea for the player, the AI has no steaks, the AI doesn't have a second battle to worry about, the AI doesn't have to worry about sustainability. In FTL a relatively low budget indy game, I am willing to accept this kind of AI behavior. In Elite Dangerous, multi million dollar triple A production. I confess I feel somewhat less generous.

I admit, I have never designed combat AI, I don't know the challenges. However, if you cannot produce competent AI for battle in the depths of space, I am not sure I would be willing to pay for your combat AI in atmosphere, let alone for your combat AI for ground battles, with obstructions. And to make this clear, I am not like the idiots crying out for the highest difficulty. I don't care how difficult the AI is, I want AI that is difficult because it is good a flying. I am not getting that at present. What I am getting right now is sidewinders making suicidal jousting runs on a ship that uses guns that are each individually a third of their ship's mass.

I appreciate that the AI no longer sits and spins. They are aggressive now that is a step in the right direction, now teach them to defend themselves and we'll be golden
 
As stated many times now... Trader! I trade, I go from A to B with goods, I do missions in between if I get bored.

Now, jump back a few posts and watch the video, that's what is jumping trading ships also, maybe not always the same class, but the same outcome. One or two OP NPCs dict you and cut you too ribbons, or if you run like I did earlier you get dicted over and over (I had to repeat the dumb thing 13 times!!!).

And yes I know how to play, yes I've ranked up via missions and getting my Imp/Fed ranks up (Earl and post cmdr or something I'm sitting at) and lastly, yes i do use a ship spec building tool for fittings - no I do not run a shieldless ship, and yes it has chaff and boosters with beam Ts.

They need to add a skill bar as someone said, it would please everyone imo.

Are these high security systems, what about police response, are the AI the same or lesser combat rank as you are? You must be running a tradeconda at this stage with class 4 shields maybe prismatic and boosters. I have been flying around in anaconda, class 5 prismatic with some boosters due to good jump range scouring for materials via combat and I am having no issue.
 
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