Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I like the AI increase but I feel the ships we had just got nerfed a bit to compensate for the engineer material. I've noticed huge differences in their capability to maneuver on several of my ships. Too much emphasis on the new system with the engineers. That being said....quit trolling the new players. They are the only reason you still have a game right now and insulting them instead of helping them makes the community look bad. Eventually if you run off enough of them There wont be a game for you to play. Or maybe that was your game. Either way keep it in mind when you are insulting someone.
 
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It really does feel like something is wrong. (Taken from Deebz thread)

https://www.youtube.com/watch?v=oZN_yZ07-18
That definitely does look like something's wrong. I'd suspect this is a bug. I had an AI ship combat log on me today :p so there may be some glitches that need to be worked out. I, at least am not combat savvy enough to explain a vulture one shotting a python (or maybe I just really need to meet the engineer that souped that Alliance Enforcer's Vulture up :p )
 
Nope, the Vulture is on top of him, and firing weapons, you can see it on the radar and on the UI. When the shields are down it eats away the hull, he doesn't have reinforcements so its goodbye.

Lol, what? In 3 seconds? Come on man. Now people are being ridiculous if you think that's acceptable.
 
I haven't played much yet in the new version, but last night I went to a high intensity CZ in my Viper MkIV and stayed there for like half an hour... got down to 80-something% hull in that time...

Honestly still seems way too easy to me. Combat zones should be dangerous.

Yes, they should be, as should Hazarous RES.

But what appears to be a common complaint in this thread and other AI threads is that all combat encounters are much more dangerous - including ones you don't seek out, e.g. when you're in a non-combat freighter just doing a bit of trading only to suddenly get interdicted and wasted.

If people choose to head to a High Intensity Conflict Zone or a Hazardous RES, then fair enough if the enemies are hard. But for players in non-combat ships to keep getting heavily damaged or destroyed when they are not seeking combat does not seem very fair, if it is happening as many are reporting in these threads.
 

Feb 2015 and you cannot get a handle on the NPC`s. I am no great combat pilot and I have been playing really since last summer on and off and I can manage the AI. Surely you can agree that the way it was, was a joke. My combat rank is master as I never bothered with combat much as it was not rewarding. So do you want to go back to spinning npc`s.
 
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If that is not a bug, heat attacks are ridiculous and the game balance is not only broken but went to hell in a hand basket. Great to see finally see proof of this. I hope the "Git Gud" crowd will shut up after watching this! As I did not follow the other thread, has this been reported as a bug?

Looks like a bug to me, because it happened too fast. Might have been a latency thing where the server was applying damage that was applied by the server but not registered due to packet loss I suppose.

In any case, that has nothing to do with AI changes. If you want to talk about the pending thermal attack doom we're all going to encounter, we can have a discussion about that elsewhere, and don't say we testers didn't warn everyone prior to 2.1's release.
 
People aren't going to stop whining about this until the AI stop shooting back and start going into death rolls again. It's, unfortunately, just how a large chunk of our community is.

Any kind of challenge or danger is met with immediate backlash and people using the excuse that "I want to have fun I want to de-stress" as if they have never played a multiplayer game or a game rated for people older than children in their entire life.

If that's the type of gameplay you lot want, go play Club Penguin or some rubbish. Honestly.

Most multiplayer games that have elements of competitiveness or danger also don't feature permanent loss of assets outside of EVE Online, which partially compensates by having assets be much, much easier to earn than ED and a fully-integrated multiplayer environment where it's easy to link up with other players for support and help.

Your blanket condemnation of an entire swathe of the community is depressing to observe, because it's based on what appears to be a mixture of confirmation-bias and groundless judgment. You aren't earning any more respect by demanding the game be as hard as possible, and you certainly aren't winning any awards for perspective with the aimless jabs at those who play differently to you. To be honest the entire thread is filled with the same kind of material, and it makes for a fairly miserable spectacle all told - certainly enough to make me seriously question ED as featuring any kind of close or healthy community at all.
 
Nope, the Vulture is on top of him, and firing weapons, you can see it on the radar and on the UI. When the shields are down it eats away the hull, he doesn't have reinforcements so its goodbye.


A single Vulture will take a Python from nearly full shields to 1% armor in ~1.75 seconds then I really want to know what setup you are using.
 
You should have titled it "How to gain respect by insulting others".

And as I am clearly one of the "Never played a MMO before" you may find I cut my teeth on DAoC, followed by lotro, wow, swtor, gw2, teso, and atm.. bdo! Books and covers being judged once more.

Where was there an insult? Was it the word whining? Or my suggestion to play a different game? Neither are insults.

Also, if you played BDO, then you have nothing to complain about.
 
Nope, the Vulture is on top of him, and firing weapons, you can see it on the radar and on the UI. When the shields are down it eats away the hull, he doesn't have reinforcements so its goodbye.

Not sure we are looking at the same video. What I see is pretty much a one shot kill (from full shields to destruction in two seconds, at that damage rate hull reinforcements would have made zero difference). If you justify that, I can no longer take you serious.
 
Lol, what? In 3 seconds? Come on man. Now people are being ridiculous if you think that's acceptable.

I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.
 
Nope, the Vulture is on top of him, and firing weapons, you can see it on the radar and on the UI. When the shields are down it eats away the hull, he doesn't have reinforcements so its goodbye.
It does not matter. If Vulture can strip the Python shields and hull from full to zero in approx. 2 seconds, something is wrong either with Vulture or the game ballance itself.
 
I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

I'd say it's latency, the player's computer wasn't recognizing the thermal attacks it was taking, and when everything updates it applies all the damage at once. Doesn't look like anything that can be explained outside of a bug or latency issues.
 
Nope, the Vulture is on top of him, and firing weapons, you can see it on the radar and on the UI. When the shields are down it eats away the hull, he doesn't have reinforcements so its goodbye.

So basically what your saying is that was a git gud moment? That it was the pilots fault? Wow, just wow.
 
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I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

He went from shielded to destroyed in 2 seconds. I think it's you that needs to take another look. You can't be serious.
 
Most multiplayer games that have elements of competitiveness or danger also don't feature permanent loss of assets outside of EVE Online, which partially compensates by having assets be much, much easier to earn than ED and a fully-integrated multiplayer environment where it's easy to link up with other players for support and help.

Your blanket condemnation of an entire swathe of the community is depressing to observe, because it's based on what appears to be a mixture of confirmation-bias and groundless judgment. You aren't earning any more respect by demanding the game be as hard as possible, and you certainly aren't winning any awards for perspective with the aimless jabs at those who play differently to you. To be honest the entire thread is filled with the same kind of material, and it makes for a fairly miserable spectacle all told - certainly enough to make me seriously question ED as featuring any kind of close or healthy community at all.

You lot made us like this, see? You manipulate the Devs into making the game what you want by screaming at the top of your lungs and spamming the forums with your guffins.

The fact that a forum moderator literally had to make this thread just so you lot would stop spamming the forums is pretty self evident.

We're bitterly tired of it.
 
obviously not the same as my opponent yet. when you meet one like it, and if you have identical loadout that ISNT optimised only for combat, and if you dont live past 45 seconds because the cops didnt jump in to save you then we can talk.

Looks like you are just trying to avoid the talk, postponing to when a certain particular condition happens, yet you want to change the whole AI because of a particular situation. Nice.

My Asp is not a combat, not even close to that, yet I killed high rank AIs, moded, and died to an Elite anaconda - AS EXPECTED -. do you want to talk or keep saying you are right?
 
It really does feel like something is wrong. (Taken from Deebz thread)

https://www.youtube.com/watch?v=oZN_yZ07-18

No, something is definitely wrong there. Not even a full sustained volley from a plasma/multi-equipped 'Conda could melt a Python that fast pre-patch. It was literally two blinks and it went from full health to dead. That's one hell of a bug, and people are losing in-game assets to stuff like that? Jeezus.
 
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