Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I've done 10 drops into CZ today. Four of them I had to leave before I even got a shot off. Two more I didn't manage a single kill. It's costing me far more in repairs than I'm making in bonds.
It doesn't seem to mater if it's a Low CZ or a High.

This was my experience. Did better with a wingmate. Maybe the idea is CZs are now off limits for Solo (both ways) pilots? That would change things for a lot of players.
 
Some loadouts should have been reserved for only when Elite players are around.. specially instakill loadouts, that is all.

But then the reverse is true. Just gather a bunch of noobs to spawn badly-equipped ships and then the powergamers turn up for easy kills and farming.
 
I am trying to give this update a chance, but interdiction at every turn is now getting tiresome, even when you're just minding your own business doing trade loops, I'm putting in for repairs more than actually out there trading, Elite to me was first and foremost a trading and exploration game with combat being incidental because the galaxy IS a dangerous place, this means that "sometimes" you're going to get attacked by pirates, now it seems everyone wants a piece of you, getting interdicted every time because you're doing a mission carrying sensitive cargo is fine by me, but not fine when it's happening every time when you're just doing out of mission trade loops.

In short, the interdiction's are now creating the grind.
 
You lot made us like this, see? You manipulate the Devs into making the game what you want by screaming at the top of your lungs and spamming the forums with your guffins.

The fact that a forum moderator literally had to make this thread just so you lot would stop spamming the forums is pretty self evident.

We're bitterly tired of it.

I have made no-one like anything. I try pretty hard to be nice around here and not rock the boat too much because of all the jibes and insults that happen on a daily basis, but when it comes in such quantities and with such bile...ehh, it's not just you, yours was just the example I commented on. Sorry.

It's representative of a serious split in the ED community though, I think. There's a distinct tribalism about the forums, and lately it's been becoming more entrenched. It's really not reading as healthy - in fact it has a distinctly toxic tone, with members at each others throats for failing to adhere to proscribed scripts of gameplay expectations. I'm not sure how to feel about that tbh, I would have thought ED would have attracted an older, less emotionally-invested type of player.

Just remember that ED is unusual when it comes to games development - in fact, sometimes its balance attempts and mechanical juggling comes off as heavy-handed and lacking in foresight. That can and clearly has impacted on the enjoyment and accessibility of a chunk of its playerbase, and they feel the need to express their unhappiness. That's not screaming, or crying, or being like kids - that's expressing genuine concern with the best tool they have available, and as you can see from the video that was just posted something is not right with the current AI build, not at all.

The folding of the threads was an efficient focusing of debate. The number of threads should be indicative of a major point of contention, not a failing in doctrinal adherence on the part of a large number of the playerbase.

As for the "we"...I'm sorry, I'm fairly used to people making claims on the forums regarding "silent majorities" so you'll have to enlighten me as to who you're referring to.

Beyond all that, please try to remember that ED shouldn't be a competitive race to find who upholds the purity of Frontier's vision the hardest. The community really doesn't deserve to be attacked by itself - we're all here with you on the same side after all :3 Again, I apologize for my grumbling post. Sometimes the cognitive dissonance about these parts can get...hard to ignore.
 
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So basically what your saying is that was a git gud moment? That it was the pilots fault? Wow, just wow.

Don't twist my words, Didn't say that, we are discussing if this is a bug or not. 1 pip to shields are asking for problems, so yeah was not the best pip management at the moment.
however its always easy to be an expert from the sidelines. But basically that was what killed him, maybe there was a bug involved, so instead of 3 sec it would have been 10 sec.
 
look at the video, 0:45 1 pip to shields, vulture are above him. Remember it carries PA.

0:46 the attack start, 0:47 shields are gone. It look to me as the vulture is just pumping PA's into the Python.

Ofc, it could be a bug but it doesn't take very long to take a Python with a standard hull when the shields are gone.

Ok, no longer taking you serious.

Full health and shields at 0:46 and ship destroyed at 0:48. At least get your facts straight.
 
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But then the reverse is true. Just gather a bunch of noobs to spawn badly-equipped ships and then the powergamers turn up for easy kills and farming.

instakill.. but the rest of NPC could still have good loadouts. that way, farming becomes a time limited task, forcing them to go back and repair every now and then.. plus also need friends for this, that is not easy farming. I'd say it helps
 
Sounds like you chose the wrong ship, or have yourself in a position where trading isn't going to be a piece of cake anymore

Fwiw i'm an asp pilot too. It's not the ship, nor the game I'm afraid and I'm not trying to be nasty or do you down - just saying quit blaming and look at this neutrally. Something you did went wrong. Other people do it OK... there is a solution it's just working it out and everyone here will help if you just ask and don't keep blaming, we just wanna enjoy the game together
i would be happy if someone could explain by all means. but i just had another encounter with an expert in viper mk iii and its same ship i recognise the shape on the scope. this one was fightable. it took a lot of time to kill it once shields were down that ship had an iron ass. but it didnt out turn me and it wasnt faster than me i think if i had needed i could have boosted out of there out of weapons range. but not with the master one. with that one i had no chance if i tried to fight and no chance to flee. i was in high security system hence the fast response from police.

the ship has best stuff i can put on it for power and thrusters and FSD. i have military armour and 2 x 2d beams and 2x 1g multis plus kill warrant scanner (if they are going to attack why not max the bounty if you get them?) advanced disco and detail scanner fuel scoop and 64 ton cargo. i could dump the cargo or something and pick reinforcement if i wanted to go more combat but i dont. i want to do some exploring trading and the odd mission and defend myself from most of the npcs that try to attack me - or flee if i cant. i knew within 10 or 15 seconds of the master encounter it was a flee or die situation - but i couldnt get away and the FSD was schizing out and i was boosting but still getting hit with full pips on eng and rest on sys trying to get the shield up.

what did i do wrong? not attempt to escape interdiction, when i knew the asp probably would not make it and i would be at MAJOR disadvantage when it failed along with greater cooldown and a lot of damage? choose to be in a high security system minding my own business heading to a station in supercruise? play elite dangerous horizons?

im sorry, but having shields down and that amount of damage before you can even respond is not fun and not good gameplay. maybe if we all run combat ships only then that encounter would have been different but guess what? not all of us want to be open players or play purely for combat. i like some combat but i want to trade or explore or do missions and how is it fun to have any encounter where you have no options but hope the police turn up in time? games being fun means the players need to feel they have some ability to affect outcomes. otherwise its just a movie. and an expensive one at that.
 
Are these high security systems, what about police response, are the AI the same or lesser combat rank as you are?

Never looked but they are pretty populated with a load of green allied ships jumping around (HR 1064 to Laedla) 13 dicts in between, it was quite laughable (once the bloddpressure went back down). ;)

Edit: Oh and no coppers appeared any of the times and I'm allied with the systems (I'm based out of HR).
 
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Nope, it's going to get better. :) Well, needs another balancing pass perhaps, more variety in tactics (to make mid ranks a little easier), and new skills for higher ranks to make them a little less predictable. :)

It may not be the AI that needs attention, in that their skills make for more challenging play, but if they are armed with better upgraded weapons that give them an "extra" advantage in firepower, when it takes human players a long time through the Engineers' upgrade processes, then it is the weaponry that should be balanced to fairer levels.

I seem to remember saying the same thing during Beta [downcast]
 
No, something is definitely wrong there. Not even a full sustained volley from a plasma/multi-equipped 'Conda could melt a Python that fast pre-patch. It was literally two blinks and it went from full health to dead. That's one hell of a bug, and people are losing in-game assets to stuff like that? Jeezus.

Which means we are talking about an non-AI related bug, & should be reported as such. During the beta test phase I reported anything even slightly off as a bug, just in case. That being said, I have never lost to an AI in anything other than an entirely fair fight.
 
instakill.. but the rest of NPC could still have good loadouts. that way, farming becomes a time limited task, forcing them to go back and repair every now and then.. plus also need friends for this, that is not easy farming. I'd say it helps

But you have already avoided that by only having instakill NPC's when Elite players are around. Goad noobs into instances where they spawn noob-friendly NPC's. Powergamers turn up and blow up everything for the lulz. The NPC's can't turn into instakill NPC's because they, at your suggestion, must match the level of noobs.

Or would you like to see all NPC's turn Elite Instakills the moment an Elite player joins an instance? That would be hilarious! You would people literally going "No! Don't kill him - you'll raise my rank to Mostly Harmless and then we're all dead!" :D
 
Don't twist my words, Didn't say that, we are discussing if this is a bug or not. 1 pip to shields are asking for problems, so yeah was not the best pip management at the moment.
however its always easy to be an expert from the sidelines. But basically that was what killed him, maybe there was a bug involved, so instead of 3 sec it would have been 10 sec.

Even 10 seconds would be fast against most Python's. I've seen them melt pretty fast before, but that was in RES sites while they were death-rotating with three or more police Vipers hammering them with multicannons - and even then, it was never anywhere near what the video shows. I'm thinking either bug or some maths has gone seriously wrong somewhere on an engineer mod - maybe more than one.
 
This looks like a fun thread. :p

I thought I'd join a CG last night. Running water purifiers out to those poor Diamond Frogs. I managed to make a few runs in my T7. In the couple of hours I've been doing this: 3 rebuy screens, 2 jumps at <5% hull. Conclusion: fighting interdiction = near impossible, attempting self-defence = suicide, running = very slim chance of survival. These have been attacks from Eagles and DBS btw.

Not overly profitable. [sad]
 
But you have already avoided that by only having instakill NPC's when Elite players are around. Goad noobs into instances where they spawn noob-friendly NPC's. Powergamers turn up and blow up everything for the lulz. The NPC's can't turn into instakill NPC's because they, at your suggestion, must match the level of noobs.

Or would you like to see all NPC's turn Elite Instakills the moment an Elite player joins an instance? That would be hilarious! You would people literally going "No! Don't kill him - you'll raise my rank to Mostly Harmless and then we're all dead!" :D

No, but if there are harmless players, don't spawn hard AI with instakill loadouts. Actually, remove instakill loadouts, they make no sense even for elite players. Put some decent loadouts on the AI, things that do real harm, but you can still have time to avoid if you need. People farming would get serious damage in the second, third and fourth encounter forcing them to retreat, that should end up the farming and still allow players to survive, but also to get killed if they want to stay.
 
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Never looked but they are pretty populated with a load of green allied ships jumping around (HR 1064 to Laedla) 13 dicts in between, it was quite laughable (once the bloddpressure went back down). ;)

Edit: Oh and no coppers appeared any of the times and I'm allied with the systems (I'm based out of HR).


You must be running a tradeconda at this stage with class 4 shields maybe prismatic and boosters. I have been flying around in anaconda, class 5 prismatic with some boosters due to good jump range scouring for materials via combat and I am having no issue. I did lose the conda 5 mins ago with a 7 million rebuy but that was because I opened on a wing of anaconda`s federal security due to pilot error and being way past when I should be in the cot so no complaints there.
 
I suppose this is like any modification / adjustment to things like AI difficulty.
Sometimes you have to ramp it up way beyond what you would normally expect, to then allow you to ease it back a bit to settle into a more normal level.

I do think that we are going to start to see newbie players finding it a bit more difficult to survive in their starter ships now.
And perhaps even a greater divide in skill gaps between those with decent joystick setups and those stuck with gamepads or even mouse / keyboard.
We'll see, I guess!

You have a point here. I'm still doing ok with KBAM, but am finding that the constant throttle/steering adjustments required for combat is starting to wear out my left hand, so I'm actually considering a joystick.
 
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