I've had enough for one night already. My lulzbucket overfloweth.
Can we at least have it so you don't come across npc's with modded stuff when you yourself don't own horizons?
Really annoying that even my A rated shield is worthless because modded guns rip through them and are causing insane heat damage and there's nothing I can do about it ... also doesn't help that you nerfed heat sinks ...
This is getting abit close to a paytowin-ish situation where I'm forced to buy horizons in order to fight on an even level again -_-'
Awful damned shooty for a hospital ship!
I've had enough for one night already. My lulzbucket overfloweth.
My problem is ai with modded weapons should be rare.
summarising what i said before about what happened to me - how do you pick who interdicts you? a master rated viper interdicted me, demanded my cargo, the after a pause opened fire. i fired back but my shields went down and i had to start evasion because he had boosted behind me. my hull down to 74% and powerplant to 58% in 30 seconds.
im boosting away and my fsd is dropping on and offline and hes keeping pace and still hitting me when i have 5A thrusters and full pips eng. i couldnt flee and the fsd even if it wasnt dropping offline couldnt have charged quick enough for supercruise let alone jump anywhere before i was dead. i had military armour also. where di i choose the unwinnable unfleeable opponent to interdict me while supercruising in a safe high security system to a port? if not for the police jumping in around the 30 second mark i would been spending 1.5 million on rebuy. hard AI is only fun if you can do something to affect the outcome. when you meet an AI that can remove your shields in under 20 seconds and do that much damage in the next 10 seconds and you havent got its shields down yet, and you cannot flee because no time before your powerplant is dead please report back how much you enjoyed having no chance at all no matter what you do.
On the flipside, I managed an elite Anaconda on my own in my Corvette and managed to maul an elite FDL...although them things are savage now with the new Thrusters (1.6 player due to xbox)
Me too. It's up to Frontier now. I hope they can fix the problem without hurting anyone's game.....
As a new player of only 3 months playing with KB and Mouse, this Improved AI has greatly impacted my gaming experience. As I have slowly been building my money up from mostly mining and recently at Bounty Hunting, I have noticed the difference. I will say prior the AI was just to easy. I could easily take down many Dangerous pirates as they sat idle and I took free shots at them, this was just not right. Tonight, it has gone from one extreme to the other, I was completely out maneuvered by Expert and Master NPCs. First battle against a Master Diamond Back Explorer resulted in 8-10mins of utter frustration as I could not even get a single shot off as it effortlessly picked at me in my Vulture. I FS out at 50% as it was obvious I couldn't win. I tried again against a Expert Asp Explorer and same again, out maneuvered on all aspects. Third battle against a Master Imperial Eagle I actually hit and destroyed but only because after be out maneuvered for 10mins just flew backwards and traded blows. Now this is hardly a sound strategy and I now feel that for me to be competitive against the AI I will have to invest in a HOTAS and even then I have my doubts as it will surely take many hours of practice to a chance to even win a battle. I already went through a steep learning curve with the original AI destroyed effortlessly many times in my sidewinder before I got the hang of flying, hell what is a brand new player going to think? For now it is going to be Mining avoiding all combat - Elite:Runaway.
Sounds like AI access to engineer mods should maybe have been phased in something like
Elite - Week 1
Deadly - Week 2
Dangerous - Week 3
Master - Week 4
Expert - Week 5
Competent - Week 6
Novice - Week 7
Mostly Harmless - Week 8
Harmless - Week 9
Again, i've not had a chance to play yet but if people are struggling due to improved AI + Mods that may have been the way to go.
I have played 5 hours today.
New NPC are just awesome, now a game is challenging! After playing almost 2 years a am feeling i got a NEW GAME. GOOD WORK JANE!
Do FdL's have access to the new thrusters? I thought they were only available up to Class 3 size. If so, time to break some speed limits once I get mine back >.>
My problem is ai with modded weapons should be rare.
Oh I meant the forums. Elite itself is still the nice, gentle, beautiful exploration trip I set myself. I hope that is not breaking anyone's game![]()
A grouping of posts with a common theme can sometimes provide a sounding of a situation, and multiple people have mentioned losing their ships very quickly to small vessels. That's all. The words "from what I hear" in my post should have given that position away - I make no claim to absolute evidence. All I'm saying is, when you hear something odd going on outside, even without immediate mk. I eyeball evidence and even if it may be nothing, sometimes it's worthwhile going and having a look at what's going on.
As for your own experiences, while I've no doubt they are absolutely as you say they are, a single data point isn't a good place to begin and end a debate on. With the people complaining here since 2.1, there's a hint of what might be case of smoke without the fire being seen - and the video suggests that, yes, something strange and untoward is going on somewhere in the ship mechanics.