There is skill variety in the NPCs, look at the videos of the Mostly Harmless ones and see how they, use basic manoeuvres, little to no pip management, keep FA on, don't use lateral or vertical thrusters etc.
The problem I believe is
1) People going in how they always did and getting in over their head
2) people taking mission not realising recommended rank will mean they might face NPCs better than them
3) The Proportion of High rated NPCs on the general interdiction role in SC
4) The Mods on Dangerous + Ships that can result in very low Time to Kill as per the Python video
If 3) and 4) are review there is nothing inherit in the improved AI piloting skills that will make the game unplayable for you.
You just need to be ware when taking missions what is the recommended rank
If you go to a CZ don't be alone, pay attention to number, pay attention to the rank of the NPCs
Same for Res and such.
It is just about situati9onal awareness as the Low level NPCs are just that Low level, and that is meant as no insult or disparagement, just that there will be NPCs to meet your target level of opposition what ever that may be.
5) People who have spent all their time in SOLO or a PG, and haven't ever had to learn that high-waking (jumping to another star) is
entirely free of mass-disruption delays. Any halfway decent player is more dangerous than an NPC, so complaining now that it's "impossible" to escape NPC attacks shows a lack of knowledge of game mechanics... borne of a lack of need to learn.
Well, time's up.
Time to learn.
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Learn some situational awareness in supercruise. Unlike players, baddies will tend to broadcast their intent to interdict you. READ the chat. WATCH the radar. After a hostile NPC messages you "I'm a baddie", their name then appears on their ship without you ever having had to "scan focus" them. Use next target to identify the hostile ship. Now you see exactly where they are, before any interdiction begins.
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Learn how to position your ship in supercruise so they are NOT directly behind you. How to go
past your destination planet fast, then turn 180 degrees and come at it from the outside, so you can laugh at the hostile ship that cannot interdict you. And how to mass-brake, coming in fast, close to a planet, to bleed off your speed - to reduce your exposure in supercruise. Combined with the 180 degree approach vector, it's very effective.
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Learn how, for PC players anyway, to keep a "route plot" to another star handy, and to bind the "Select Next Route Jump" target button for a quick getaway. Because hyperspacing charge-up time is FIXED, unlike supercruise charge-up time if heavy ships are nearby.
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Learn how to play for time in an interdiction, by flying directly AT your interdictor in a close fly-by, making them turn to chase... while firing off chaff, and charging for a hyperspace jump.
Notice I haven't gone anywhere near deploying hardpoints, or outfitting specialties, or FA on/off. None of that is relevant if you simply want to survive, because...
The best fight is the one you're never a part of in the first place.