Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Thats all well and good but why should good players, or players who want a challenge have to see their enjoyment suffer for the sake of those who don't?

I always thought gaming in large part was about improving, getting better etc. Now it seems that has to play second fiddle to the instant gratification/everyone has to be a winner crowd!

One of the problems I see is that Elite (to me, at least) has always been about accommodating a variety of playing styles. If all you're interested in is being the best combat pilot you can be, then what you say makes sense. Learn/improve/etc. But if you're a player who is only mildly interested in combat (or not at all) then you're in a lot of trouble. It's adding a very different slant to the way Elite usually works by putting increased emphasis on one particular aspect.

Saying "get good" in respect to the game in general, shouldn't have to mean "get good at combat" only.
 
Found combat zones very hard without the right gear and got smoked by an elite viper mk IV (I fly a vulture), but didnt find it unfair.
I've just had a few hours on the community goal bounty hunting and can say I'm definitely impressed at where the AI is at.
High ranking ships have top class pilots in them, and the lower ranks are easy kills.
I took out a couple of clippers in a High RES, federal attack ships, vipers, eagles, cobras.
Winged up with another CMDR I found out there (Shout outs to CMDR stix, was fun) and had a blast.
Combat was thrilling and took real calculated decision making to attack the right targets without getting wasted.
I think the game is in a much better state than it was before the patch, and while some tweaks need to be made and there are obviously bugs that need to be ironed out, I hope we stay on this track.
 
One of the problems I see is that Elite (to me, at least) has always been about accommodating a variety of playing styles. If all you're interested in is being the best combat pilot you can be, then what you say makes sense. Learn/improve/etc. But if you're a player who is only mildly interested in combat (or not at all) then you're in a lot of trouble. It's adding a very different slant to the way Elite usually works by putting increased emphasis on one particular aspect.

Saying "get good" in respect to the game in general, shouldn't have to mean "get good at combat" only.

They do accommodate different types of players. A player who chooses the life of a trader can stick to high Security systems, or lower security systems if they can wing up. New players won't be facing off against Dangerous NPC's unless they deliberately seek them out.

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That's totally right, I fought in the Haz Rez earning 5Million odd, killing deadly this and dangerous that then suddenly 1 Gunship came along and in 5 seconds from full shields with 4pips to systems I was at the rebuy screen of this build:

https://coriolis.io/outfit/federal_...404p05s5s112d2d2d2b2b29.Iw18WAMUUA==.Aw18Z5A=

Now I don't normally become salty but that Gunship destroyed me so fast that I was instantly reminded of how the Coriolus Stations weapons take down down a "Maxed out" Corvette :)

Or even a full wing of Imperial Hammer wielding FDL's perfectly timed assault, but that's another story.

Then report is as a BUG. Seriously, that's not an AI problem, that sounds like a genuine bug.
 
That is all well and good, but one of my deaths today was literally me almost escaping interdiction, and then the game saying, no you, interdiction failed... God dammned FAS.

Me too..but it's all good..I went out in my usual weight saving Asp load out..I had an impossible 'instadiction'..then proceeded to get spread around the galaxy by two vipers & a DBS & found myself staring at the rebuy screen for 2mil - ouch!..but I now know I have to sacrifice some jump range for protection!
 
On the bright side we know what DB means with "Winter is coming. "

40% of the the players were going to be frozen out of the game.


*Joke - okay a rather poor attempt at humour."

It may not be a joke. I'm not exactly giving up on the game. But there are elements that I used to dabble in and enjoy which I will no longer participate in. I did have plans on introducing my 10yo to the game, but now, don't know how viable that will be. I'm sure there were a lot of players who were getting enjoyment from their gameplay without feeling the need to become an expert in combat just to survive.

I'm going back to SRV racing for a bit.
 
Not really, that was a one instance of success and I said in an above post...

I fought in the Haz Rez earning 5Million odd, killing deadly this and dangerous that then suddenly 1 Gunship came along and in 5 seconds from full shields with 4pips to systems I was at the rebuy screen of this build:

https://coriolis.io/outfit/federal_c...UUA==.Aw18Z5A=

Now I don't normally become salty but that Gunship destroyed me so fast that I was instantly reminded of how the Coriolus Stations weapons take down down a "Maxed out" Corvette :)
 
Nope, nope, nope.

Yes, yes, yes.

Come up with a middle ground. Keep the current profits in bounty hunting, but NPCs with modded weapons and current difficulty do not spawn anywhere but in Haz RES and High Intensity CZs. Nowhere else. Not Supercruise interdictions, not Powerplay, and not missions short of Elite. And only Elite ships get class 5 mods. Conversely, having an Elite ranked pirate offers a minimum bounty of 300k regardless of the ship he's flying. No combat rank scaling to NPCs.

Hi RES sites stay as they were in 2.0.

Then the people who want challenge can find it. The rest of us can play in relative peace.
 
They do accommodate different types of players. A player who chooses the life of a trader can stick to high Security systems, or lower security systems if they can wing up. New players won't be facing off against Dangerous NPC's unless they deliberately seek them out....

Alternatively, a CMDR who chooses the life of a Combat Pilot can go to specific types of areas where they can find a maxed-out A.I; rather than close of large areas of the landscape to the Generalist CMDR.

Seems to me we have 'Raid/dungeon' boss NPCs roaming outside of their Dungeons...following that analogy, Anarchy systems ought to be the 'Level-Cap Map', somewhere you only go when 'levelled'* and geared** with high Security being more akin to starter/mid level maps.

Hardcore Trader/Explorer/Combat CMDR is a niche playstyle, I'm going to hazard a guess that most players like to dabble in a bit of everything; the General population shouldn't have any of the extremes of these 'niches' thrust upon them.

* Genuinely good at Combat, not a Robigo Farmer.
** Engineered.
 
Ok just took a simple courier mission to my nearby system in my trusty A rated ASP. Was interdicted 3 times by the same Master ASP NPC with Thermal damage giving weaponry. Escaped twice (barely) then when I came out at the planet to approach the base he was next to me and shredded me. I was never going to escape so turned to face the Master ASP but was dead before I so much as dented his shields.

I only took this mission to test what others have been saying ....I posted last night after going to a low CZ that I thought the NPC using mods was unfair but wanted to see what the interdictions had become for myself.

That's me not playing again till this is sorted out.

Better AI is great, but this is getting silly now.

Ahhh well was wondering when I would finish JC3 and Witcher 3 with ED taking up all my time thanks frontier for solving my problem.

It will get fixed once Frontier see the drop off in player numbers........the boo boys and girls on here can moan all they like.

Hurry up though as the longer it takes the less people will come back.
 
One of the problems I see is that Elite (to me, at least) has always been about accommodating a variety of playing styles. If all you're interested in is being the best combat pilot you can be, then what you say makes sense. Learn/improve/etc. But if you're a player who is only mildly interested in combat (or not at all) then you're in a lot of trouble. It's adding a very different slant to the way Elite usually works by putting increased emphasis on one particular aspect.

Saying "get good" in respect to the game in general, shouldn't have to mean "get good at combat" only.

Ok but usually in Elite if you want a fight you have to look for it or invite it by taking on high risk missions. If exploration or trading is more your bag then it should be straightforward enough to stay out of trouble most of the time.
 
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