Ill just have to adjust my tactics now thats all
like by not playing the game lol
That is a rather childish response. Basically a form of "rage quitting".
Ill just have to adjust my tactics now thats all
like by not playing the game lol
I did have plans on introducing my 10yo to the game, but now, don't know how viable that will be.
So, I guess only once in this one then?I'm going to reply to every "AI too hard thread" with this quote from the grandfather of the space sim genre.
"Winter is coming."
Alternatively, a CMDR who chooses the life of a Combat Pilot can go to specific types of areas where they can find a maxed-out A.I; rather than close of large areas of the landscape to the Generalist CMDR.
Seems to me we have 'Raid/dungeon' boss NPCs roaming outside of their Dungeons...following that analogy, Anarchy systems ought to be the 'Level-Cap Map', somewhere you only go when 'levelled'* and geared** with high Security being more akin to starter/mid level maps.
Hardcore Trader/Explorer/Combat CMDR is a niche playstyle, I'm going to hazard a guess that most players like to dabble in a bit of everything; the General population shouldn't have any of the extremes of these 'niches' thrust upon them.
* Genuinely good at Combat, not a Robigo Farmer.
** Engineered.
Ok but usually in Elite if you want a fight you have to look for it or invite it by taking on high risk missions. If exploration or trading is more your bag then it should be straightforward enough to stay out of trouble most of the time.
I'm going to reply to every "AI too hard thread" with this quote from the grandfather of the space sim genre.
"Winter is coming."
I've lost 3 T7s (almost lost more) in the last few hours I've played to pirates desperate to have my precious cargo of... water purifiers. Yes, admittedly, the CG is in anarchy space. I'll try some standard trading and see how that goes.
But the real thing is, I don't want to just focus on trading or exploring. I'd like to dabble in combat every now and then. But it seems very much like I'll need to save up plenty of spare cash so that I can have some fun getting pummelled. :/
I've lost 3 T7s (almost lost more) in the last few hours I've played to pirates desperate to have my precious cargo of... water purifiers. Yes, admittedly, the CG is in anarchy space. I'll try some standard trading and see how that goes.
But the real thing is, I don't want to just focus on trading or exploring. I'd like to dabble in combat every now and then. But it seems very much like I'll need to save up plenty of spare cash so that I can have some fun getting pummelled. :/
Not sure "ages 10 & up" is the kind of video game is the market for Elite (thank Odin!). The average age is 35 with a lifetime of gaming experience. Plenty of Nintendo games or web based games for the kid friendly crowd. In fact, Frontier makes Kinectimals just for that kind of family friendly experience.
I would say that the AI are now more worthy of respect and caution. However you don't need to be good at combat if you know the other game systems. I've not died yet in 2.1 since my first day in beta where I got toasted 3 or 4 times in quick succession while I gauged the new AI abilities.One of the problems I see is that Elite (to me, at least) has always been about accommodating a variety of playing styles. If all you're interested in is being the best combat pilot you can be, then what you say makes sense. Learn/improve/etc. But if you're a player who is only mildly interested in combat (or not at all) then you're in a lot of trouble. It's adding a very different slant to the way Elite usually works by putting increased emphasis on one particular aspect.
Saying "get good" in respect to the game in general, shouldn't have to mean "get good at combat" only.
So, I guess only once in this one then?
It's always a bad sign when a problem is so widespread that mods have to do damage control "uh, megathread! so we can consolidate! Not so anyone looking to buy our game see entire pages of our latest problem that will slam new players in the face with brass knuckles"!"
At least they didn't bury it deep in some subforum, that's real popular.
I have been told pirates will actually leave you alone if you drop some cargo.
We have Kinectimals for the old XB360. My daughter used to love it. My son saw me racing around in my SRV and immediately wanted to join in. I knew there would be a lot that would be out-of-scope for his age group, so it was always going to be a tough experience. But it's probably a little too extreme now. We'll see.
So, I guess only once in this one then?
It's always a bad sign when a problem is so widespread that mods have to do damage control "uh, megathread! so we can consolidate! Not so anyone looking to buy our game see entire pages of our latest problem that will slam new players in the face with brass knuckles"!"
At least they didn't bury it deep in some subforum, that's real popular.
They closed 6 positive feedback threads for every 1 premature complaint thread. And btw, the posivity threads were all beta testers who know how this story ends. The complaints are all from people who haven't experienced engineer upgrades. Or how devastating they can be to NPCs.
In short, the AI needed this buff to still count as a "slight upgrade" over 2.0 NPCs once we all have semi-modded ships.![]()
Actually, I believe this is true. Although, I haven't found the right quantity yet. I tried dropping some and they demanded more. But didn't get a chance to before I was fried. Something I'll have to figure out, I guess.