Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I have no problem worth the AI, my problem so far is that they all seem to be super enhanced!!! I thought engineer upgrades were supposed to be a rare thing in the galaxy??? I had a deadly FGS take my shields in seconds, I managed to kill him but was close.

The game now seems to be forcing me to so the whole engineer thing which I have NO interest in just so I can do missions that I love!! Keep the AI, just please tone down enhancements on them.


Ok. If you're going to complain about the NPCs. Please take notes from this guy. He understands the real issue. It's not AI. It's the relative power of the Engi upgrades over the 2.0 counterparts.

So the real question is: how much power should Engi boosts offer?
 
Last edited:
Been reading this thread from beginning to end now. And I've just had a deja-vu moment. I felt like I was back in Eve. Yeah that horrible, elitist Eve. Where everyone who felt superior in their fighting skills called others carebears and full of tears.

Until now ED forums used to be one of the best, most positive forums of all games I've been playing. I even mentioned in another forum how much I like being here. Until now. It really saddens me how people changed literally overnight from super helpful to horrible human beings just because they are elitists, and in their opinion newbies or those less skilled should 'git gut or git out'. Shame to you.
 
Last edited:
I have never told anyone L2p or "get good". I don't think those phrases are remotely helpful.

I do however believe that people who aren't willing to even try to see if they can learn are being a bit selfish and ruining people's fun by demanding that the whole game bend to their low expectations.

Harmless and Competent AI exist for a reason. Just like Master and Elite exist for a reason. So we all have enemies to fight at our skill levels. To learn the game at our own pace, and advance when possible.

I'd rather 40% of the player base change their unrealistic expectations of galactic dominance over idiotic AI, and instead learn when and how to run, than have 60% of the player base get bored and leave.
Going to have to say this again, the issue is not with the AI difficulty, but rather the forced encounters with high rank NPCs via interdiction or supposedly low threat signal sources. Most of us, who are upset, are traders or in other roles not exclusively combat focused. We are flying in ships that are no match to the NPC combat ships we are put up against. We can't even run. It's .
 
I'm sorry - anyone saying the AI is too easy or OK has simply not come across an NPC with a Weapon Of Unimaginable Power (WOUP).

If you have come across a WOUP - and survived, and still don't find it challenging enough - why not run shieldless, or put a medium laser on that large hardpoint ?


As many have said on this thread - the game as it is - is unplayable for most.
(Spoiler) I run my corvette shieldless against NPC for about 70% time. I even run SR against big ships (yes it work). And i don't have SCB. Woup is not that scary if you have armor. Shields in 2.1 is not that good as everyone think. Shields = cow.
 
Last edited:
This is no fun any more .... yeah missions system is kinda better than it was, yes the crafting with materials is nice but the IA is like .....

I Was doing 5 millions in one hour of bounty hunting before the patch and now it's a good run if i do 300 000 ... can we have something in the middle of this?!? This is not fair that we have issues to kill an asp with a fer-de-lance now when killing anacondas took 5 min before.My ship(fer-de-lance) is almost at is maximum capacity, i have max shield generator and three A0 shield booster now multi canon class 4 and 4 pulse laser and a cobra mkIII put my shield down faster than me now ??!!??

The problem is not the IA, it's a good thing for the game to be more challenging cuz it was too easy before but adjusting strength of ships and outfitting between each other would be better... Like i should have hard time killing an annaconda alone or phytons but getting a s s kicked by a ship 50 millions cheaper than mine is not realistic even if i were the worst pilot of the galaxy.Just to be clear when i say a ss kicked i don't mean dying but flee an imperial clipper like a chicken is a good example.

Exploration is not paying enough(did a 6000 ly trip scanning everything with best scanners,1 week real time play and only got 7 million) missions are not even better(120 000 for a mission that makes me jump 6 times to get to the system...) and now the bounty is not paying at all !!! I know trading is the best way to get money faster but i hate trading so now what.... i'll not be playing the game 10 years to get the 109 million mirrored armour on my ship cuz it seems that it will take me forever now...

Well in my opinion the Ia is fine now but power of smaller ships is too exaggerated for those who can't always play in wings with other players.Did bounty hunting with a friend and it was fine btw so maybe give the possibility to makes wings of 3 with npc'S I dno. Exploration should pay a lot more than that too. Anyway i guess their will be adjustments cuz materials and crafting is a good addition but for this we need to have good ways to make money first ... So for now i really don't know if i'll play when my friends are not online cuz even missions are hard sometimes when you're alone now... no need to bash I'm used to fighting against players and NPC'S so just tell me if you agreed or not.
 
Last edited:
Imho, AI now is good, or, at least, adequate!
Before release v2.1 such dangerous areas, like conflict zones, compromised nav beacons was... khm... just easy grinding grounds
Now its become realy dangerous places, no relaxing npc grinding allowed anymore.
WTG, FD!
 
This is no fun any more .... yeah missions system is kinda better than it was, yes the crafting with materials is nice but the IA is like .....

I Was doing 5 millions in one hour of bounty hunting before the patch and now it's a good run if i do 300 000 ... can we have something in the middle of this?!? This is not fair that we have issues to kill an asp with a fer-de-lance now when killing anacondas took 5 min before.My ship(fer-de-lance) is almost at is maximum capacity, i have max shield generator and three A0 shield booster now multi canon class 4 and 4 pulse laser and a cobra mkIII put my shield down faster than me now ??!!??

The problem is not the IA, it's a good thing for the game to be more challenging cuz it was too easy before but adjusting strength of ships and outfitting between each other would be better... Like i should have hard time killing an annaconda alone or phytons but getting a s s kicked by a ship 50 millions cheaper than mine is not realistic even if i were the worst pilot of the galaxy.Just to be clear when i say a ss kicked i don't mean dying but flee an imperial clipper like a chicken is a good example.

Exploration is not paying enough(did a 6000 ly trip scanning everything with best scanners,1 week real time play and only got 7 million) missions are not even better(120 000 for a mission that makes me jump 6 times to get to the system...) and now the bounty is not paying at all !!! I know trading is the best way to get money faster but i hate trading so now what.... i'll not be playing the game 10 years to get the 109 million mirrored armour on my ship cuz it seems that it will take me forever now...

Well in my opinion the Ia is fine now but power of smaller ships is too exaggerated for those who can't always play in wings with other players.Did bounty hunting with a friend and it was fine btw so maybe give the possibility to makes wings of 3 with npc'S I dno. Exploration should pay a lot more than that too. Anyway i guess their will be adjustments cuz materials and crafting is a good addition but for this we need to have good ways to make money first ... So for now i really don't know if i'll play when my friends are not online cuz even missions are hard sometimes when you're alone now... no need to bash I'm used to fighting against players and NPC'S so just tell me if you agreed or not.

The small ships are just fine. they dont pack the same punch as the big ones , but they make up for that in how fast they can move.
Its ballanced , no more god ship
 
People praising the AI aren't talking about their "WOUPs". But if you knew that, then maybe you'd also know that people who appreciate AI also know how to avoid getting shot in the first place. So no, we don't really worry about NPC damage, and are more concerned with their ability to actually apply it.


I think in the context of this thread - what people are talking about are the NPCs in general - which I agree are a combination of AI and ship loadout, some with normal weaponary and some appear to have WOUPs.

If you're so sure, you are that good, that you're never going to get hit, even once, I'm also sure you run shieldless with a lightweight hull.
If you have a shield or reinforced hull, you accept you will get hit.
In which case - even you can get instakilled by some WOUP.
Its just not happened yet.
 
As many have said on this thread - the game as it is - is unplayable for most.

not as "many", a few, very vocals, and maybe a bit lazy. There is even people already waiting a fix from frontier before they undock again, not even bothering trying for themselfs. Try it at least before saying impossible or unplayable.

The whinging crowd has gone hysteric, people is complaining in the name of the newbies whom never cared about before.

we know there is farming, RES farming, CZ farming, I'm amazed not a single farmer has shown up yet saying something.. it is either they are not affected, or they don't want to be ashamed.

be honest, some of you have to be a farmer, step out and say something.
 
Last edited:
Please FD, remove ALL the weapons enhancements from the NPCs. It's unfair, and the game is really unplayable for me. Their Artificial intelligence on the other hand is great and spot on. But please remove all this instant-kill weapons from them.
 
It's not a "downgrade". The fact that you even say that shows how much you room you have to grow in this game. The Viper 3 and the Eagle II are both extremely powerful ships in the right hands. Somewhat hard fir the AI to counter in larger slower ships.

Also very cheap ships to learn the actual combat mechanics. If you still don't want to learn them though, you can just regrind to partial Engi mods and do even better than 2.0 vs NPCs.

So there is something for everyone in 2.1. Skilled pilots can just take advantage of it immediately. Less skilled can either fly small ships, or earn the ability to fight master and above AI (based on pure ship stats, sans skill) by hunting mats.

Btw, I am only a semi-skilled pilot, not amazing at all. So I am jumping in an iEagle to gather my mats to reboost my FDL back into an undisputed killing machine.

I agree completely with this analysis.

It will take time getting used to the changes, and players who have grinded all the way up to a fully kitted Corvette will feel a bit weird having to mothball it until they have chosen a way to adapt and until they've made made the necessary investments to continue.
 
I think top end AI is just right. The problem is the frequency of the super tough ones. The spawn rate for high ranks is a little high, that is all.....
 
Going to have to say this again, the issue is not with the AI difficulty, but rather the forced encounters with high rank NPCs via interdiction or supposedly low threat signal sources. Most of us, who are upset, are traders or in other roles not exclusively combat focused. We are flying in ships that are no match to the NPC combat ships we are put up against. We can't even run. It's .

I've been flying around in my explorer/trader Asp, running peaceful science missions from one end of the Bubble to the other with no issues. I've chased off Elites without issues.

I think you're exaggerating the threat. And probably not being considerate enough with your build or your fleeing protocols.
 
(Spoiler) I run my corvette shieldless against NPC for about 70% time. I even run SR against big ships (yes it work). And i don't have SCB. Woup is not that scary if you have armor. Shields in 2.1 is not that good as everyone think. Shields = cow.

I was in a FAS - fully shielded, with boosters
With mirrored armour and full HRP (ie nothing else in the available internals)

My ship was down from full shields to 36% hull in under 15 seconds from a python...

Your shields do nothing
Your armour does nothing
Your HRP do nothing

As I said - I just don't think you've had one of these encounters yet..
 
not as "many", a few, very vocals, and maybe a bit lazy. There is even people already waiting a fix from frontier before they undock again, not even bothering trying for themselfs. Try it at least before saying impossible or unplayable.

The whinging crowd has gone hysteric, people is complaining in the name of the newbies whom never cared about before.

we know there is farming, RES farming, CZ farming, I'm amazed not a single farmer has shown up yet saying something.. it is either they are not affected, or they don't want to be ashamed.

be honest, some of you have to be a farmer, step out and say something.

I'm a farmer, but that's because the game doesn't allow for anything else. The missions are a bit better but the system is still full of gremlins.
 
Going to have to say this again, the issue is not with the AI difficulty, but rather the forced encounters with high rank NPCs via interdiction or supposedly low threat signal sources. Most of us, who are upset, are traders or in other roles not exclusively combat focused. We are flying in ships that are no match to the NPC combat ships we are put up against. We can't even run. It's .
I could be wrong , but the game has allways been like this from day one.

The game does not force you in any type of encounter as you can see the rank of any NPC ship.
Today I have been flying around in my salvage DBS with only two pulse lasers on it and have been going from signal source to signal source looking for cargo to pick up.

And so far I have had a few close calls , what I do is when ever a ship comes in the USS that looks like it could potentialy cause trouble I bug out.

I understand your position , I realy do but what you are saying is normal and part of the game.
Its not realistic that a ship like a type-9 goes slower than an eagle but its the ballance (and is like that in lore , in the elite dangerous books a lot of times traders are in this position). I personaly think if/when they add NPC wings for players it will fix that issue.

- - - - - Additional Content Posted / Auto Merge - - - - -

I've been flying around in my explorer/trader Asp, running peaceful science missions from one end of the Bubble to the other with no issues. I've chased off Elites without issues.

I think you're exaggerating the threat. And probably not being considerate enough with your build or your fleeing protocols.
I agree.
The new changes are nice , it actualy forces you to think and adapt.
 
Your absolutely right but it's not realistic to me how now my fer-de-lance with three A0 shield booster and max outfitting get shield downed before a cobra mkIII on a face to face combat !!? btw i didn't died since i tried the game with the new patch but had to flee a lot faster than usual so money takes a lot of time to make now. In my opinion that's the only thing wrong with the patch.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom