Engineers A few changes that I think must be made now that combat is harder

No, it defeats the trade off between fixed weapons being able to target modules more accurately than gimbal.

Unless FD's willing to give a massive damage boost to fixed weapons, absolutely no.

Fixed still have more damage, so I'm not sure this is a convincing argument. That said, I think needing to know target info is unnecessary. Just keep shooting until it's dead. You can still reselect he target periodically if you really need to know, so I think this sort of change though convenient, is unnecessary.
 
NPCs are out turning even the vulture right now lol

Even Elite Eagles aren't out-turning my FAS. I need to use FA off at times, but I'm still all over them. I'm not blindspotting them like before, though.

The new missiles causing my weapons to malfunction is entertaining to say the least, and the attrition in general is a lot more believable. Much less grind than farming endless reflex-impaired AI. The rewards may need scaling, but by just interdicting wanted NPCs I could still gather 1 million credits in bounties in a little over an hour.

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OP: why don't you go bounty hunting in high res areas. Police are so effective that you barely manage to hit the bad guy and get over 100k from one big ship. Sounds good to me.

Lol... dammit. Never thought of that. I haven't used an NPC assisted Res site in a very long time. Down with farming.
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Even Elite Eagles aren't out-turning my FAS. I need to use FA off at times, but I'm still all over them. I'm not blindspotting them like before, though.

The new missiles causing my weapons to malfunction is entertaining to say the least, and the attrition in general is a lot more believable. Much less grind than farming endless reflex-impaired AI. The rewards may need scaling, but by just interdicting wanted NPCs I could still gather 1 million credits in bounties in a little over an hour.

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Lol... dammit. Never thought of that. I haven't used an NPC assisted Res site in a very long time. Down with farming.
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What this guy said. Even an elite Eagle cannot out-turn my FAS, granted you need to use a little the FA OFF. And i want to add my FAS doesn't have the upgraded thrusters, thrusters are next on my shopping list from engineers.
 
Can some CMDR fill in some details for me?. Have been hunting in a HIGHRES for a couple of hours, and enjoying the new AI something cronic. After handing in a bunch of vouchers I head back in and start picking on a DBX. He then turns around and drops my Vulture's shields in literally 3 seconds. Is there some OP beam lazer buff available from engineers? It looked like at least 10 beams coming from 2 medium points. Sorry I don't have video.
 
I'm nothing special combat wise, I only fight npc's but I like to think I'm competent. I'm noticing though that a lot of ships are out turning my A class Vulture, with me using the mid throttle point and often some FA off.

I'm trying to work out what I'm doing wrong, I generally dogfight with 4 pips to weapons most of the time, but perhaps I need to give the engines more attention to compete in the turning game. I also noticed an NPC adder flying backwards quite a bit in a fight so perhaps I need to investigate that tactic, although I'm not very keen on the concept in a game that does the WW2 fighter combat thing so well already.

Just to be clear, I welcome the increased challenge, it was silly being able to defeat Elite Anacondas etc, but I'm not sure how to raise my game, and
would welcome any advice.
 
I havent had a ship destroyed sisnce beta. I started up 2.1 the other day in a highRes and went about huntin, and had my A Class Fer de Lance destroyed by a master Asp Scout. I chalked it up to my carelessness and an increased difficulty. I was just destroyed again by an Adder at a Compromised Nav beacon. the FdL use to be a pretty strong Bounty hunter, capable of going up against anything. but now its sluggish and a big floating target. I guess its time to go back to a Vulture or even a cobra...

I spend 10 minutes circling with any ship ( every ship seems to have a better turn radius than my FdL now), getting a pot shot here and there, slowly tearing down shields. Shield go down, and back up before i can turn to get another shot in. If i do get a clear view for a few shots, i wait again for it to run out of chaff ( how much chaff ammo do NPC's carry? ). They hit me constantly. i dump chaff, and for all i notice, it's just a pretty light show for the ship still hitting me.

Combat is much more challenging, which is good. It now feels very much what it used to feel like before release - much more deadly. But it has become a largely FA off affair, and slanted toward fixed. It's not very rewarding, in terms of credit or rank. I'm not upset about these changes. But they are some really big changes that totally changes the way the game plays.
 
I was in a Conda, it munched everything. The only ships it had trouble with was faster fighters, the Courier/iEagle/ViperMK3. To which: at the moment they fly past boost, hit FA off and turn. You'll get nose on for a second which can be long enough to do some serious damage.

Having said all that, two Dangerous Viper Mk3's gave me a seriously hard time yesterday. The solution is turrets I think, painful as that is to say.
 
The Vulture is a turret in space, it plays very well with fixed weapons (which also deal more damage). Just put some fixed guns on it :p

The experience required does actually change as you rank up, it's just that the NPCs have been so easy to kill up until now that the ranks were mostly pointless.
Anyone starting from new now who manages to get to combat elite will have really, really earned it.

This is a good point. We've had it easier so are fighting at a higher difficulty than we really deserve. New players will have to get the ranks the hard way!
 
Good suggestions. I would like to add two more suggestions to compliment yours:

1. The ability to turn off combat experience gain.
2. The ability to reset your combat rank to a lower rank.

Perhaps these could be done for a fee in the game or just set in the options menu. Either way, it would help people who slowly creep up in "level" without increasing in practical, real combat skill.
 
This is a good point. We've had it easier so are fighting at a higher difficulty than we really deserve. New players will have to get the ranks the hard way!

This is only half of the point. The number of kills required per rank increases along with the difficulty. Elite is mostly based on amount of time spent to reach a rank than skill. Now the ranks require both additional skill and a double (2x2) increase in amount of time required. I am convinced that it is now more than FD originally aimed for. Just look at the calculations how much time needs to be spent. It is in no proportion to the time needed in previous Elite games. All I am saying is the increase in difficulty is good, but the number of kills required should be reduced so the same amount of time is required, but higher skill.

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I was in a Conda, it munched everything. The only ships it had trouble with was faster fighters, the Courier/iEagle/ViperMK3. To which: at the moment they fly past boost, hit FA off and turn. You'll get nose on for a second which can be long enough to do some serious damage.

I think this is where the C4 beam laser comes in.
 
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What? So fun stops being fun when it continues??

Yep, that's why we don't drink 24 hours a day.........."Imagination" (TM) ;) Ever heard of "Too much of a good thing leaves one wanting less"?..........I mean combat is pretty basic, just jousting and turning on each other...a quick slash and thrust around the roids, good fun........maybe they could REALLY improve the game and make these jousting fests last THREE HOURS.....How much FUN does that sound?. Whheeeeeeeeeee :)
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See the problem?
 
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