I havent had a ship destroyed sisnce beta. I started up 2.1 the other day in a highRes and went about huntin, and had my A Class Fer de Lance destroyed by a master Asp Scout. I chalked it up to my carelessness and an increased difficulty. I was just destroyed again by an Adder at a Compromised Nav beacon. the FdL use to be a pretty strong Bounty hunter, capable of going up against anything. but now its sluggish and a big floating target. I guess its time to go back to a Vulture or even a cobra...
I spend 10 minutes circling with any ship ( every ship seems to have a better turn radius than my FdL now), getting a pot shot here and there, slowly tearing down shields. Shield go down, and back up before i can turn to get another shot in. If i do get a clear view for a few shots, i wait again for it to run out of chaff ( how much chaff ammo do NPC's carry? ). They hit me constantly. i dump chaff, and for all i notice, it's just a pretty light show for the ship still hitting me.
Combat is much more challenging, which is good. It now feels very much what it used to feel like before release - much more deadly. But it has become a largely FA off affair, and slanted toward fixed. It's not very rewarding, in terms of credit or rank. I'm not upset about these changes. But they are some really big changes that totally changes the way the game plays.