Engineers No Station Storage + Engineers = BAD/"Un-Fun" Focus on Ship Cargo Space

The issue is pretty simple:

You need to collect a whole whack of different commodity type cargo to use in the Engineers blueprints, but you can only keep that stuff in your actively flown ship. So, if you want fly one of your smaller ships that either doesn't have a cargo hold or has a smaller cargo hold, you simply can't fly that ship. We're effectively being forced to all fly large ships with huge cargo bays, just to be able to have the variety of cruft that we need for these blueprints or we have to sell stuff we know we will need, because don't have enough room for it. That sucks, a lot.

I propose a simple solution:

Allow us to transfer our cargo to and from a ship that is in storage!


This means we can, for instance, purchase a T6, load it up with cargo bays, and store it. Then we can go out into the galaxy in our other ships and come back to the station where have that T6 stored to drop off or pick up the stuff we need to use in Engineering. It's a straightforward solution that allows we players to, you know, play the game the way we would like to play, rather than the way we are forced to play.
 
I just collected mission rewards (12t of Micro Controller, Mounting Plates, Emitter Coils). All stuff i need some point in the future when i have access to the better recipes.

It bothers me enough that i have them to carry around, blocking 12t of cargo space of my Python , make pirates want them, decreasing my jump range... for the next weeks until i can use them and maybe forever because i get more of this stuff an don't have enough other mats to use them up.
But while this is only very annoying, it's redicolous that i can't switch to a fighter craft anymore... what should i do with that precious mission rewards? The Game simply don't let me switch the ships!

Common FD... you can't have missed that while designing this part of the game... that's a game breaking issue.
 
Being able to store cargo and parts has been talked about since the game launched. Perhaps a storage locker that can be bought or rented for a weekly fee. Or at the very least like you say, allow us to keep cargo on stored ships, which is something we can currently (and awkwardly) do with parts.

I would say this feature is now needed more than ever, but wont hold my breath.
 
Any chance of getting a response from FDev on this - surely it would be fairly simple to allow the quick and dirty solution suggested and just use e.g. a T6 as a storage vault....
 
DBOBE and Michael Brookes both said that storage is coming they didn't say when. In the context they were answering it was more to do with actual mod storage but I think they'd have to be very obtuse indeed to leave out materials and commodities linked to this update.
 
DBOBE and Michael Brookes both said that storage is coming they didn't say when. In the context they were answering it was more to do with actual mod storage but I think they'd have to be very obtuse indeed to leave out materials and commodities linked to this update.
What's very obtuse is how they released 2.1 without the ability to store commodities. Being able to switch to different ships that may or may not have cargo space is a fundamental game play element.

People shouldn't be forced to either collect all the parts they need for Engineering in a single play session or keep using the same ship for how ever many days or weeks it takes them to collect the parts they need. That's not fun, it's stupid. It's a stupid, obvious, game design flaw.
 
I'm guessing there are technical reasons for this. Personally it doesn't bother me not having storage for materials and commodities. I am very much a casual player and so far it's been relatively easy to collect this stuff. What does bother me is losing my finished mods when I need retrofit my ship for say travel or trade rather than combat or exploration. I would definitely like mod storage in my vessel that doesn't impact on cargo space too much. Station storage also for such.
 
Any chance of getting a response from FDev on this - surely it would be fairly simple to allow the quick and dirty solution suggested and just use e.g. a T6 as a storage vault....

They have responded on it enough on the past. They plan on adding some type of storage soon.
 
Having to stick a cargo rack in my FAS was humiliating enough, but being completely locked out from flying my cargo-deprived iEagle because I have some stupid commodities I can't use or sell for who knows how long is ridiculous. Why would they make us use actual commodities that take up space for these mods? Why bother adding weightless materials at all if they were just going to ruin it with that? I have a trading anaconda collecting dust in a station but I can't just throw all this crap I shouldn't even need into it so I can fly one of my other ships. Ludicrous, who the hell thought this was a good idea?
Probably nobody, it doesn't seem like anyone thinks about the knockon effects of any design choice in this game. They make sure the immediate problem is solved and don't bother to check what new problems they've created. Sick of this amateur approach to problem solving from a supposedly professional company.
 
The issue is pretty simple:

You need to collect a whole whack of different commodity type cargo to use in the Engineers blueprints, but you can only keep that stuff in your actively flown ship. So, if you want fly one of your smaller ships that either doesn't have a cargo hold or has a smaller cargo hold, you simply can't fly that ship. We're effectively being forced to all fly large ships with huge cargo bays, just to be able to have the variety of cruft that we need for these blueprints or we have to sell stuff we know we will need, because don't have enough room for it. That sucks, a lot.

I propose a simple solution:

Allow us to transfer our cargo to and from a ship that is in storage!


This means we can, for instance, purchase a T6, load it up with cargo bays, and store it. Then we can go out into the galaxy in our other ships and come back to the station where have that T6 stored to drop off or pick up the stuff we need to use in Engineering. It's a straightforward solution that allows we players to, you know, play the game the way we would like to play, rather than the way we are forced to play.

Just to say, you can.

As long as the ship you want to change to has enough cargo storage for what you have in your current ship, that cargo will transfer. It's new in 2.1.
 
Just to say, you can.

As long as the ship you want to change to has enough cargo storage for what you have in your current ship, that cargo will transfer. It's new in 2.1.

How do you switch to a ship with no cargo racks in order to add cargo racks to it so that you can switch to it? Buy another ship and hope the stock cargo racks have enough room for all your useless junk? What if you can't afford another ship? Are you just screwed?
These are all questions the devs should have found answers to before 2.1 was even in beta.

Edit: Actually cargo follows you always so you can simply never switch to a rackless ship without dumping all your commodities first. Unbelievable.
 
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I've just realised this too...after hacking across space to visit the Black Hide and talk to an Engineer...its commodities I need to donate to get upgrades...
BUT I want the upgrades Pulse Laser/Power Distributor on my Vulture which doesn't have a Cargo rack! Or space for an SRV which I'lll no doubt need to collect some of the materials requested at Higher Levels...

Is there anyway I can collect/deliver/donate with my Cobra...then come backlater and get the upgrades fitted to my Vulture?

Otherwise it just seems daft...is there currently a Galaxy full of commanders flying Vultures/FAS/FDL with retrofitted cargo bays and vehicle hangers just so they can access Engineer upgrades???
 
Having to stick a cargo rack in my FAS was humiliating enough, but being completely locked out from flying my cargo-deprived iEagle because I have some stupid commodities I can't use or sell for who knows how long is ridiculous. Why would they make us use actual commodities that take up space for these mods? Why bother adding weightless materials at all if they were just going to ruin it with that? I have a trading anaconda collecting dust in a station but I can't just throw all this crap I shouldn't even need into it so I can fly one of my other ships. Ludicrous, who the hell thought this was a good idea?
Probably nobody, it doesn't seem like anyone thinks about the knockon effects of any design choice in this game. They make sure the immediate problem is solved and don't bother to check what new problems they've created. Sick of this amateur approach to problem solving from a supposedly professional company.

Have some rep [smile]

I too am getting somewhat fed up with this slap-dash approach. I'm assuming that all of this sort of stuff is mentioned in the betas but it falls on deaf ears.
 
How do you switch to a ship with no cargo racks in order to add cargo racks to it so that you can switch to it? Buy another ship and hope the stock cargo racks have enough room for all your useless junk? What if you can't afford another ship? Are you just screwed?
These are all questions the devs should have found answers to before 2.1 was even in beta.

Edit: Actually cargo follows you always so you can simply never switch to a rackless ship without dumping all your commodities first. Unbelievable.

Hey, I didn't say it was perfect. :D

Personally I think storage now should be a high priority addition, I was simply responding to the OP, who seems to be asking for something that in principle, exists. :)
 
I've just realised this too...after hacking across space to visit the Black Hide and talk to an Engineer...its commodities I need to donate to get upgrades...
BUT I want the upgrades Pulse Laser/Power Distributor on my Vulture which doesn't have a Cargo rack! Or space for an SRV which I'lll no doubt need to collect some of the materials requested at Higher Levels...

Is there anyway I can collect/deliver/donate with my Cobra...then come backlater and get the upgrades fitted to my Vulture?

Otherwise it just seems daft...is there currently a Galaxy full of commanders flying Vultures/FAS/FDL with retrofitted cargo bays and vehicle hangers just so they can access Engineer upgrades???

I fear to say I had to dump some (maybe) useful cargo from the clipper to get into the FAS....then had to compromise it from where I liked it to fit a 16t Cargo bay which hopefully will be all I ever require. My clipper is now hampered with all the planetary shenanigans as well. I miss my courier, iEagle, Viper and so on.
I have a 'conda.....but as that isn't the ship I would mod first then kinda useless to fill it up with potentially useful materials as I would never be able to transfer the stuff...
 
Hey, I didn't say it was perfect. :D

Personally I think storage now should be a high priority addition, I was simply responding to the OP, who seems to be asking for something that in principle, exists. :)

Based on what the devs have said it IS a high priority addition.
 
Hey, I didn't say it was perfect. :D

Personally I think storage now should be a high priority addition, I was simply responding to the OP, who seems to be asking for something that in principle, exists. :)

Except it doesn't. You cannot transfer cargo to a ship that is in storage, which is what OP was asking for.
 
I don't think this update makes sense without storage. The only change they made to help the situation was when transferring ships any cargo you have will go into the new ship, as long as that ship has enough cargo space. Pretty poor really. I think the only logical way to go about it is to collect your mats first and then last of all get the commodities before going to the engineers. But that requires you working out how much of each commodity you need compared to mats. Other than that carry the cargo around with you for ages, also not great if you want to upgrade a combat ship which has less/lower class internals.
 
Just to clarify, we can switch our cargo to a ship we own when we want to fly it?
Ie, 80T of palladium in current ship, dock and switch ships which has 200T free, and can do so?
If so, FINALLY!
 
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