Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I was... but left (not defected) a few hours ago and the craziness stopped in regards to be interdicted to death and gangs of rival powers showing up in the various zones and nav beacons and wiping me out.

I upgraded to Horizons thinking that it was mainly 1.6 players having issues... nah... still having issues with over-powered NPC's.

I'm over it... I guess I'm too big for my britches in regards to rank and ship class, so I just cleared my save. I'm going to bounty hunt and work my way up to a well equipped DB Scout and enjoy playing again. I don't feel like waiting until next Friday... good bye FDL and 146 million credits. :p

No matter what game I play, whatever it is, the first thing I do is get that which increases manoeuvrability. Whether its a moba getting movement speed, an arpg - movement speed, here - manoeuvrability, a racing game - manoeuvrability, an FPS - manoeuvrability. Always.

When you go to get your upgrades - upgrade your thrusters. Being able to pick and choose fights is the most important part of survival, in every game.

But some tips for everyone, from Sun Tzu:

If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected.

and

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.


TL;DR - Fit your ship properly and make certain you've got the means to escape. Surviving is winning.
 
These last two responders, you are in a Corvette and an Anaconda. I'm in an Asp or Python, others are in smaller ships. Sheer intimidation alone gives you the upper hand.

Intimidation, rubbish. I have flown the python for long periods and it can deliver nearly as much damage as the anaconda so there is very little in the difference and what I stated works just as well in the python as I have done it numerous times before. The python is one of the top ships in the game.

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Usually I go to the Haz res but the ship I was flying wasn`t setup for combat so the high res is an option then.
 
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Hi
Right I have finally been able to put more time an and my 2p for what worth. I voted too hard however there is more to it than that. Ultimately individually are fine imo but my issue is not with the AI itself just that imo there are too many big AI in places like normal res and low intensity CZs. There should always be a risk of them of course but I just felt uber ships with uber weapons were a bit too numerous. In 5 hrs combat play I just about broke even.

I consider myself to be an average pve lone wolf player and I was in a fairly balanced spec Python

Over all however this IS closer to what it should be than 2.0 imo and I think it's a good job from the devs
 
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I am logging tickets for this stupidity, I have been playing for over a year and the game I love has been ruined. Weeks of work getting that money gone in 1 day from 2 deaths. Couldn't even fight in a high resource site (usually I can fight for hours in haz rez) for the community goal cos I was an opposing powerplay faction and a viper disabled my thrusters and shields with some insane weapon. If I had picked up the game on steam for £5 I would just walk away, but I have invested £200 in this game and lifetime season pass and I am soooo angry. I am sure my 2 tickets will be rejected but I feel we have to voice our frustration and hammering the support team might help (I have worked in IT support for 25 years and I know that a flood of tickets will result in change)
 
Hi
Right I have finally been able to put more time an and my 2p for what worth. I voted too hard however there is more to it than that. Ultimately individually are fine imo but my issue is not with the AI itself just that imo there are too many big AI in places like normal res and low intensity CZs. There should always be a risk of them of course but I just felt uber ships with uber weapons were a bit too tough. In 5 hrs combat play I just about broke even.

I consider myself to be an average pve lone wolf player and I was in a fairly balanced spec Python

But what about the police in the norm res? and what rank are you
 
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Intimidation, rubbish. I have flown the python for long periods and it can deliver nearly as much damage as the anaconda so there is very little in the difference and what I stated works just as well in the python as I have done it numerous times before. The python is one of the top ships in the game.

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Usually I go to the Haz res but the ship I was flying wasn`t setup for combat so the high res is an option then.

I agree with you about the Python - but that was before 2.1, sir!!!
 
Excuse me, I`m a trader,miner,explorer and everything else on the list. You dont have to feel sorry for me or do you speak for anyone but yourself. Its you who is feeling sorry for yourself. Have you experienced the new AI or are you just jumping on the " woe is me" bandwagon. I have been in a high res site for hours collecting mats and money in an anaconda fitted for jump range with 5A shields,no armour, multi`s and pulse lasers killing annacondas, fdls, pythons etc,etc with no issues. My shields never dropped once , why?. Use the brain you were given, let the police do the hard work and join in. Dont attack wings on your own, use chaff and a bit of FA off now and then, simple no big deal. By the way I am using turrets except for the huge gimballed MC, now how hard is that tell me.

Edit- Actually as I think of it I think the AI is still too easy, they should increase the difficulty.

good for you.

good for your Anaconda.

good for your huge gimballed MC.

i have a brain.

the people i describe are those who don't want to play your way - yet are forced into it just now.

there are other people who think differently from you.

and i've made none of the mistakes you've mentioned.
 
I think the game now assumes, and the AI ships with it, that all players are combat ready. For example, even if you're playing a higher end ship, you could be loaded with cargo bays.

NPCs come at you now as if you are always ready for intense combat, which is simply not always the case. So people who just like to bounty hunt are happy because the AI poses a challenge. For those of us doing mission running and trading, flying a slow ship is a death sentence.
 
I agree with you about the Python - but that was before 2.1, sir!!!

Please stop with these crazy excuses, the python did not go bad over night. Are you that bad that you cannot follow the steps out lined.

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I think the game now assumes, and the AI ships with it, that all players are combat ready. For example, even if you're playing a higher end ship, you could be loaded with cargo bays.

NPCs come at you now as if you are always ready for intense combat, which is simply not always the case. So people who just like to bounty hunt are happy because the AI poses a challenge. For those of us doing mission running and trading, flying a slow ship is a death sentence.

So I just like to bounty hunt, more generalisations with SFA to back it up.
 
Surviving is winning.

I've seen a few posts where people talk about trying to escape with "2 pips SYS and 4 pips ENG" and wonder why they die. What you want is 4 pips SYS and 2 pips ENG. Prioritising that small reduction in boost spam over significantly stronger shields is not going to work.
 
good for you.

good for your Anaconda.

good for your huge gimballed MC.

i have a brain.

the people i describe are those who don't want to play your way - yet are forced into it just now.

there are other people who think differently from you.

and i've made none of the mistakes you've mentioned.

So you are saying that in a res site crawling with security you cannot survive?
 
Take a python, load it down with painite and 110 tons of other pristine ore, go to SC turn to Jura 2 and in your python sell your ore. Good luck, sir!
 
Hi
Right I have finally been able to put more time an and my 2p for what worth. I voted too hard however there is more to it than that. Ultimately individually are fine imo but my issue is not with the AI itself just that imo there are too many big AI in places like normal res and low intensity CZs. There should always be a risk of them of course but I just felt uber ships with uber weapons were a bit too tough. In 5 hrs combat play I just about broke even.

I consider myself to be an average pve lone wolf player and I was in a fairly balanced spec Python

Over all however this IS closer to what it should be than 2.0 imo and I think it's a good job from the devs

Slim some ships out now they are stronger, increase payouts and fix the big bugs and I think we're fine. Not all challenges and difficulties need be conquerable by everyone, provided they have the opportunity to run.
 
I've seen a few posts where people talk about trying to escape with "2 pips SYS and 4 pips ENG" and wonder why they die. What you want is 4 pips SYS and 2 pips ENG. Prioritising that small reduction in boost spam over significantly stronger shields is not going to work.

Please note that 4 pips to SYS will *not* make your shields stronger in any way - it just decreases the recharge time. If there is some energy in that SYS 'capacitor', even a single bar, your shields are as strong with zero pips as they are with 4 pips.

All you need are sufficient pips to ensure that the recharge rate is sufficient to overcome the repair rate. (although as long as there is at least *some* energy left stored in the bars, this technically doesn't matter either.)

BTW, my experience of combat in the full 2.1 so far has been failing 2 assassination missions immediately on arrival in the systems - because the time slot for them being there to intercept was earlier than the time I accepted the missions! So impossible to complete.

And trying out my interdictor on a wanted Cobra, who fought pretty hard and ran away.

Not much fun so far. Although the USS mechanic is better - the game allowed me to complete some black box recovery missions. Nice for a game to let you actually achieve something.
 
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I need to agree with the other commander on that, no, we can't survive, specially if we get insta-killed like I did twice, loosing 4M per death.

Would some of the blame be on yourself for that?

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haven't tried it yet. played it in the past just as you've described.

Well maybe try it first before rushing to judgement, that was my previous point.
 
Would some of the blame be on yourself for that?

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Well maybe try it first before rushing to judgement, that was my previous point.

Not that I know of, fighting with a ~130M FDL 140% shields and with lots of hull reinforcement packages, taking on a single ship and getting insta-killed twice on about 1-4 shots doesn't seem like a problem on my part.
 
Take a python, load it down with painite and 110 tons of other pristine ore, go to SC turn to Jura 2 and in your python sell your ore. Good luck, sir!

Why are you saying that Cybermykl?
Cruising around with a hatch breaker ready for the next Cmdr to show up?

:D
 
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