Bounty = constant interdiction in the whole galaxy,     ?

Why did you do this FD ?

Now, every npc in supercruise know you have a bounty without scanning ? How ?
I am not aware of a scanner that can reveal galaxy wide bounties in supercruise.

This means, as soon as you go supercruise/jump in a system, you have 80% chance that a npc will be waitting for you. And it's useless to fight, you are just wasting time because when you will finish and come back to supercruise, a brand new npc is here again.

This should be reverted like it was in 2.0 : NPC bounty hunter should not know you have a bounty in supercruise if you are not in the system you are wanted.
 
Why did you do this FD ?

Now, every npc in supercruise know you have a bounty without scanning ? How ?
I am not aware of a scanner that can reveal galaxy wide bounties in supercruise.

This means, as soon as you go supercruise/jump in a system, you have 80% chance that a npc will be waitting for you. And it's useless to fight, you are just wasting time because when you will finish and come back to supercruise, a brand new npc is here again.

This should be reverted like it was in 2.0 : NPC bounty hunter should not know you have a bounty in supercruise if you are not in the system you are wanted.
You don't really describe the situation.

Are you wanted in the system you are in, in that case, everyone can see that by simply targeting and 'normal' scanning you, you will say "wanted" if you are wanted by a faction in the current system you are in, same with npc's, been like this forever.
 
I understand the op's point. If you have a bounty from anywhere that's over a set amount, npc bounty hunters will hound and follow you everywhere, even lightyears from the original system. I had an anaconda consistently follow me, with different powerplay agents accompanying him everytime we'd meet in normal space despite him not being in a wing. It's a tad ridiculous, they'd even show up in res sites and outside stations.
 
Why did you do this FD ?

Now, every npc in supercruise know you have a bounty without scanning ? How ?
I am not aware of a scanner that can reveal galaxy wide bounties in supercruise.

This means, as soon as you go supercruise/jump in a system, you have 80% chance that a npc will be waitting for you. And it's useless to fight, you are just wasting time because when you will finish and come back to supercruise, a brand new npc is here again.

This should be reverted like it was in 2.0 : NPC bounty hunter should not know you have a bounty in supercruise if you are not in the system you are wanted.


Are you in the same faction? You don't get a bounty in a system you get it with a faction
 
Yep this makes normal gameplay impossible.

Basically if you have an out-system bounty NPCs are all over you immediately even if you are NOT wanted in the current location.
 
It's not a local bounty. It's universal. The NPCs even get wanted after attacking you. A paltry 400 cr bounty when they inevitably die. Time wasters.
 
Hmm, I've been wanted for the last two days (I usually am) in various places and I haven't noticed anything different... I've been interdicted by a few NPCs during the time but only wanted ones or ones that were powerplay aligned against me.. I killed them..
 
Yep this makes normal gameplay impossible.

Basically if you have an out-system bounty NPCs are all over you immediately even if you are NOT wanted in the current location.

Iirc when they last changed the way bounties work Sandro (I think) mentioned that on top of the local bounties they might also make them faction wide for some things

Op out of interest can you remember what the bounties are for?

I hope the AI are not making cmdrs public enemy no1 for the odd stray shot or minor smuggling issues.

Now if it was for killing cmdrs. Please say and will log in and buy a few ship skins right now.
 
It might be the system security (or lack thereof) that's doing it. Yes, they die, but it takes several seconds out of my travels.
 
I'm afraid this one just makes me laugh. "Criminals should be safe in Super Cruise!". Nerf the good guys, buff the bad guys. Just too darned funny. Well. this proves it..... It takes all kinds.

It's not a case of that - the game isn't internally consistent.

You yourself don't know about the state of other systems' bounties unless you perform a KWS.

Why should it be different for the NPCs ?

The only exception IMO should be when the accumulated bounty (per major faction) exceeds a certain threshold and then you're recognised by sight. Otherwise you're free to go about your travels but need to watch if system police interdict you for a routine stop that may reveal your crimes.

EG: If you are wanted in several Federation systems to the tune of say 10 million then entering a Federation system where you're clean should still attract the attention of bounty hunters working for the Feds based on being a known criminal. Everyone else shouldn't attract the eye-ball scanner ;)
 
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Having assassins after you when have large bounty makes a lot sense actually. I really like this mechanic.

Frontier probably should have warned folks. But then they probably would have complained until the assassins were all wearing E-rated sidewinders.
 
Having assassins after you when have large bounty makes a lot sense actually. I really like this mechanic.

Frontier probably should have warned folks. But then they probably would have complained until the assassins were all wearing E-rated sidewinders.

This, we get missions to assassinate NPCs that are clean in another system, why wouldn't people put an assassination contract on you? You're not special, just criminal.
 
I've experienced this as well, though it's not been quite as frequent as OP seems to note. It's not any ship, it's lone bounty hunters that spawn randomly which act identically to pirates, but are after your bounty instead of your empty cargo hold. From an immersion standpoint it can kind of make sense. I may be clean here but wanted in some far off system 200 LY away, and I'm on some wanted list so motivated bounty hunters try to track me down. This is the kind of bounty hunting that a lot of people have asked to engage in themselves.

It is pretty hilarious when I get interdicted by these guys saying "Taste Justice, Evil Doer" and then system security arrives and blows them out of the sky. Hopefully these bounty hunters have good material drops to offset the fact they don't produce real bounties like pirates do.
 
I've experienced this as well, though it's not been quite as frequent as OP seems to note. It's not any ship, it's lone bounty hunters that spawn randomly which act identically to pirates, but are after your bounty instead of your empty cargo hold. From an immersion standpoint it can kind of make sense. I may be clean here but wanted in some far off system 200 LY away, and I'm on some wanted list so motivated bounty hunters try to track me down. This is the kind of bounty hunting that a lot of people have asked to engage in themselves.

It is pretty hilarious when I get interdicted by these guys saying "Taste Justice, Evil Doer" and then system security arrives and blows them out of the sky. Hopefully these bounty hunters have good material drops to offset the fact they don't produce real bounties like pirates do.
The real issue with them is that even after they "win" by destroying you, the bounty remains on you for 7 more days. So it just happens over and over and over and over and over and *delete character*.

That's what I did. I deleted the character and started over. One "legacy bounty" that I got in some far off system, by simply shooting back at a land based drone that shot me, was causing me to be interdicted every couple minutes, no matter where I went...

Broken game mechanic is broken.
 
The real issue with them is that even after they "win" by destroying you, the bounty remains on you for 7 more days. So it just happens over and over and over and over and over and *delete character*.

That's what I did. I deleted the character and started over. One "legacy bounty" that I got in some far off system, by simply shooting back at a land based drone that shot me, was causing me to be interdicted every couple minutes, no matter where I went...

Broken game mechanic is broken.

Rather than martyr yourself and clear your save, make a few jumps and clear your Bounty. That's why Sidewinders are cheap. Craziness. Just plain craziness.
 
It's not a local bounty. It's universal. The NPCs even get wanted after attacking you. A paltry 400 cr bounty when they inevitably die. Time wasters.

I've experienced this as well, though it's not been quite as frequent as OP seems to note. It's not any ship, it's lone bounty hunters that spawn randomly which act identically to pirates, but are after your bounty instead of your empty cargo hold. From an immersion standpoint it can kind of make sense. I may be clean here but wanted in some far off system 200 LY away, and I'm on some wanted list so motivated bounty hunters try to track me down. This is the kind of bounty hunting that a lot of people have asked to engage in themselves.

It is pretty hilarious when I get interdicted by these guys saying "Taste Justice, Evil Doer" and then system security arrives and blows them out of the sky. Hopefully these bounty hunters have good material drops to offset the fact they don't produce real bounties like pirates do.
This, having not experienced it I have to ask, do they attack before scanning?
 
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