Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I love a challenging AI, but the penalty for death is too harsh if the police's AI is not clever enough to detect that my target was the pirate and not the ship that flew through my beam. Log tickets for your losses if you consider a broken AI was the reason for your loss. You might not get the refund, but the flood of tickets will be noticed.
 
Please note that 4 pips to SYS will *not* make your shields stronger in any way - it just decreases the recharge time.

So it doesn't increase the time to shield failure with the same level of fire? Or is it simply a case that you like to argue semantics for the sake of it?
 
Not that I know of, fighting with a ~130M FDL 140% shields and with lots of hull reinforcement packages, taking on a single ship and getting insta-killed twice on about 1-4 shots doesn't seem like a problem on my part.

What combat rank are you and what was the rank of the NPC`s that killed you?
 
Please note that 4 pips to SYS will *not* make your shields stronger in any way - it just decreases the recharge time. If there is some energy in that SYS 'capacitor', even a single bar, your shields are as strong with zero pips as they are with 4 pips.

All you need are sufficient pips to ensure that the recharge rate is sufficient to overcome the repair rate. (although as long as there is at least *some* energy left stored in the bars, this technically doesn't matter either.)

sorry, that's incorrect. Shields recharge at a constant rate so long as there is energy in the capacitor. the number of pips in SYS does influence shield strength but it's exponential not linear. So basically anything less than 4 pips is weakening your shields
 
I was killing an asp farming components and a wing with 3 anaconda cops in are also helping. One of the morons flies through my turret beam and I get a bounty of 400cr and wanted, the asp dies seconds later and then my shields are stripped and thrusters taken out in less than 3 seconds, I pop silent running and reboot/repair 5 times and no luck getting thrusters back online so I can jump out....28mill credits lost to a bad driver.

This is one of those features that shouts SHALLOW GAME since day one........I mean, they list Bounty Hunting as a profession, they know people don't like these annoying fines....well, work it in to the game...Have a side track where you can get a Police Sanction Bounty Hunter licence.......you can then help out the space fuzz and they ignore minor indiscretions....."That's all right old bean, we know you were trying to help" with maybe a 10-20k and no fatals limit before they turn on you..........But if you hunt without the requisite paperwork and tag Plod........watch out.....it gives us choice, career diversity and a logical realistic working environment..........Instead of You vs The Universe over a shield Micro Fizz......
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At the moment the process is about as deep as swallowing the big pill in Pac Man.....and then you can eat the ghosts........this is just opposite....once those 1's and 0's detect a hit, Everyone changes colour and shoots at YOU!!!!!........the cop you shot, the cops with the cop you shot, the criminal the cops were chsing, people fromo wedding and funeral barges gunning out their port holes..........it is just so 80s GAMEY!!!!...........
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It is like if you winged a fellow soldier on the beaches of Normandy during the heat of battle, in an attempt to save his life, it was a minor flesh wound....but then him, all the allied soldiers on the beach, the boats at sea and bombers in the sky and all the Germany soldiers on the cliffs....STOPPED their battle for Normandy, all to HUNT YOU DOWN as that 400 cred is now the most important thing going on...........CLUNKY!!!!! lol
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It is things like that that break my "Imagination" (TM)....I just can't believe the future is going to be that stupid.............
 
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Please note that 4 pips to SYS will *not* make your shields stronger in any way - it just decreases the recharge time. If there is some energy in that SYS 'capacitor', even a single bar, your shields are as strong with zero pips as they are with 4 pips.

All you need are sufficient pips to ensure that the recharge rate is sufficient to overcome the repair rate. (although as long as there is at least *some* energy left stored in the bars, this technically doesn't matter either.)

BTW, my experience of combat in the full 2.1 so far has been failing 2 assassination missions immediately on arrival in the systems - because the time slot for them being there to intercept was earlier than the time I accepted the missions! So impossible to complete.

And trying out my interdictor on a wanted Cobra, who fought pretty hard and ran away.

Not much fun so far. Although the USS mechanic is better - the game allowed me to complete some black box recovery missions. Nice for a game to let you actually achieve something.

As usual you come out with some gems, that is completely wrong, of course the 4 pips increases you shield strength in the damage it can take. Every man and his dog knows that, do you fact check before you post.
 
Why are you saying that Cybermykl?
Cruising around with a hatch breaker ready for the next Cmdr to show up?

:D
I was replying to Moonrax's comment about his history in a Python before 2.1 and now. I was in an unpopulated spot on Jura 7 with a loaded hull of pristine when a Fed Drop Ship took me out with AI's Insta-kill. I was in the hole by 3.5 mil (insurance and cargo) in 30 seconds. Just about time to say Oh S---!

I'm all for having a "Red Baron" in the game, but not in every system.
 
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These op npc have took the fun out of playing.
As a casual player this game has become impossible for me now.
I wanted the npc to be a little better,but now there cheat-engine better.
 
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So it doesn't increase the time to shield failure with the same level of fire? Or is it simply a case that you like to argue semantics for the sake of it?

Under fire it may prevent the energy in the reservoir going to zero. But it does not make your shields stronger in any way - anyway, it is all in my post. Not semantics, I hoped it would be a useful clarification.

Analogous to: constantly refilling the fuel tank in your car *will* mitigate against you running out of fuel - but it doesn't make your car go any faster - you get the idea. Not semantics at all.

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As usual you come out with some gems, that is completely wrong, of course the 4 pips increases you shield strength in the damage it can take. Every man and his dog knows that, do you fact check before you post.

It is a gem - because it is absolutely correct. It is a reservoir mechanic.
 
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Please note that 4 pips to SYS will *not* make your shields stronger in any way - it just decreases the recharge time. If there is some energy in that SYS 'capacitor', even a single bar, your shields are as strong with zero pips as they are with 4 pips.

All you need are sufficient pips to ensure that the recharge rate is sufficient to overcome the repair rate. (although as long as there is at least *some* energy left stored in the bars, this technically doesn't matter either.)
Unless something has drastically changed in 2.1, this just isn't true.

Pips to shields has a direct effect on how resilient they are. 0 pips = wet bog roll. 4 pips = practically double strength.
 
I've seen a few posts where people talk about trying to escape with "2 pips SYS and 4 pips ENG" and wonder why they die. What you want is 4 pips SYS and 2 pips ENG. Prioritising that small reduction in boost spam over significantly stronger shields is not going to work.
firstly all that does when you have no shields is leave you more time at slower speed to get out of range. that would only help IF it kept the shield up longer. your shields arent going to come up with 4 pips quick enough. its not going to save you in the situation i was in. my only hope was get out of range of the hits and jump the hell out when the FSD wasnt going offline because of hits. i wouldnt have made it, he was either matching speed or his weapons hitting long range.
 
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Here our player group observations about dealing with the AI in 2.1 when flying non combat ships :

  • Have a route planed to hi-wake out when needed. always.
  • Fit reinforced hull and at least one HRP. This does help a lot.
  • Chaff and SR are usefull.
  • Avoid using no shields or garbage shields when trading. These days are over.
  • 4 pips to shields if your are slower anyway.

The AI is now really good, and getting caught with your pants downs* by a master+ combat ship is death.

*going shieldless, no hull boosts, no escape plan.

I feel for the people that got in deadly/dangerous/elite combat ranks that are now out of their depth.

For all the others : adapt. Elite just got dangerous. It was about time.
 
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you would be out of a cobra in a day.
The game has many ships to enjoy. Why would anyone want to avoid using 90% of the ships in the game? If that's what you enjoy, good for you, but it sure isn't how everyone wants to play.

All the ships need to be viable. It's not a one ship game.
 
Unless something has drastically changed in 2.1, this just isn't true.

Pips to shields has a direct effect on how resilient they are. 0 pips = wet bog roll. 4 pips = practically double strength.


4 pips to shields gives you +50% more strength if I remember right. It's to do with the recharge rate, at 4 pips they're recharging much faster which translates to more damage resistance.
 
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Under fire it may prevent the energy in the reservoir going to zero. But it does not make your shields stronger in any way - anyway, it is all in my post. Not semantics, I hoped it would be a useful clarification.

Analogous to: constantly refilling the fuel tank in your car *will* mitigate against you running out of fuel - but it doesn't make your car go any faster - you get the idea. Not semantics at all.

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It is a gem - because it is absolutely correct. It is a reservoir mechanic.

Jesus man you are seriously deluded
 
Take a python, load it down with painite and 110 tons of other pristine ore, go to SC turn to Jura 2 and in your python sell your ore. Good luck, sir!

This... but with video proof... I have enabled Shadowplay those capable please do the same.

Played 6 hours combat/trader/mission and haven't been one shotted or stripped, just challenged..... D Spec Trader (my risk), A Spec vulture, A/B Spec Asp (engineers enabling).

No proof, no post.....
 
Under fire it may prevent the energy in the reservoir going to zero. But it does not make your shields stronger in any way - anyway, it is all in my post. Not semantics, I hoped it would be a useful clarification.

Analogous to: constantly refilling the fuel tank in your car *will* mitigate against you running out of fuel - but it doesn't make your car go any faster - you get the idea. Not semantics at all.

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It is a gem - because it is absolutely correct. It is a reservoir mechanic.

https://forums.frontier.co.uk/showthread.php?t=138536

https://forums.frontier.co.uk/showthread.php?t=127832&p=1960731&viewfull=1#post1960731
 
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