I don't believe that I just +1 for this![]()
I don't know how, but somehow you tricked me...
Enjoy that +1... [sour]
I don't believe that I just +1 for this![]()
running when i am outnumbered (for example 5vs1)
oh no. Please lock it again. I was just starting to enjoy the forums again![]()
While you make some good points you are forgetting new players, I keep harping on about this but every game needs new players and Elite Dangerous more so because it's an evolving game. As it stands new players will quit playing inside a week
Not a human right, no. However, it IS a game, and there is a natural expectation that we will be able to compete, to have a CHANCE to win. As it stands, from what I'm hearing, my T6 won't have a chance. In that event, there's no GAME.
players are invited to play in wings.
After having been accused of deliberate censorship and dishonesty this time and receiving cryptic PM's about my moderation morals whilst I was asleep, if it gets locked again I'll be sure to state that it is being permanetly locked. Then there will be no doubt!
Maybe open a new thread about whether Engineer Mods are:
Too Strong
Just Right
Not strong enough
Other
Then maybe people can be talking about the same thing at least. And probably agreeing a lot more too.
Just a quick reminder, solo players do not get access to wing mates, I hope one day they'll implement NPC wing mates for those of us who have no interest in the multiplayer side.
We're all aware by now that it's an impossible task making all NPCs, all areas and all missions BALANCED in terms of challenge/difficulty for all players. It's a pointless, meaningless exercise. It can't be done, and it shouldn't be done. Instead, FD, you need to give players the information they need to assess and manage their own RISK LEVELS adequately.
These OP NPCs have a place in the game if I actively seek them out:
- high ranked kill missions
- haz res or compromised beacons in low security systems
- high intensity CZs
They shouldn't be seeking me out unless:
- I foolishly accept a mission above my grade that goes to a low security area that contains factions that actively oppose the factions that benefit from the mission
- I run valuable cargo into a low security area
- I have a large bounty
- etc.
Engineer mods for whom? Players or NPCs?
They're the same mods, afaik, which is the real issue impacting diffulty for most players (if you read the details of the 3800 posts) .
We just don't have them yet. In Beta, we had these mods and nearly everyone (80% by poll) agreed the AI was too easy once every CMDR was fully modded. They started off asking for AI nerfs, and by Beta 5 were begging for AI buffs in droves.
... it becomes clear to me that the game needs to be rebalanced around this fundamental idea, imo.
TMaybe open a new thread about whether Engineer Mods are:
Too Strong
Just Right
Not strong enough
Other
I thought I remember having heard Sarah say that the NPCs would (at some point if not already?) be limited to lower maximum mods that what players could get.
They're the same mods, afaik, which is the real issue impacting diffulty for most players (if you read the details of the 3800 posts) .
We just don't have them yet. In Beta, we had these mods and nearly everyone (80% by poll) agreed the AI was too easy once every CMDR was fully modded. They started off asking for AI nerfs, and by Beta 5 were begging for AI buffs in droves.