Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
"So you 'Git Gud' guys answer me this question..." is provocative
why those questions are provocative? ive asked gitgudders of how to survive in t7 without trolling and provocation. I just honeslty want to know what to do if it is everything fine with ai's weapons.
 
Name of video: Elite Dangerous 2.1 Bug

The answer to the question Kirth, is one of two things: "sit there in stunned silence" or "run to the forums complaining about cheating ai, that you're quitting the game and want to sue Frontier for not being satisfied with their product".

Just joking of course, I do think this thread has run it's course. For the most part I think we have established that the engineer mods are to blame for most peoples experiences and that the AI (as a few of us have been contesting since the start) really isn't ALL that different. Importantly, it's easier at the lower end... just mods skewing that entirely.

I'm with Ziljan - thread should probably be nuked in favour of one that begins "Are engineer mods OP?".
 
I'll give you the benefit of the doubt and assume you just pulled that number out of thin air, but reaction time should be a quarter of a second or less. If you really have that slow of a reaction time, I hope you're not a licensed a driver.

OK, I should have clarified that. Reaction in the sense that you realize that something is happening is indeed only a quarter of a second. After that, you need to process the information and the brain needs to give commands to muscles which then carry out an action. That is the time frame I meant as it is the relevant one. Not sure if there is a different medical term for that.

If you look at the results for average time to start braking when confronted with an obstacle, 1 second used to be the accepted standard. I used that, as the activity required is comparable (react to a threat and do something). However, googling this for clarity showed that 1.5 seconds actually appears to be the time frame accepted today. I found this website to be quite insightful: http://copradar.com/redlight/factors/
 
If that SJA tweet genuinely was made and then removed, then I would say thats indicative of machine gun PACs being a bug. And a bloody nasty one too.
 

Ian Phillips

Volunteer Moderator
Hello everyone,

Seems that tiredness overtook me and I forgot to re-open the thread before going to bed.

Sorry about that!

Have at it again, but please remember to keep your posts civil.
 
Someone should print this whole thing out and publish it once it's finally locked for good.

Some unlucky individual(s) will see this post and know I am to blame. :D

Is that against forum rules?

(Apologies. Maybe I should be getting more sleep instead of making these sort of comments. I think Ian had the right idea.)
 
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Its not a human right to win in computer games.

Before the new players ever get this far anyway they need to stop pancaking against station walls.


Not a human right, no. However, it IS a game, and there is a natural expectation that we will be able to compete, to have a CHANCE to win. As it stands, from what I'm hearing, my T6 won't have a chance. In that event, there's no GAME.
 
I voted for other

The reason?

I'm about 8,000 light years away from sol and I have absolutely no idea how the AI fight now, I've heard a plethora of complaints though, I honestly thought the AI were just fine before so I don't understand the need to increase their difficulty, if people wanted a harder opponent they only had to find a higher ranked AI like Elite or Dangerous or... Elite Dangerous... I digress, I thought the system worked well considering the AI has an Aimbot for just about everything ESPECIALLY the rail guns and that was my experience before the increase in difficulty. I can only imagine what they are now. Humans miss with rail guns, AIs don't.
 
Now i am enjoing PvE because NPC are also can be challenging. Now i am feeling a 'background' of the game. I am watching the scanner, avoiding a threat 4 USS when i am alone, running when i am outnumbered (for example 5vs1), and i was also forced to change my flying style in my conda. Now flying on reverse is not enough against npc in a small ships. To shoot them i need fly differently. BIG ships now are not iWin buttons for small wings of NPC. Now bigger ships need a support of a smaller one or change flying strategy. You can still defat a 3 or four mid ranked eagles or vipers, but this is not so easy and need power balancing and using a scb's. When i am alone in big slow ship i need to watch my back.

I am really loving new IA. Thanx Jane!! Now PvE is involving.
 
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Not a human right, no. However, it IS a game, and there is a natural expectation that we will be able to compete, to have a CHANCE to win. As it stands, from what I'm hearing, my T6 won't have a chance. In that event, there's no GAME.

But you DO have a chance. Thats the whole point.
But you DO need to approach things with a little more thought that before.

Let me give you a starter hint: Silent Running.
 
I voted for other

The reason?

I'm about 8,000 light years away from sol and I have absolutely no idea how the AI fight now, I've heard a plethora of complaints though, I honestly thought the AI were just fine before so I don't understand the need to increase their difficulty, if people wanted a harder opponent they only had to find a higher ranked AI like Elite or Dangerous or... Elite Dangerous... I digress, I thought the system worked well considering the AI has an Aimbot for just about everything ESPECIALLY the rail guns and that was my experience before the increase in difficulty. I can only imagine what they are now. Humans miss with rail guns, AIs don't.

Well, I got good news for you :

I have been exploring in the rift for a long time and returned just at the start of the 2.1 live. No problems getting home without getting bothered. (Though I quit powerplay for safety).
As soon as returned, I swaped my exploration ASP for a mission/do it all ASP (C3 shields, 1A booster, 4 MC's + 2 rails, reinforced hull, 1 HRP). Been running now for 6-7 hours in
open, trading rares to raise engineer rep and selling exploration data with engineers and factions to get invites. Summary : 5-6 interdictions, failed to escape 2 of them. Smoked the
deadly cobra, hi-Wake from the python. No death.

  • Went to a normal res, and killed a few ship. (with caution, check for police support, nothing larger than an ASP)
  • Went into lvl1 threat weapon fire USS. Killed a few ships.
  • Went into many degraded emissions/encoded emissions USS, been ambushed twice. Got away fine.
  • Did the rare trading hot spots in open and solo, no problems either.

Either I'm crazy or a bunch of people are a bit hysteric about it*. Yes, NPC's fly better and are more work to put down.
Yes, If I had chosen to engage a dangerous or deadly vulture I would most likely be dead. Same for a python.
Do I feel more on edge and keeping a eye on my six in SC : definitly.

*I do know that there are a few bugged weapons mods on NPC's, including a way-too-rapid-fire-PA. This has nothing to do
with the AI, and will get fixed soon. Also, Easy mode bounty farming in HazRes is dead. Hazardous Res are actually hazardous. As should be.
 
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Played about three hours yesterday. Looks like I've been luckier than some, but here's my limited experience.

I intended in participating in the Hangover CG, delivering coffee.

After reading this thread I decided to be cautious and headed there first in my ASP. All went fine, no interdictions.

So I headed back to 39 Tauri and grabbed my Python. I was then interdicted in about 1 out of 2 SC trips to the CG station. My combat rank is Competent, and my interdictors were only Dangerous and Elite (it's an Anarchy system, might be the cause?). I decided to play safe and run, my Python has 5D shields, one 0A shield booster and is fully armed but I use it mainly as a trader.

To my surprise I was able to fight off most interdictions doing the mini-game (in the blue zone when trying to align with escape vector and full throttle when aligned seemed to work), I once submitted to an Elite Adder but put 4 pips in shield boosted away and high-waked before he could do anything more than scratch my shields.

Then I was interdicted by a Dangerous Cobra, escape vector was jumping all around and his red bar was raising quick, so 4 pips to sys and throttle to zero. Message says I'm submitting, but still it doesn't and I come out of SC tumbling all over and with the long FSD recharge time. I decide to try killing him, deploy weapons, and start shooting as soon as he's facing me.

As expected my twin large pulse lasers make short work of his shields, and I start to chew his hull with my two medium multicannons. The battle turns into a series of head-on passes, and everytime I face a volley of missiles (dumbfire I guess). At one moment he's down to 58% hull and I still have one and a half rings in my shields. As we turn once more to face each other I see his shields are fully recharged. And then my two large pulse lasers don't seem to make anything anymore to his shields, while his constant volleys of missiles finally get the better of my shields (I didn't find any point defense in the four stations I had visited so far) and my hull start to get damaged, canopy breached. I decide to run and I high wake out of there. Land at the nearest station in the system I jumped to with 1 min of oxygen left. Phew! (First time I think I might upgrade my Life support module).

I think the fight was pretty balanced and I was expecting to win until he was able to recharge his shields and from them it started to look a bit fishy, I had the impression that his shields got stronger and that he had unlimited missiles....still I made it alive and was able to repair and deliver my goods in the end.

Played again in the evening, just had one interdiction by a dangerous NPC but was able to beat it via the mini-game. Found an outpost during a mission where I was finally able to buy a point defence.

I didn't find the AI I faced hard to fight, but from my experience and reading certain posts, I'm a bit skeptical about them having the exact same limitations as players (ammo counts, heat and chaff limitations...). At one point I felt that the balance of the fight turned against me and there was nothing I could do to prevent that.

Voted "other" as I feel it's mostly a question of some weapons/mod loadouts that are out of balance and that the AI still hasn't the same restrictions as players in some departements (intended or bug I don't know).
 
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Not a human right, no. However, it IS a game, and there is a natural expectation that we will be able to compete, to have a CHANCE to win. As it stands, from what I'm hearing, my T6 won't have a chance. In that event, there's no GAME.

You have a chance. You however have no right to expect game will stay the same, that it won't add challenge.
 
Now i am enjoing PvE because NPC are also can be requiring. Now i am feeling a 'background' of the game. I am watching the scanner, avoiding a threat 4 USS when i am alone, running when i am outnumbered (for example 5vs1), and i was also forced to change my flying style in my conda. Now flying on reverse is not enough against npc in a small ships. To shoot them i need fly differently. BIG ships now are not iWin buttons for small wings of NPC. Now bigger ships need a support of a smaller one or change flying strategy. You can still defat a 3 or four mid ranked eagles or vipers, but this is requiring and need power balancing and using a scb's. When i am alone in big slow ship i need to watch my back.

I am really loving new IA. Thanx Jane!! Now PvE is involging.

That sounds good and all, but I was planning on obtaining Rank 5 with Li Yong Rui when I got back that way I could sell my exploration data at 280% my intention previously was to do this by combat, but now I think I might have to settle for giving out pamphlets as combat definitely sounds like it will be putting my exploration data at risk. This wouldn't be a problem if I could deposit my data somewhere once I got back for safekeeping.
 
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