When glancing over this thread I see a lot of people arguing about the game's AI. and me included. I'm torn on the Ai because i like it to be more difficult. During the Beta i had a ball and i love all three major trades of the game. I don't like to do just combat. i don't like to do just trading. or just exploration. to focus on one single one of those is boring to me. i've 1 rank below elite on combat, in trade, and in exploration, to be tripple elite has been my goal sense the beginning. Before any of you elitists start saying 'oh you earned those ranks in easy AI now you can't handle it.' sure i can. haven't died yet. That doesn't make the combat changes any less annoying. Size 7 class A shields with 4 class A boosters shouldn't vanish on a corvette in less than a few seconds even while hitting my shield cell banks and heat synks while flight assist off piloting the tiny ship back into my view, but even so i can handle that. killed each and every elite anaconda, python, or fer de lance who interdicts me. the problem is that they interdict me every time i use my FSD. fsd from super cruise into real space? NPC drops in to attack me. FSD from real space into super cruise? NPC says "There's the one with the big bounty!" oh my 6,000 credit bounty i got 2 days before the patch released, It's ruining my playing experience. If i FSD to another system NPC's are there waiting on me. Seems they got as much use out of a kill warrant scanner as i do, none. the only difference, i don't proclaim every clean ship i see appear to have a bounty, even though they likely do somewhere, interdict, and try killing them. that's a level of retardation you shouldn't expect from an elite ship that's buddies with all the engineers apparently.
Also to all the elitists playing out there who says things like "your ship's not upgraded right" or "you shouldn't fight them sometimes you gotta run." you're right and you're wrong. your right as in, some people just don't pay attention to those things. thinking the best class A load out on everything is the best option, or that they could take that wing of 3 sidewinders in their big bad ship now. Here is where you're wrong though. If the game forces you to upgrade your ship majorally for combat just to survive, than cargo or exploration ships get the shaft. you can't push your ship with smart load outs, you're forced to spend weeks gathering things for engineers to go roll dice a thousand times to turn an exploration ship turned combat ship back into an exploration ship, sure this is a new feature the developer worked hard on, and many of us appreciate, but not all of us want to do that, and shouldn't be forced into it just because it's new, just like how we weren't forced into powerplay. As for the running. i'm afraid if you have a bounty of any kind you simply can't. unless your favorite part of this game is being interdicted and attacked 6 times on your way to any station, and that's all you want to do for a week, because that's all you'll get. Running isn't an option from NPC's who chase you down again within the same system, and jumping to another system isn't much an option, other NPC's are there waiting, not to mention your destination is in the system you jumped from. I'm assuming that the system's status is a big part of it. maybe there's somewhere i could go to be safe, but the inability to travel very far means i'm not likely gonna waste my time looking right now.
This npc thing has turned into a controversy it really shouldn't have. seems to me the developers best bet would be to compromise. seeing as we all have different gaming styles, all have different skill levels, all paid the same price to play this game, and all of us want to continue playing and enjoying it. instead of shouting pointless insults at people complaining because they don't have your ship and loadout to deal with the combat aspect, and they just want to relax and trade or explore, try getting to the bottom of what they think would make the game better 'BESIDES' nerfing the NPC's a 3'rd time. Personally? Dialing back the bounty hunters and pirates a bit would solve most everyone's problems. they don't need to be super vigilant and just know where you are, what you got, what you're worth to them, before even interdicting you to use their appropriate scanners. if you're playing a smuggler, trader, or oh dear god i feel sorry for you pirate, you're not gonna have much fun in this game anymore. The majority of the world plays games to escape the bombardment of in their lives, not to add to their problems.
My bounty will be gone somewhere around.. 7pm today. Sucks my 3 day weekend was spent not playing the game i wanted to play.
Also to all the elitists playing out there who says things like "your ship's not upgraded right" or "you shouldn't fight them sometimes you gotta run." you're right and you're wrong. your right as in, some people just don't pay attention to those things. thinking the best class A load out on everything is the best option, or that they could take that wing of 3 sidewinders in their big bad ship now. Here is where you're wrong though. If the game forces you to upgrade your ship majorally for combat just to survive, than cargo or exploration ships get the shaft. you can't push your ship with smart load outs, you're forced to spend weeks gathering things for engineers to go roll dice a thousand times to turn an exploration ship turned combat ship back into an exploration ship, sure this is a new feature the developer worked hard on, and many of us appreciate, but not all of us want to do that, and shouldn't be forced into it just because it's new, just like how we weren't forced into powerplay. As for the running. i'm afraid if you have a bounty of any kind you simply can't. unless your favorite part of this game is being interdicted and attacked 6 times on your way to any station, and that's all you want to do for a week, because that's all you'll get. Running isn't an option from NPC's who chase you down again within the same system, and jumping to another system isn't much an option, other NPC's are there waiting, not to mention your destination is in the system you jumped from. I'm assuming that the system's status is a big part of it. maybe there's somewhere i could go to be safe, but the inability to travel very far means i'm not likely gonna waste my time looking right now.
This npc thing has turned into a controversy it really shouldn't have. seems to me the developers best bet would be to compromise. seeing as we all have different gaming styles, all have different skill levels, all paid the same price to play this game, and all of us want to continue playing and enjoying it. instead of shouting pointless insults at people complaining because they don't have your ship and loadout to deal with the combat aspect, and they just want to relax and trade or explore, try getting to the bottom of what they think would make the game better 'BESIDES' nerfing the NPC's a 3'rd time. Personally? Dialing back the bounty hunters and pirates a bit would solve most everyone's problems. they don't need to be super vigilant and just know where you are, what you got, what you're worth to them, before even interdicting you to use their appropriate scanners. if you're playing a smuggler, trader, or oh dear god i feel sorry for you pirate, you're not gonna have much fun in this game anymore. The majority of the world plays games to escape the bombardment of in their lives, not to add to their problems.
My bounty will be gone somewhere around.. 7pm today. Sucks my 3 day weekend was spent not playing the game i wanted to play.