Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Always keep your fsd locked onto the next system. High wake at the first sign of trouble. Don't let your fuel run so low before refuelling that you can't jump out. Simple.

Btw. Your chances of being interdicted are linked to your criminal status, not your combat rank.

What interdicted you, though, is related to your combat rank.
not sure i understand criminal status. if by that you mean the totals under crime and smuggling then maybe. if you mean 'do you have current bounties or are you pledged?' then yes. but if you mean are you currently unwanted its not been my experience. mine has been some sessions lots of interdictions in same system after evey jump, similar bur all of expert levels in one session and more normal in next game session. it can be random. some people seem to draw interdictions based on ship type (python) lol.
 
If you want to play it safe, you park your ship's rear against the sun then go drink a coffee.
If there's any NPCs left after you're back, you high-wake out to reset the instance.
Rinse and repeat until every possible hostile ship has been cleared.

Put your ship back to the star while you're refuelling.
 
Just try something different ;)

I....DID....TRY...SOMETHING......DIFFERENT.

That was the entire point of trying and losing another python. I read the advice about running and pip management and stuff and adjusted my tactics and, got killed trying to run away......again!

Oh BTW I fly solo, that's the way I like to play. I also don't trade slaves, that's why I never went to Robigo to make billions before the patch. This is the way I like to play the game, if I can no longer play that way then I can no longer play it. You can go on about it being my fault all you want, I know you are wrong, if it was just the AI being a bit harder it wouldn't be an issue. Before the patch I could kill everything that attacked me with zero problems, yes they were too easy, I agree with that, but things have changed apart from them being more difficult, and it seems being a solo trader is no longer possible for someone who doesn't have billions of credits, I simply don't thinks it's possible for a new player to come up through the game as a trader. Being a combat pilot is the only way to build up a big enough stake to play the other parts of the game, and I am never going to be a combat pilot in a pimped out fighter, that is simply not fun for me.
 
Yeah I take a mission, go get 12 tons of gold, bring it back, mobbed by NPC's in anaconda's, solution, never take a mission. Sorted. Good game. Pointless game, don't know why I bother replying here, told you step by step exactly what I did, and somehow it's MY FAULT for attracting NPC's? What am I dong wrong? Oh yes I am trying to play the game, solution, stop playing the game. I am doing nothing I wasn't doing before the patch, I have even changed my tactics according to the advice of the "experts" on hereto run. I can't afford to change my setup because I HAVE NO MONEY LEFT. Forgot that bit did you? And besides, where I am has none of the equipment I need and I don't seem to be able to get anywhere that does because I keep getting destroyed every...time...I..leave...the ..station!

Wow, so much angst over being given advice.

Let's try this again.

Fly a slow ship, you're going to get caught. Don't fly a slow ship.

Carry valuable cargo, people are going to want the cargo. Be prepared.

Fly an unarmed ship, you're a target. Don't be a target.

Stopping to refuel constantly? You're sitting still, don't sit in one place.

Don't have any credits to rebuy your current ship? Grab a free sidey and go earn your insurance, it's not hard.

Simple facts: This is the game. You're expected to react to the actions the game takes to create a challenge. If the game wasn't challenging, not many people would be interested in playing it. Tens of thousands of other people are accepting that challenge and beating it right now, so it isn't a problem with the game, they are proving that as we speak.
 
I think we should just wait for FD to fix the obvious bugs in OP weapons mods like the plasma chaingun.

Then we'll be able to assess the AI, instead of conflating a few OP mods with the AI improvements.
 
Put your ship back to the star while you're refuelling.
yes or refuel in uninhabited system i had no sighting of npcs there. btw i saw a vid of someone interdicted through a star long ago. i expect thats fixed with 2.1 they said they were looking at it i think. but that was amazing.

- - - - - Additional Content Posted / Auto Merge - - - - -

We'll have to disagree there. Without possibility of loss, victory won't taste anything and higher the stakes, the sweeter the victory. :)
rep for being a gentleman. gentleperson. the politically correct form of that :D
 
Sure, The AI is "Greeeaaatt" ,

No they arent supposed to be but they are because they are cheated. Here some examples.

- Normally , you normal Commander need to do the propered things to upgrade your equipments at the Engineers , they dont. (Programmed to Cheat)

- They have given engineer equipments that have no flaws. When you upgrade equipments you have Possitive Effects and Negative Effects. (Programmed to Cheat)

- The Negative Effects like Plasma Cannons (not the one that OP Blaster Plasma Repeater), to increase plasma cannon fire rate, you have to sacrifice heat , so if you check these NPCs at HAZ Res / CZ etc etc... they keep firing plasma cannons over and over without heating, they are not using Heat Sinks because you cant see and Heat Sink vent. (Programmed to Cheat)

- They are super agile, super fast right? They are because all have level 5 upgrades without flaws. To increase agility you need to sacrifice max speed and increased mass, to increase the speed , you need to sacrifice agility and increased mass. So they have none of these (Programmed to Cheat)

- They have infinite chaff, you dont. Some ED Development lover Commanders can scream "No they havent" , realy, then how come and Eagle made 50+ Chaff in one combat, 50 fraking times, how many Utility Slots does the Eagle have? wait for it................... ".....................1......................." so it cant spawn 50+ chaff if it isnt infinite.

Lets not make it longer, short version " The ED Developers sit and thought , Commanders are beating the NPC to easly, lets boost the NPC abilities, unlimited ammo, super shields and equipment, now we'll see how they beat them" , dont worry we can beat every NPC in this game in even grounds. So if you are going to boost them up then do it properly,or i will want that Flawless Engineer Upgrades and %100 Success Wheel of Fortune Upgrade Dice.

Citation needed. I'd love to see evidence of this. It'll be just as good as the Thargoid videos with a white blip graphical glitch traversing the background.

In case you haven't noticed, SJA doesn't need to cheat the AI to whomp on players, there have been many iterations of the AI that were even better than what we currently have with no engineer upgrades being built into the game, no cheating, etc... They were just really damn good. Oh, and for the last time, NPC's don't have infinite chaff.
 
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I....DID....TRY...SOMETHING......DIFFERENT.

That was the entire point of trying and losing another python. I read the advice about running and pip management and stuff and adjusted my tactics and, got killed trying to run away......again!

Oh BTW I fly solo, that's the way I like to play. I also don't trade slaves, that's why I never went to Robigo to make billions before the patch. This is the way I like to play the game, if I can no longer play that way then I can no longer play it. You can go on about it being my fault all you want, I know you are wrong, if it was just the AI being a bit harder it wouldn't be an issue. Before the patch I could kill everything that attacked me with zero problems, yes they were too easy, I agree with that, but things have changed apart from them being more difficult, and it seems being a solo trader is no longer possible for someone who doesn't have billions of credits, I simply don't thinks it's possible for a new player to come up through the game as a trader. Being a combat pilot is the only way to build up a big enough stake to play the other parts of the game, and I am never going to be a combat pilot in a pimped out fighter, that is simply not fun for me.

I am playing only in Open, two last days alone to test an argument 'i play in solo, i cant handle'. Doing a various things, missions, USS, RES, collecting materials, upgrading stuff, exploring, i am fighting with enemies, they are interdictin me, and i am not in a strict combat ship at now. No problems at all, in Courier, Python and Conda.
I offered you a help with build and some advices. If you dont want, it is your choice. If you want - just PM.

You need just to adapt or stop playing. It is your choice. Now elite is more dangerous. Just 'move on' :)
 
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Put your ship back to the star while you're refuelling.

Well, once you've mastered the cheesy way or if there's NPCs just refusing to drop into the sun by themselves, you can develop 2.1 skills and chose the path of your scooping in a way that "collects" NPCs who try to interdict you and skillfully drop them into the star, while charging for your next destination. (how would I ever know if that white low-wake that appeared near the white dwarf actually tried to interdict me? ^^ )

If you want to grief the NPCs - or they spawn late for dinner, you can also drop out of SC yourself, wait til he drops into your instance and then high-wake out - rinse and repeat til he has to go home for lunch or takes a sunbath.

And when you do missions and suspect interdictions (which are usually, but not always announced "the one with teh big haul"), you can open the contacts panel and see your future dancing partner and apply any of the above at your discretion.
 
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Wow, so much angst over being given advice.

Let's try this again.

Fly a slow ship, you're going to get caught. Don't fly a slow ship.

Carry valuable cargo, people are going to want the cargo. Be prepared.

Fly an unarmed ship, you're a target. Don't be a target.

Stopping to refuel constantly? You're sitting still, don't sit in one place.

Don't have any credits to rebuy your current ship? Grab a free sidey and go earn your insurance, it's not hard.

Simple facts: This is the game. You're expected to react to the actions the game takes to create a challenge. If the game wasn't challenging, not many people would be interested in playing it. Tens of thousands of other people are accepting that challenge and beating it right now, so it isn't a problem with the game, they are proving that as we speak.



He cant do what you said within a sidewinder anymore, he will die instantly, so stop giving advice to him. Under this buggy and utherly-Overpowered NPCs he have no chance and he is right all he wrote up there.
 
Well, at least they claim they are and every post is getting less credible so far.

I've seen some videos of obvious bugs, questionable bugs and useless loadouts.
I've postet screenshots of 6mio/30min with 0 repair and 0 rebuy increase as well as top 25% in bounty CG.
I've yet to see any hint at the omnipresence of those bugs.
Please post your loadouts and rebuy screens, lest be considered trolling.
this is my ship

http://coriolis.io/outfit/asp/25A5A5A4E4A5D5C0s0s2424--0j---054b2i0m2t242f.Iw18WQ==.MwBj48EZLYCYRA==

i have had sessions where the interdiction rate was normal (the first one) then it seemed more frequent, then normal but i met an instakill viper 3 and barely survived with 30k repairs. i saved and quit at the station. very next session i made a jump then had 3 expert level npcs (and one mostly harmless who may have been a late arriving wingman for one of them) in one system in 5 or 6 minutes. and i had a another session normal and another seemed higher rate.

breaking them down, i had in the first session tried doing some deliver data and deliver cargo missions to see what the AI was like and i got one harmless guy in an eagle who died when i looked at it. the master npc with the bugged weapon was after the soontil relics i had for an engineer and i was on the way to maia to get meta alloys for another engineer. the experts all spawned in same system while i was flying around empty from point to point detail scanning. there may have been a 4th interdiction but there was no radar blip and it was an instaescape one. no cargo or missions. nor for the last sessions before i found i didnt want to play and if i clicked play i couldnt bring myself to launch my ship. so i decided to hold off on playing.

i dont know if tthats enough for you but it seemed to me i had more interdictions in at least one session than normal, and that they all had the same level pilot expert, and im competent. they had different ships. vipers eagles and a vulture i fled after i crashed into him and his shields lived and mine didnt.
 
He cant do what you said within a sidewinder anymore, he will die instantly, so stop giving advice to him. Under this buggy and utherly-Overpowered NPCs he have no chance and he is right all he wrote up there.

Sorry, but it is possible. It's also fun. Plenty of people have already done it, and even went a step further by wiping their save. They enjoyed the experience.
 
Currently I am not sure.
The AI shows a few new tricks, especially smaller ships now try more actively to stay away from your bigger ships guns.

My main issue is that most of them carry weapons that chew through shields like a hot knife through butter.

This makes it a bit hard to judge, if the additional damage you now take during fights is a result of a better AI, or of it just carrying much better weapons.


The AI in 2.0 was a bit on the weak side, now put both things together weapons and AI behavior, it seems a bit too strong.
Think if their weapons get scaled down it might make the majority happy. Keep some really deadly or elite guys in there, especially for high paying missions, but the majority of them should not be armed with the best engineers can put out.
 
For the love of Thor, won't anyone think of the NPC's?!

Seems they're not immune, just watched a Python in high RES get obliterated in almost the blink of an eye, I really felt for him, still, I did collect the bounty for scratching him. [cool]
 
Sorry, but it is possible. It's also fun. Plenty of people have already done it, and even went a step further by wiping their save. They enjoyed the experience.
and they were not newbies who hadnt played before. you need to remember they will know tricks and tactics that a brand new player cant even learn in the tutorials. i played those and they didnt prepare me for the actual fights. fortunately i have played other flight combat games before and a lot of what worked in those works here better since you dont need to worry about the ground - well not often :D
 
I am playing only in Open, two last days alone to test an argument 'i play in solo, i cant handle'. Doing a various things, missions, USS, RES, collecting materials, upgrading stuff, exploring, i am fighting with enemies, they are interdictin me, and i am not in a strict combat ship at now. No problems at all, in Courier, Python and Conda.
I offered you a help with build and some advices. If you dont want, it is your choice. If you want - just PM.

You need just to adapt or stop playing. It is your choice. Now elite is more dangerous. Just 'move on' :)

Oh dear, I play solo, NOT in solo, I always play in OPEN, but solo in OPEN, sorry for the confusion, I should have been clearer.

I have never had a problem in OPEN, never been seriously griefed by another player, and it didn't bother e the few times it happened, this is an MMO, I like seeing other players around even if I just wave as we pass the mail slot of a station.

I have already said I have changed tactics and play style to try and continue trading, you offering advice to pimp out my python like a fighter and learn how to pilot like a combat veteran, well........no, that's it, just no. I....am...a.....trader, maybe I would have eventually done some mining and exploring at a later date once I had earned some credits trading to outfit a couple of decent ships as miner and explorer.

Oh yes someone mentioned above that the NPC's level is related to your combat level? well I guess that's why I, novice in combat, get attacked by expert, master and elite NPC's, I guess we must read two different meanings into the word related.

To sum it up, I do not require your assistance if it means pimping out my python as a combat ship. It should be possible to equip it to fight off casual attackers and run from serious threats most of the time, and the occasional death overwhelming odds or butter fingers is something I am quite happy to accept.
 
For the love of Thor, won't anyone think of the NPC's?!

Seems they're not immune, just watched a Python in high RES get obliterated in almost the blink of an eye, I really felt for him, still, I did collect the bounty for scratching him. [cool]
i always go powerplant. dont want to mess up the paint by not targetting a subsystem :D
 
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