[SUGGESTION] Add gameplay to Engineers on how to find each material by giving a specific but hard to find condition in the galaxy
Right now there is only one scenario that is too vague on how to get each material, for example, in surface planets or in USS, making the quest to get a specific material very tedious, and making the players have to ignore Engineers and do other things until they have the materials to some mod.
I'm suggesting adding a gameplay to players that want to find that missing material, which consists in finding hard to find conditions in the galaxy but in those conditions that material have a high probability to spawn.
Both scenarios could co-exist, the "do what you always do" and get the materials after some time, and the scenario of engaging the player to look for the material.
For the second scenario they would just need to add very specific conditions to each material, but hard to find those conditions on the galaxy, which would engage the player on exploring, for example:
- For planet materials, they could be found in higher quantities in very specific star temperature/class + rocky/metal/ice planets at X distance from the star.
- For USS, they could be found in higher quantities in specific system states + specific economy + near planet / in shipping lane / in deep space
- For Missions, they could be found in higher quantities in specific system states + economies as well + allied.
In this way you would engage the player to search for specific conditions, but without being easy to find them, BUT if you find them you get the feeling of accomplishment and get your material. Or you could just do what you do before and get the materials at a low drop rate everywhere how it is now.
Right now there is only one scenario that is too vague on how to get each material, for example, in surface planets or in USS, making the quest to get a specific material very tedious, and making the players have to ignore Engineers and do other things until they have the materials to some mod.
I'm suggesting adding a gameplay to players that want to find that missing material, which consists in finding hard to find conditions in the galaxy but in those conditions that material have a high probability to spawn.
Both scenarios could co-exist, the "do what you always do" and get the materials after some time, and the scenario of engaging the player to look for the material.
For the second scenario they would just need to add very specific conditions to each material, but hard to find those conditions on the galaxy, which would engage the player on exploring, for example:
- For planet materials, they could be found in higher quantities in very specific star temperature/class + rocky/metal/ice planets at X distance from the star.
- For USS, they could be found in higher quantities in specific system states + specific economy + near planet / in shipping lane / in deep space
- For Missions, they could be found in higher quantities in specific system states + economies as well + allied.
In this way you would engage the player to search for specific conditions, but without being easy to find them, BUT if you find them you get the feeling of accomplishment and get your material. Or you could just do what you do before and get the materials at a low drop rate everywhere how it is now.