i always go powerplant. dont want to mess up the paint by not targetting a subsystem![]()
unless there is a civil war about to happen not announced on galnet i would say (in conjunction with a lot of other complaints) that powerplay effects are a bit not working.I have to say i do not mind the harder AI, but, as I am pledged to ALD I am being jumped by NPCs who are also empire, ALD, etc and after defending myself i get a message in the comms window saying i am a traitor. I am not the wanted flyer, so what gives?
beams to do the shields and multis to do the powerplant. basically. docking computer because i cant be bothered with the hassle of docking manually especially when im tired and especially when coming back from deep space exploring. i only dock manually if its been damaged and i cant afford to repair it with repair module. i never do anything else while its docking though but its less stressful being able to watch and take over then dock myself and it hasnt gone wrong so far.Shield is not that great - ASP is a big ship, 5B shield is barely 200mj without boosters.
Docking computer?
Small Multicannons but medium beams?
Asp Explorer
U: 0I Chaff Launcher
U: 0I/T Point Defence
U: 0A Shield Booster
U: 0A Shield Booster
S: 1G/G Pulse Laser
S: 1G/G Pulse Laser
S: 1G/G Burst Laser
S: 1G/G Burst Laser
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
BH: 1I Reinforced Alloy
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4A Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 3B Fuel Scoop
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 1A Collector Limpet Controller
2: 1C Advanced Discovery Scanner
---
Shield: 290,85 MJ
Power : 16,09 MW retracted (79 %)
19,43 MW deployed (95 %)
20,40 MW available
Cargo : 80 T
Fuel : 32 T
Mass : 421,8 T empty
533,8 T full
Range : 27,14 LY unladen
23,07 LY laden
Price : 32.762.320 CR
Re-Buy: 1.638.116 CR @ 95% insurance
this is my ship
http://coriolis.io/outfit/asp/25A5A5A4E4A5D5C0s0s2424--0j---054b2i0m2t242f.Iw18WQ==.MwBj48EZLYCYRA==
i have had sessions where the interdiction rate was normal (the first one) then it seemed more frequent, then normal but i met an instakill viper 3 and barely survived with 30k repairs. i saved and quit at the station. very next session i made a jump then had 3 expert level npcs (and one mostly harmless who may have been a late arriving wingman for one of them) in one system in 5 or 6 minutes. and i had a another session normal and another seemed higher rate.
breaking them down, i had in the first session tried doing some deliver data and deliver cargo missions to see what the AI was like and i got one harmless guy in an eagle who died when i looked at it. the master npc with the bugged weapon was after the soontil relics i had for an engineer and i was on the way to maia to get meta alloys for another engineer. the experts all spawned in same system while i was flying around empty from point to point detail scanning. there may have been a 4th interdiction but there was no radar blip and it was an instaescape one. no cargo or missions. nor for the last sessions before i found i didnt want to play and if i clicked play i couldnt bring myself to launch my ship. so i decided to hold off on playing.
i dont know if tthats enough for you but it seemed to me i had more interdictions in at least one session than normal, and that they all had the same level pilot expert, and im competent. they had different ships. vipers eagles and a vulture i fled after i crashed into him and his shields lived and mine didnt.
Where's that brick wall again?
How many times do I have to post this?
Yes that's exactly what happened. yes I tried to run, yes I tried to jump out.
I submitted YES I DID. I run decent shields, I have good thrusters, yes they killed me. They shouldn't have,I should have been able to escape but they killed me,and this happens every time I leave the station, is that clear. I have had it here with people not even bothering to read my posts and then saying you should have done this and that and the other when that's exactly what I did. Seriously if the game itself isn't driving me away strongly enough the behaviour of the people on this thread has just about done it. I am not sure I even want to play the same game as some of you lot!
Dinner time now, probably won't be back in this thread, repeating myself over and over again and getting told, in a few more words sure "git gud" it's all your fault, riiiight!
beams to do the shields and multis to do the powerplant. basically.
and they were not newbies who hadnt played before. you need to remember they will know tricks and tactics that a brand new player cant even learn in the tutorials. i played those and they didnt prepare me for the actual fights. fortunately i have played other flight combat games before and a lot of what worked in those works here better since you dont need to worry about the ground - well not often![]()
why are the slow ships in the game for players if they arent fit for use? im curious? you saying the devs try to trick us to lose credits buying them? i dont understand what you think they are there for if not to be used?
It's the all new ED. The only game where a lifeboat can sink a battleship by circling it while shooting it with a water pistol (at least thats how it feels as a viper kills a conda - its became a joke!).
what is that build aimed at? and btw without the military bulkheads i would have had 1.5 mill less credits than now since i would have been dead under 30 seconds against the master viper. and the cops arrived at 30 seconds mark.Here's a perfect example of what I'm talking about. Get rid of the AFMU, scanners and the docking computer, put a 6d shield on there to reduce the weight, all B class modules weigh twice as much as either an A or C class module, move the shield to the 6 and put a 5D fuel scoop in the 5 and the rest should be cargo racks. You had no shield boosters on there, which is just silly. You had military bulkheads, which is also silly. If an Asp loses it's shields you're done, the hull is paper and bulkheads won't save you, they're wasted jump range.
http://coriolis.io/outfit/asp/05D5A...606064i3a0202020101.Iw18WQ==.MwBj48EZNYCYRA==
25% increase in jump range, 50% reduction in cargo space, and 100% increase in survivability.
You're trying to do too many things at once. If you're going to haul cargo, haul cargo. Don't haul cargo, explore, bounty hunt and stop for repairs on the way home. The best part is that you not only live longer with what I linked, but the insurance rebuy is almost half as much.
You guys have your priorities all screwed up, that's why you're dying so much.
I've been suspecting this is the case for quite some time, but not really dared ask as people seem to get quite defensive about their kookier loadouts.You're trying to do too many things at once. If you're going to haul cargo, haul cargo. Don't haul cargo, explore, bounty hunt and stop for repairs on the way home. The best part is that you not only live longer with what I linked, but the insurance rebuy is almost half as much.
You guys have your priorities all screwed up, that's why you're dying so much.
what is that build aimed at? and btw without the military bulkheads i would have had 1.5 mill less credits than now since i would have been dead under 30 seconds against the master viper. and the cops arrived at 30 seconds mark.
heres why it wont work. without the ability to scan unexplored systems i cant make back repair costs. i estimate when trading with that unless i win every fight after having scanned them (not a given even before 2.1) i will be wasting profits on repairs. my money will ebb away. right now the scans are keeping me afloat. i will have to sell the FAS i wanted and halfway built to try that but thats what my gut says; that shield wont hold up either and i will not have have the armor as you say and will have lots more cost if i win. especially more if i dont win and lose the ship. i have 6 mill credits. not enough to rebuy more than twice. this is why i dont want to play. and i never posted it as a solution. i was making the case for someone who can trade and do missions in dangerous places (with half the cargo half the missions are gone too). you are arguing for specific builds. Im arguing for customised builds.Hauling cargo, what Varonica is complaining is impossible and the issue which you posted that other fitting as a solution to. Which it wasn't, it was a death trap.
advice is go to gank land open where the pker players will grief you and wing up with someone you may or may not be able to trust. im solo. i played solo to AVOID being ganked as they call it for no reason. i see no reason now the npcs can do it to go to open where i have twice the choice of who to have my enjoyment ruined by for no reason and with no recourse. solo - npc griefers. open - npc griefers + player griefers.
some people claim the autopcs and machinerails are mods not bugs. result. im not playing until thats clarified, and fixed if a bug, and npc mods and level generation and interdiction frequency are looked at. note how i did not mention AI in that list.
If I were to play in Solo, I know exactly the number of players I can trust... zero.
One thing at a time fella!heres why it wont work. without the ability to scan unexplored systems i cant make back repair costs. i estimate when trading with that unless i win every fight after having scanned them (not a given even before 2.1) i will be wasting profits on repairs. my money will ebb away. right now the scans are keeping me afloat. i will have to sell the FAS i wanted and halfway built to try that but thats what my gut says; that shield wont hold up either and i will not have have the armor as you say and will have lots more cost if i win. especially more if i dont win and lose the ship. i have 6 mill credits. not enough to rebuy more than twice. this is why i dont want to play.
heres why it wont work. without the ability to scan unexplored systems i cant make back repair costs. i estimate when trading with that unless i win every fight after having scanned them (not a given even before 2.1) i will be wasting profits on repairs. my money will ebb away. right now the scans are keeping me afloat. i will have to sell the FAS i wanted and halfway built to try that but thats what my gut says; that shield wont hold up either and i will not have have the armor as you say and will have lots more cost if i win. especially more if i dont win and lose the ship. i have 6 mill credits. not enough to rebuy more than twice. this is why i dont want to play.