It cant out turn you , in fact it did not.
What the AI does is a very good boost turn. pips management is key.
The AI is fine , the loadouts maybe , maybe not but the AI can only get better from here
Tell me again how hard the AI is?
Toffs
( '-')7
Putting aside the bugs some have reported (Rapid fire plasma accelerators) The issue is people have had it easy in Solo, flying weak builds, not understanding the importance of pip & blue zone management. Cmdr's Fast tracking their way to ships through Robigo, sitting in RES for months on end believing that the combat rank increase actually meant something.
The AI combat was incredibly forgiving prior to 2.1, the only thing that needs to be fixed are the obvious bugs, fortunately I haven't seen any so far apart from rapid interdictions near the main star.
I bet many of us have lost many ships and lost much of our bank. Lessons learned yet? Step it down a level until you get MODs to equal the NPC competition.
They said in communications if they wanted your tasty cargo, or if they are some whacko asylum inhabitants who wanted to kill you just for fun. Or they said something else, tell us [yesnod]
The only way I can "step it down" as you so dismissively palm it off, is to STOP PLAYING ALL TOGETHER!I bet many of us have lost many ships and lost much of our bank. Lessons learned yet? Step it down a level until you get MODs to equal the NPC competition.