Can you sell the items?
You can, but then, you do a mission get a reward you need for crafting, but don't have all the parts you need now, so will have to do other missions or look for them, then either the cargo space is taken up and you can complete no further mission if you have no space for mission rewards, or you sell it only to have to re-obtain it later.
At the moment it is like needing three handfuls of stuff and you can only carry too and if you put something down it is gone
Cargo for crafting that is mission reward only comes in lots of 4 only, so having to sell it off just to make room for the next competent seems very zero sum.
As I posted in a different thread on this
Yes I find that issue to
Even if you fit a cargo hold, it needs to hold 4 tons as that is what the missions award, and you cannot opt to receive less, so it is either 4 tons or you cannot complete the mission. You have to be able to accept the full quantity before you can sell them off to make room.
Comes especially an Issue for the smaller ships as they cannot afford to have an SRV (to get materials and data packets) and 4 tons without going Sans shields , or other equipment that one would want on-board.
And yes which there is no cost to refitting ships, as soon as you mod something you cannot remove it to replace it with the space and tools needed for the next mod
It is odd that mission need to force you to accept the cargo rewards, as it prevent the SRV Sidewinder starting ship option from completing those missions, however you are allow to accept them and no warning or explanation is given as to why you cannot turn in the mission, when you lack the cargo to accept the payment/reward.
Storage of commodities, even if the mission only ones, or paying the Engineers in advance for something, I see the light now.
I know it is on the cards, but it is nothing something I have seen the need for now, and wonder is it just module storage they mean was coming or cargo storage as well.
It was a no go for market speculation before IIRC but now we have a more practical need to have a stockpile of Commodities for Engineers
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i think its time FD came out with a "WE'RE RELEASING STORAGE SOON" annoucement before the storage threads outnumber all others!![]()
The question is, it is Module Storage, Materials Stroage, Commodities storage, or a combination of all htree.
They have been against Commodoites storage for market speculation reasons, but not some Blueprints require commodoites that can only be obtained by missions, so we need to be able to store those.
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