Having myself lost a fair bit of cash to the now stupidity difficult NPC's that can blow you away in the time it takes to sneeze, along with having read many similar accounts posted here and elsewhere, of players being bombed back to the stone age with only their Sidewinder and a thousand credits left, perhaps it's time the Frontier Devs seriously consider introducing a game level option...
Easy for the traders, miners and explorers and beginners (who will quit playing this game before they may their first ship upgrade) who don't want to get blown away by npc's every 5 minutes i.e. those not wanting to deal with the npc's on a regular run.
Normal for experienced players who don't mind a little combat in a navigation beacon etc and can cope with the occasional interdiction by npc's.
Hard for the testosterone junkies that like the npc's to have enough teeth to be challenging.
Very Hard for the testosterone junkies that have become experienced enough to play with flight assist off and enjoy a real challenge with npc's presenting a real challenge.
Now the obvious critism to this is how this would impact upon ranking which currently prevents this kind of game level mechanics being implicated easily. Elite in Easy will not mean the same as Elite in Very hard.
Simple... Introduce more levels by expanding the current model so that say Competent in combat rank now translates to level x.
Here is an example...
Harmless... Level 1,2,3,4
Mostly Harmless... Level 5,6,7,8 (or 1,2,3,4)
Cadet... Level 9,10,11,12 (or 1,2,3,4)
Competent... Level 13,14,15,16 (or 1,2,3,4)
Master... Level 17,18,19,20 (or 1,2,3,4)
I think that is enough to illustrate the idea. The same can be applied to exploration and trade ranks.
At present an Explorer can spend months out in the black only to find that their ship is blown away as they come back to the bubble. Personally, that makes for really shi##y game play imho with months of game time wasted.
Similarly a trader can get his nice new conda blown away after spending months saving up for it.
The game is way too combat orientated for my liking. Elite was originally (so I believe) intended to be an exploration orientated game with some combat thrown in for those that enjoy that. However it seems that the boys have taken over the show and the game has become almost exclusively combat orientated. With the release of 2.1 this has now been taken to an unacceptable level imho.
Combat is now not optional, it's now imperative that you are armed to the teeth and know how to use them effectively even if you are not combat orientated in order to simply survive (and even then surviving currently looks very problematic...).
I know I'm going to get called all the sissy names in the book for this post, but frankly I don't give a wet kipper. I'm a paying customer too, and as such I should be enabled to enjoy the game as much as the testosterone junkies.
Frontier, PLEASE redress the game mechanics to enable your regular Jo players to enjoy this game to, otherwise I fear your subscriber base will suffer with the game becoming a dedicated combat orientated space sim (of which there are all ready way to many to pick from).
There are ladies playing this game to and I would like us to be considered in how the game is shaped and developed.
Easy for the traders, miners and explorers and beginners (who will quit playing this game before they may their first ship upgrade) who don't want to get blown away by npc's every 5 minutes i.e. those not wanting to deal with the npc's on a regular run.
Normal for experienced players who don't mind a little combat in a navigation beacon etc and can cope with the occasional interdiction by npc's.
Hard for the testosterone junkies that like the npc's to have enough teeth to be challenging.
Very Hard for the testosterone junkies that have become experienced enough to play with flight assist off and enjoy a real challenge with npc's presenting a real challenge.
Now the obvious critism to this is how this would impact upon ranking which currently prevents this kind of game level mechanics being implicated easily. Elite in Easy will not mean the same as Elite in Very hard.
Simple... Introduce more levels by expanding the current model so that say Competent in combat rank now translates to level x.
Here is an example...
Harmless... Level 1,2,3,4
Mostly Harmless... Level 5,6,7,8 (or 1,2,3,4)
Cadet... Level 9,10,11,12 (or 1,2,3,4)
Competent... Level 13,14,15,16 (or 1,2,3,4)
Master... Level 17,18,19,20 (or 1,2,3,4)
I think that is enough to illustrate the idea. The same can be applied to exploration and trade ranks.
At present an Explorer can spend months out in the black only to find that their ship is blown away as they come back to the bubble. Personally, that makes for really shi##y game play imho with months of game time wasted.
Similarly a trader can get his nice new conda blown away after spending months saving up for it.
The game is way too combat orientated for my liking. Elite was originally (so I believe) intended to be an exploration orientated game with some combat thrown in for those that enjoy that. However it seems that the boys have taken over the show and the game has become almost exclusively combat orientated. With the release of 2.1 this has now been taken to an unacceptable level imho.
Combat is now not optional, it's now imperative that you are armed to the teeth and know how to use them effectively even if you are not combat orientated in order to simply survive (and even then surviving currently looks very problematic...).
I know I'm going to get called all the sissy names in the book for this post, but frankly I don't give a wet kipper. I'm a paying customer too, and as such I should be enabled to enjoy the game as much as the testosterone junkies.
Frontier, PLEASE redress the game mechanics to enable your regular Jo players to enjoy this game to, otherwise I fear your subscriber base will suffer with the game becoming a dedicated combat orientated space sim (of which there are all ready way to many to pick from).
There are ladies playing this game to and I would like us to be considered in how the game is shaped and developed.
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