Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Wow... what a lot to read!
The answer to the poll (in my eyes) is yes to all. Can it be changed to please everyone? Perhaps...
...
I hear ya... Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.
I think another thing to look at is ensuring players can choose the level of AI they're likely to encounter. This basically comes down to system security level really meaning something and not having it be too onerous to travel only in higher sec. Obviously the flip side of the equation is that the larger profits should only be possible when travelling to/from/through lower security systems. This way a player can play it safe to find their feet and then gradually ramp things up as they get more confident in their ability to survive.

Edit: And to answer the poll/question properly....

So far the AI hasn't seemed too broken to me. That's from a few hours dipping into USS yesterday, and spending a little time at a (normal) Nav Beacon. I also did a few missions, some involving NPCs interdicting me, some not. I didn't die in my AspE (fairly well equipped), but it got close a couple of times. I've not yet encountered the AI that uses bugged rate of fire on some weapons.

I definitely had much more trouble keeping AI in my sights, particularly the smaller ships.
 
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Im one of those Guys who plays Elite only once a week. And i stoped before Horizons was released. In my "Pre-Horizons Era" i only had trouble with the top 2 Ranks and bigger ships. So the Engineers was released and i thought lets look what has changed. But hell...even mostly harmless and novice almost killed me and i could barely escape with my Viper. So the next thing i did was overthink my fighting style..but even then i almost got killed again. Im only playing in a Private Group and most of the time i had fun hunting pirates..but since Horizon or the 2.1 Patch its for me nearly impossible to get money and/or kills. So in my Opinion as someone who could be described as a casual Player the AI is way to overtuned.
 
At the end of the day, emotions drive things more than rationality... if you know you got killed in 3 seconds then that would seem to be something Frontier need to fix, and if someone asked you "Do you think the new AI changes are fine?" you'd give a firm 'No' regardless to the distinction between what is a bug in the new changes, and what are the experiences of the wider working as intended examples.

I'm sure that FD are aware and would take such things into account, but likewise to say 80% of "too hard" votes are due to an emotionally biased "anomalous" fight is a little...nonanomalous? ;)

I definitely agree there's always going to be a level of emotional skew, but there's definitely a lot of frustration out there from non-bugged situations. Before the AI update this felt like a sandbox game with combat to supplement, but wasn't "combat oriented" and combat wasn't a strain; enjoyable, if easy to farm and sometimes repetitive.

Now it's like the whole game is about the struggle to become combat machines. Traders and explorers in the bubble etc. are getting massacred because unlike the suggestions of the "if you're gonna fight elite enemies, git gud" crew, it's not just high ranked enemies, and there's little to enjoy outside of a few missions and winging up in a BHing zone. The scaling between low rank and high rank NPCs has been the biggest blunder here, and people that have been enjoying trading and the like are probably the source of most of the "emotionally skewed" posts rather than people facing bugged loadouts.
 
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How "2 NPC Sidewinder killing Anaconda in 20 seconds" is related to AI? It's not. 4 small hardpoints killing anaconda in 20 seconds is related to bugged/op eng mods. People still can't see the difference between AI and bugged weapon damage/dps? Completly different things. Now thanks to people like you we will have AP (artificial potatos) instead of AI, because it's too hard to comprehend that better maneuvering ship don't magically increase weapon damage. But FD will nerft the AI because of that stupid rants.

Realy, then how you explain Like an Eagle moving Anacondas , Phytons and Federal Corvettes. Because with LvL 5 upgrade Engines and with no Bulkheads+Hull Plates, my Federal Corvette cant make the turn they do (Eagle Agility Turning). So it isnt all about Wrong Coded Weapons, the BUFF they made is over the reality of the physics that we Commanders have to obey while we are playing.

Exp 1 :

If an ingame weapon says "When Fired its damage is 10" then 10 for me 10 for you and 10 for the NPC

Exp 2 :

If an ingame Shield Generator says "While active its Capacity is 2000 and Recharge Rate is 10 PerSec", then that is same for everyone

right now this isnt like it and you are defending and emposing to people that, we have to play this game under this circumstances beacuse this un-even stuation fits you (or like the ones like you) and we have to play a game that satisfy you but not us.(Discount the bug fixes that will be made, but as you said this AI behavior isnt a bug)
 
I'm sure that FD are aware and would take such things into account, but likewise to say 80% of "too hard" votes are due to an emotionally biased "anomalous" fight is a little...nonanomalous? ;)
That's the problem with noise. Unless you know what the signal is, it's difficult to tell it from the noise. Until the bug(s) are fixed, these discussions will tell us next to nothing about how the AI is being percieved.
 
I hope this all proves tha FD was lying about AI not cheating. The ray of death proves it. They have unlimited ammo, take no heat damage, and have an endless capacitor.
 
That's the problem with noise. Unless you know what the signal is, it's difficult to tell it from the noise. Until the bug(s) are fixed, these discussions will tell us next to nothing about how the AI is being percieved.


*Mic drop*

Can we move on now?

- - - - - Additional Content Posted / Auto Merge - - - - -

I hope this all proves tha FD was lying about AI not cheating. The ray of death proves it. They have unlimited ammo, take no heat damage, and have an endless capacitor.

Seriously, stop it. It's a BUG.
 
That's the problem with noise. Unless you know what the signal is, it's difficult to tell it from the noise. Until the bug(s) are fixed, these discussions will tell us next to nothing about how the AI is being percieved.

I missed that noise for the 3 weeks after the AI was "de-zombified".
Nothing is anounced -> game changes -> noone even notices
Patch is there -> "everything is broken now"

[wacky] (I like that smiley, have to use more often :D )
 
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That's the problem with noise. Unless you know what the signal is, it's difficult to tell it from the noise. Until the bug(s) are fixed, these discussions will tell us next to nothing about how the AI is being percieved.

The comment I was making was the opposite...? (though either way, it's always an indication of how AI is being "perceived ;) )

There's less noise here due to bugs than people think. A forum poll is never going to be a statistically accurate account of a situation but it's a good indicator as to how the player base feels, and especially within a couple of groups I keep up with, the consensus is that when there's emotional skew it's because of trying to play non combat situations and getting butchered in an interdiction or similar situation, not bugs.
 

verminstar

Banned
Interesting to note that the votes of those having issues outnumber both polls which like things the way they are, and the vocal minority who claim it's still too easy. It may not be truly representative of the community as a whole, but considering the sheer amount of unhappy players on the forums, it doesn't exactly inspire one to confidence about the long term viability of this game that has quite literally shafted half of their own playerbase ^^
 
Interesting to note that the votes of those having issues outnumber both polls which like things the way they are, and the vocal minority who claim it's still too easy. It may not be truly representative of the community as a whole, but considering the sheer amount of unhappy players on the forums, it doesn't exactly inspire one to confidence about the long term viability of this game that has quite literally shafted half of their own playerbase ^^

Sorry to be nitpicky since I'm on your side but my buttocks are firmly unshafted, literally that is :D
 
Here's a thought guys: Frontier are back from the Bank Holiday weekend and will no doubt notice all of this and re-balance accordingly.

It is too hard or there's something not right somewhere. I'm flying a fully armed Cutter and had to run from a Diamondback Scout of all things. Despite managing to bring all weapons to bear on him (1 huge Multicannon, 4 large pulse lasers and 2 medium multi-cannons) and unleashing seven kinds of high powered death, I barely made a dent in his shields, whilst he managed to take out my shields and knock me down to 25% of my hull in a few moments.
 
Okay. This is weird. IT geek hat on.

We seem to have two very clearly defined groups.

1/ "no issues"

2/ "it's broken to the point where I can't play!"

So. What's different between them?
 
Here's a thought guys: Frontier are back from the Bank Holiday weekend and will no doubt notice all of this and re-balance accordingly.

It is too hard or there's something not right somewhere. I'm flying a fully armed Cutter and had to run from a Diamondback Scout of all things. Despite managing to bring all weapons to bear on him (1 huge Multicannon, 4 large pulse lasers and 2 medium multi-cannons) and unleashing seven kinds of high powered death, I barely made a dent in his shields, whilst he managed to take out my shields and knock me down to 25% of my hull in a few moments.

Rushed 2.1 then out the door to holidays ��
Perfect business model, well done FD.
 
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