Engineers List of unobtanium in the current version of the game

I figured I might as well make a thread to sum up which materials are impossibly hard and/or 'unfun' to gather in 2.1. Asides from making it easier for developers to find this information, I was also hoping to create a place where people could share some tips for finding specific materials. I'll start with my current area of expertise: the materials required for FSD upgrades, and prospecting. Also, some thoughts on base runs later. Lastly, just as a quick aside: I only am gathering materials for the FSD upgrades at the moment, so I have absolutely no idea how the other types are fairing. I desperately need some help with those if this list is ever to be completed.

Material: Any wake scan related material but atypical disrupted wake echoes
Gathering: The best way to currently get the materials is to hang above a surface port.
Time: It takes about 30 minutes to an hour to get 2 strange wake solutions that way, depending on luck.
Ship: The best ship for the job currently would be either the viper, the imperial eagle or the courier for their enormous speeds (the courier might be best in case a fight breakes out because of its shields).
Problem: 'unfun' gathering process, and extreme rarity makes this specific type rather unbalanced and way too hard to find, grade 3 materials in particular, like the strange wake solutions (see the gathering process above)
Severity: High
Proposed solution: Decreased rarity of the materials, and possibly a significant increase in outgoing traffic at nav beacons and stations for an increased number of wakes.
Material: Chemical manipulators.
Gathering: Obtained by destroying high level haulage vessels or from Emissions USS. The best way to gather is currently to find a RES site or nav beacon with Type 9's in an anarchy system (so cops and bounties don't bother you), and murder all of the large trading ships there. Then jump out, and back in. Alternatively, you can attempt to locate a 'seeking' waypoint, and murder all the Type 9's there over and over.
Time: When in a RES, in optimal conditions about 30 minutes for one of them, but it's more likely that it'll take a lot longer and they may even not drop at all. Nav beacons are quite a bit better (but I've been having trouble finding them there lately), but the best is the 'seeking' method: with it, it'll take about 30 mintues to gather 2-4 of them.
Ship: Any decent combat ship, but you'll probably want a Vulture at the very least. Those Type 9's have quite the sting - don't underestimate their weapons capability.
Problem: They're currently way harder to get than other rare manufactured materials, resulting in the 'seeking' method being the best currently.
Severity: Significant (enough)
Proposed solution: increased drop rate of this specific material in the Type 9, Type 7 and Type 6 in any location (except probably and then in Haz RES's in particular. The 'seeking' method is arguably an exploit, but it's also less fun and engaging. Having RES miner 'farming' (it's actually less easy than it sounds with the new AI) be a viable option would gathering this material and others like it a lot less of a chore.
Material: Elements
Gathering: From planets. The best way is probably to pick a system (preferably about 100-200 ly outside of the bubble to avoid trouble with NPC's), and then fully prospect the area around it using the systems you see in the navigation tab in the chosen system as a reference point to scout systems in a roughly 15ly radius of it. It's likely that won't be enough, so be prepared to pick another one near it later on. For full details on how to prospect, go here: https://forums.frontier.co.uk/showthread.php?t=228645 . Note: the 3-2-1 rule is based on the old material rarity grades. See their section 'The basics' for that list. Note 2: You don't actually need to prospect yourself, but it's nice to have your own little bubbles of resources (in my opinion). Apperently Shinrarta Dezra is a good place to get materials too, if you have the permit for it (last time I checked).
Time: It takes about 30 minutes to get 2 of the very rare materials from metallic meteorites. Anything less than that well take significantly less long to obtain.
Ship: Probably the Asp for its maneuvrability combined with huge jump range (it's just awesome, take my word on it). The courier won't be that bad either once you have its jump drive upgraded, maybe even better because of its ability to survive very hard 'landings'. Techically any ship with a vehicle hangar and scanner should do, but I can't really see anyone gathering materials from planets in a Fer De Lance or Vulture while still having fun.
Problem: None. This one actually is great fun, in a trading sort of way, and the key factors determening rarity can be manipulated in such a way (finding good planets) that it isn't an issue anymore once located.
Material: Mission only materials (any type)
Gathering: missions. Higher level missions seem to give out better material grades on the whole (but that might just be my imagination), so gaining rep could be useful. There's a large pool of materials though, so if you find something you want (with the emphasis on 'if'), act quick, or you may have to wait a long time before you find it again. It's best not to wait for the mission board to completely refresh, so jumping from system to system will be necessary.
Time: Completely depends on chance.
Ship: Anything that best suits the missions types you are prepared to do, but a jack of all trades will probably be best. Just don't take combat missions if you value your life in any way, they don't give any different materials as far as I could tell.
Problem: The overabundance of material types. Even materials that aren't listed as rewards for missions can be gotten from them. Even something that is as common as Carbon, Iron, etc. This makes specific mission materials or commodities impossibly hard to locate once you actually want them.
Severity: Low to Significant, depending on material (some you only need as a one-off to progress, like Modular Terminals)
Proposed solution: Reduce the amount of available mission reward types, but mainly the very common materials. I first expected only the materials or commodities listed as a possible reward for missions should be gotten from them, but then again, having such rare materials as strange wake solutions or firmware appear as mission rewards is actually quite handy. The same can't really be said for Carbon, which actually is way, way easier to obtain outside of missions than with them.
Material: Firmware. Indirectly: data that can be gotten from signal sources.
Gathering: Can be gotten from data points. That's about it.
Time: Really, really high.
Ship: Any, really.
Problem: Really, really, really, really, really hard to obtain. Not only do they hardly ever 'spawn' in data beacons in signal sources, those signal sources themselves take very long to locate. This combined with the railgun vipers making almost all baseruns impossible, and the low chance of a surface POI spawning a data point makes for a big mess (I haven't exactly gone out of my way to find the POI's though, so please correct me if I'm wrong about that). It is, however, fact the the only time I've gotten this firmware is if I happened to find it as a mission reward. I got one firmware from data point, but it was a very common type.
Severity: Severe (I think; again, please correct me if I'm wrong, since I've only checked signal sources so far)
Proposed solution: It would be a start if the materials that can be gotten from simply scanning ships in supercruise, at nav beacons, res sites, etc. (like unexpected emissions data) got removed from the data beacons in signal sources. As a long term solution something may need to be done about the system security patrols at the bases, but a 'munch' and spawn rate increase for the rarer materials would probably be a way easier and less controversial solution.
 
Last edited:
Agree especially on firmware

imo legacy firmware as a common material should be scannable from "older" ship lines such as eagle, viper, cobra, python, conda with a small chance (<3%) from simply scanning ships of older types
consumer firmware should be scannable at a lower percentage from merchant ships (type 6,7,9) possibly 1%<x<2%
industrial firmware is the only one that makes sense to scan from surfaces and USSs

- - - - - Additional Content Posted / Auto Merge - - - - -

I will add that there are several types of material and data that are adequately rare/common and I think that the issue is definitely a few poor considerations rather than the system as a whole, people have been complaining too much about the ones that are supposed to be rare rather than ones that are incredibly rare despite a common rating

It may make sense to add a few of the more common materials (manufactured especially) to commodity markets, if only because they realistically would be obtainable there. Same goes for some of the more common data although these should be more limited as they are "harder to come by" aka requiring you to be a pilot to obtain in the first place
 
Scanning data points to get rare firmwares...oh boy...I tried this yesterday and wasted about one hour on a settlement+++.
It was not even fun.
 
Last edited:
Firmware is a nightmare.
I've put in like 12 hours trying to mod my ship (long weekend) and while I've modded almost every module, only to level 2. I've found only 2 specialized legacy firmware, and that's the one I need most for any further upgrades.

however, I will say, with even level 1 mods, NPC's really are not that difficult. I'm loving the new update, but they have to make some of the mats more abundant.
 
Firmware for me seems like the only major time sink. Some of the others are only rare due to people not wanting to get their hands dirty.
 
Firmware for me seems like the only major time sink. Some of the others are only rare due to people not wanting to get their hands dirty.

I agree with this on a very personal level
after battling a wing of 3 of the new expert/dangerous security condas for grid resistors, most of the materials are NOT that bad
its mostly just the firmware and wake scans
 
Wake scans I don't think are too bad - rather than specifically hunting them, just stick a wake scanner in a spare utility slot and scan a couple every time you launch from a station. If you need them right this instant, yeah, it'll be 30 minutes of hanging around watching traffic - but I got enough including plenty of "strange wake solutions" just from a couple of days of scanning wakes here and there while doing other stuff.

Firmware: encoded emissions signal sources in supercruise sometimes have this too, which is generally safer than settlement beacons and easier to find while looking for other stuff. You can also find other good stuff in these - this is where I've picked up a lot of my assorted "very rare" materials.

(If it's anything like my experience with mineral prospecting in 2.0 was, I expect all of these mostly won't be a problem at all after the first couple of weeks - I started out thinking "please have some Vanadium" when shooting at rocks, and within a few weeks was throwing out pretty much everything except Polonium because I had no space and no immediate use for it. Polonium I think is supposed to be really hard to get in bulk, which is fair enough given how powerful it is)
 
I've got an absolute ton of stuff from just playing loads of missions in the same region as the Engineer I'm working with (Khun). Fit a wake scanner, and do every mission that has materials. The components piece I'm worrying about on a case by case basis. Made over 30 million while collecting...
 
I've got an absolute ton of stuff from just playing loads of missions in the same region as the Engineer I'm working with (Khun). Fit a wake scanner, and do every mission that has materials. The components piece I'm worrying about on a case by case basis. Made over 30 million while collecting...

Yeah I'm working on the engineer in Wyrd right now looking for bounties, picked up some missile when I land and I'm getting a lot of stuff. Even encounters which used to be purley annoying in the past can give data. Like getting pulled over by police. I got rare data scans from the cop and then from the wake scan after they left.
 
For a common material though, the strange wake solutions are surprisingly hard to get. That's why I listed them here. And I'm glad to hear I'm not the only one who had a lot of problems with the firmware! Well, actually not... I was hoping to get some tips on how to find it. But hey, at least it's not just me ;)
 
I've got an absolute ton of stuff from just playing loads of missions in the same region as the Engineer I'm working with (Khun). Fit a wake scanner, and do every mission that has materials. The components piece I'm worrying about on a case by case basis. Made over 30 million while collecting...

I'm glad you're having fun :D
Unfortunately I was working with the BGS with a faction in Chacobog - 20LY from Khun - and the arrival of that engineer has totally destroyed my ability to manipulate things, as everyone and his dog farms mats in the area.
 
For a common material though, the strange wake solutions are surprisingly hard to get. That's why I listed them here. And I'm glad to hear I'm not the only one who had a lot of problems with the firmware! Well, actually not... I was hoping to get some tips on how to find it. But hey, at least it's not just me ;)
Yeah no kidding, I'm sitting here over a spaceport for an hour, a ship coming by once per minute or so, most of the time I get NO material at all from the wakes, let alone the one I need.

Hell, I can get the damned Arsenic easier than this...
 
Last edited:
I think there is an easy way to takle the firmware issue :

  • Put in a private data beacon at every single wreck site (or at least 75% of the time)
  • Said beacons provide 3-6 data elements instead of 1-2.
  • When scaning ships with a cargo scanner, have a chance to get one.
  • Have most surface POI with data point have a chance to spawn them (e.g. wrecked Nav Beacons)
  • Have a chance to get one when scanning the skimmers.

Problem solved, common stuff becomes actually common, instead of super rare.

And yeah, strange wakes are super rare, more than the actual very rare FSD data (eccentric and data mined, which have no use so far).
 
Last edited:
WTT Cracked Firmware for Specialized Legacy, because I get that eff all rare cracked one like candy on halloween from surface POIs and the SLFs, eff me, they're almost non existant and if I hadn't somehow got a few so far I'd say they don't exist.
I have so many cracked ones that I need to throw them away because of space...

As for my wakes, I got past them so far by putting on some NerdCubed podcasts, sit over that spaceport, and just shut my brain down scanning roughly a wake per minute or two, maybe less, for a few hours.
The whole point is that I needed to shut my brain down because that activity is so goddamn tedious and unproductive, aside for these common atypical ones, I had to throw like +30 away because I'd have run out of space otherwise.
And before the argument about "just play the game normally" gets thrown in as argument: my normal course of playing would make me NEVER come across the game, otherwise I wouldn't change my way just to get them.
 
Back
Top Bottom