Hey Electrofreak, what do you mean old habits, you've only been here a couple of days

! Unless you have been locked in eternal conflict in a number of arenas....
Anyway, you asked a while ago about what people don't like about the SC flight model. So here's what I think. I've only played a very short amount of time, partly due to my 0.8 experience being up there with the worst gaming experiences I ever had; I was playing with a 360 game pad, left handed, with no option to rebind keys, and with manual gimballing. I might be an edge case, but it was excruciating! I also tried a free flight racer in 0.9, which was actually kinda fun, since I didn't have to fly and aim at the same time. All told I have probably played for less than 1.5 hours. I've yet to be convinced that playing later versions would be a good use of my time or bandwidth, but I think I downloaded Star Citizen 1.0 (as it was rather unwisely called).
Any how, here are my main criticisms
-- The ships had no mass or inertia. It felt like you were a kid running around with a model of your ship rather than flying a real ship. As a long time (Astro)physicist this was really grating. However, they may have solved this somewhat by substantially weakening the thrusters.
-- I was telling the ship where I wanted it to point, rather than directly choosing to pitch, yaw, or roll (or thrust). This led to further disconnection from the ship
-- seeing the ship maneuver in 3rd person just looked silly.
-- The rapid rotation in all directions meant that the only way to break line of sight was with obstacles, confining actions to small areas
-- As a bonus, the cockpits of almost all the ships are ludicrous, taking up vast amounts of real estate. I do appreciate the variety though