FDev, please show a bit more respect for your players time.

Well, the rest of the post was fine until this bit at the end. Little harsh Reza, employment status shouldn't be used as a weapon in forums debates - it's really not fair on those who do struggle :| Sorry for off-topic point.

He has history using that language, just check his post history
 
Mate no offence but you are waffling. First you said the game has an illusory economy, then you say that things required for engineer upgrades should not be the main goal of your playtime.

So make your mind up, what should he be playing for?

You sound like you have some serious love affair going on with the game, and power to you, thats great. However, a lot of people play games, and like to see tangible rewards. Hell a lot of people dont even want them quickly, but playing 20 hours and getting nowhere is BAD game design 101, no matter how glorious and noble you personally might think the idea of simply flying around running repetitive tasks may be.

The fact is, you came across so passive aggressive bordering on wanting to basically tell the guy he is wrong because he doesn't play how you play. That is your business. He said he was a beta backer, i notice you didn't really comment about that, you just picked the parts you thought you could formulate your best "play for fun not for rewards" speech on.

Sorry mate, you might, but most people don't play games that way. Just accept it and maybe tone down your posts right off the bat, instead of coming across like a hugely unemployed fanboy. I am not saying you are, but thats how your comment came across to me.

Even Brett C said it was a well written and constructive post, and it was.


How is that waffling?

No seriously, how is talking about two completely independent elements of the game in entirely different contexts waffling? There is an amazing leap of logic happening here that I have never observed before, I want to know exactly how it is happening because this phenomena may never occur again in the wild and we've got to record it for posterity. Humanity could learn a lot from this.

It has nothing to do with "playing how I play." Good god man, if everyone played how I played this game would be a madhouse. I strongly encourage everyone to actively avoid playing how I play. It has everything to do with taking the content in it's context and realizing that it was not intended to be Row-hammered into submission through pure single-minded pursuit of a clearly defined goal. When interdiction was added to the game no one said "I've been working on a 100% success rate on my interdictions but I just can't get my head around how this is supposed to work, until FDev fixes this I'm quitting." It's just as stupid to assume that Engineered modules are supposed to be focused on with no regard that they are simply one part of a multi-faceted game.

Insisting that this single aspect of a game should be playable by any method a player chooses to play it is just as inane as saying "I kind of liked God of War but I couldn't play it as a Stealth game, so I dropped it halfway through." Or FIFA 2016 is great, but what would make it even better is if it was a JRPG."

Do people not understand that games are supposed to have a defined format? That they are structured in a specific manner to give a certain gameplay experience? Can I see a show of hands for the number of people who were disappointed to buy the new release of Doom and find out that it wasn't similar to Solitaire?

So long as it's earned legitimately, does it matter? What is this peculiar notion that things have to take ages to earn to be "special"? Time isn't a secret ingredient that makes something better the more you add to it. They're internet spaceships, not life goals.

Either way though, hopefully it's not too valuable because under the current patch it's going to melt in seconds with the wrong encounter.

This particular notion is a well studied fact of human psychology based on principles seen in practices of Extrinsic Motivation, Reinforcement and Operant Conditioning. Unless I have made a HUGE MISTAKE assuming I am not the only human being on this forum or playing Elite: Dangerous and it turns out the rest of you are Cockatoos, then everything I said still applies.

The requirement of time to earn a reward gives it intrinsic value. In the case of ED this intrinsic value is illusory, because it's a stooking video game, but that illusion of value is all we're playing for anyways so it's okay for it to be a fake value.
 
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Great post, I've been playing since the start of 1.2 and this pretty much echoed my experience of playing this weekend! For me, Elite Dangerous is the most amazing and fascinating game on the market, that is also the most frustrating and unplayable. I won't give up and I have faith in the company, but like you, I'm going to do anything else for a while - a taxi or courier service would have done a lot to improve the game! At least that way, when things go wrong, like long distance trips to Maija (sp?), I don't have to waste a further 40 minutes jumping back the way I came.
 
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I have wasted quite a while doing things I don't want to since 2.1, primarily associated with the state filters not updating correctly (11 systems in a row that are listed as war/civil war that have no factions in that state) and the excessive travel time associated with the engineers considering the game finds it hard to remember more than one blueprint and many ships are punished in terms of jump range for pretty arbitrary reasons.

Still enjoying 2.1 as a whole, just don't like being inefficient and when you look back and realize you've done literally nothing for 2 hours It doesn't feel good.
 
I have wasted quite a while doing things I don't want to since 2.1, primarily associated with the state filters not updating correctly (11 systems in a row that are listed as war/civil war that have no factions in that state) and the excessive travel time associated with the engineers considering the game finds it hard to remember more than one blueprint and many ships are punished in terms of jump range for pretty arbitrary reasons.

Still enjoying 2.1 as a whole, just don't like being inefficient and when you look back and realize you've done literally nothing for 2 hours It doesn't feel good.

I'm finding it completely different, after 2.0 I stopped playing because I was doing nothing but amounting credits, kind of aimless really.

Now I use the engineers as sort of quest goals, they get me out doing different things that I wouldn't ever do in such a random succession. The progress of the engineers is one thing, but during the evening without even realising I look and "Oh I've made another 1% in that Elite rank" and "Wow have I really made another 5 million". Without ever feeling like I was grinding.

I was always jealous of those who played the game just to play the game, this gives me the framework to do it.
 
Then don't gun for the engineer upgrades as an end goal, they weren't intended to be that. It's set to blend in with the pacing of the rest of the game and if you've been playing a while the natural instinct is to just grind the crap out of this one part of ED like it was content put in just for players like you.

It wasn't.

If you imagine ED to be a road, which is the worst analogy ever but I'm using it so get over it, then grinding out engineer upgrades is the equivalent of perceiving that road as having had an extra mile added onto the end of it for people who have reached the end of the road. This is not the case though, because ED was never a single road nor was Engineers tacked onto the end of that road as an extension for the "End-game" player base.

Instead ED is more like a grid of roads pulled out of a city, or a very large maze. The engineers patch is not an extension of any one road, it's another piece of the puzzle that's just been mooshed into the middle that you'll end up dipping in and out of as you go about digging through the rest of the game.

If you go about doing nothing with your time but seeking out components for engineer upgrades and then specifically upgrading your ship part by part, you're wasting your time. YOU are, not FD, because the intention is that those components are secondary rewards for primary activities. They are not primary rewards, and the acquisition of them is not a primary activity, so you're only getting a partial reward for your time spent if that's all that you were getting from the activity.

The problem with this is the massive proliferation of engineer mods to NPC's. Meaning, if we don't pursue them, we're suddenly operating at a disadvantage. This leads me to feel as though I'm being shoved down the Engineers path instead of being allowed to "blaze my own trail".

Let me say: if NPC's with engiineer mods were rare, I'd have bought my Enhanced Performance Thrusters and moved on, figuring that I'd look into mods after having acquired a stash of materials to work with. But because it seems not having mods means the odds are stacked against me, I am speending hours scouring planet surfaces for minerals and scanning ships and wakes when I'd rather be out testing my mettle vs. the upgraded AI!

Also, the whole cargo-but-no-storage problem by its nature forces the issue, especially for combat pilots in lightweight ships where cargo mass becomes a major burden on our ships' performance. Once we get the essential cargo for an upgrade it's basically a choice between immediately pursuing that upgrade or abandoning the cargo and hoping the RNG is kind to us when we are finally ready for it. Which is to say we are left with a choice of "time sink now" or "time sink later"

I love a lot about 2.1. But right now the Engineers themselves are not part of what I love.
 
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The problem with this is the massive proliferation of engineer mods to NPC's. Meaning, if we don't pursue them, we're suddenly operating at a disadvantage. This leads me to feel as though I'm being shoved down the Engineers path instead of being allowed to "blaze my own trail".

Let me say: if NPC's with engiineer mods were rare, I'd have bought my Enhanced Performance Thrusters and moved on, figuring that I'd look into mods after having acquired a stash of materials to work with. But because it seems not having mods means the odds are stacked against me, I am speending hours scouring planet surfaces for minerals and scanning ships and wakes when I'd rather be out testing my mettle vs. the upgraded AI!

Also, the whole cargo-but-no-storage problem by its nature forces the issue, especially for combat pilots in lightweight ships where cargo mass becomes a major burden on our ships' performance. Once we get the essential cargo for an upgrade it's basically a choice between immediately pursuing that upgrade or abandoning the cargo and hoping the RNG is kind to us when we are finally ready for it. Which is to say we are left with a choice of "time sink now" or "time sink later"

I love a lot about 2.1. But right now the Engineers themselves are not part of what I love.

Forgive me if I'm wrong, but at launch there were only Sidewinders and choose to play that way, then when they introduced the Cobra, Viper, etc. We would all be at a disadvantage. If the game was released in it's current state on day one, then half this fuss wouldn't exist.
 
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The problem with this is the massive proliferation of engineer mods to NPC's. Meaning, if we don't pursue them, we're suddenly operating at a disadvantage.

This is the most blatantly false assumption in the history of.... I don't know.... sports drink history? That's got to be just as relative surely..... That I've heard.

The AI is a set of restricted scripts that follow specified patterns of behavior given a set of parameters.

You will never be at a disadvantage to the AI because you have something it can never possess. A BRAIN.
 
My game currently consists of endless mode switching to try and get missions that give modular terminals because this Marco guy wants 25 of them....

See that's the problem, you're already Triple Elite, with a healthy balance, the missions offer nothing to you apart from the material reward. i always wondered how they were going to expand the game for those who have already been playing for X amount of months.
 
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See that's the problem, you're already Triple Elite, with a healthy balance, the missions offer nothing to you apart from the material reward. i always wondered how they were going to expand the game for those who have already been playing for X amount of months.

Planetary landings was our cookie for this half of the year. Don't think we'll be seeing much else on our end until we can launch fighters and the multi-crew patch.
 
Forgive me if I'm wrong, but at launch there were only Sidewinders and choose to play that way, then when they introduced the Cobra, Viper, etc. We would all be at a disadvantage. If the game was released in it's current state on day one, then half this fuss wouldn't exist.

Um, no, I was cruisiing around in a Viper well before launch, and indeed had an Eagle available to me from moment one.

Also, I'm free to earn credits (and thus ships) by any means I choose. Engineers requires me to perform specific tasks, many of which are entirely unrelatted to my CMDR's chosen career.

Searching for minerals, either planetside or in asteroids, is not something I enjoy, but if I want a level playing field against the NPC's, I must do it.

And this is why it is a grind - because I can't get there by doing the things I enjoy!
 
Um, no, I was cruisiing around in a Viper well before launch, and indeed had an Eagle available to me from moment one.

Also, I'm free to earn credits (and thus ships) by any means I choose. Engineers requires me to perform specific tasks, many of which are entirely unrelatted to my CMDR's chosen career.

Searching for minerals, either planetside or in asteroids, is not something I enjoy, but if I want a level playing field against the NPC's, I must do it.

And this is why it is a grind - because I can't get there by doing the things I enjoy!

Sorry, missed an 'IF', there was only sidewinders, hypothetical question.

But get what you say about being forced into activities.
 
This is the most blatantly false assumption in the history of.... I don't know.... sports drink history? That's got to be just as relative surely..... That I've heard.

The AI is a set of restricted scripts that follow specified patterns of behavior given a set of parameters.

You will never be at a disadvantage to the AI because you have something it can never possess. A BRAIN.

I'm a player. Playing a game. I'm not a professional fighter pilot. The AI in its current form (one of the things I do like about 2.1, by tthe way), is quite sufficient to challenge the limits of my current piloting abilities when given equal hardware.

The fact that engineer mods which are a massive time sink for players to acquire are ubiquitous among NPC's shows clearly that FD intends us to view these mods as something we should have, not something which is an optional side path.
 
I'm a player. Playing a game. I'm not a professional fighter pilot. The AI in its current form (one of the things I do like about 2.1, by tthe way), is quite sufficient to challenge the limits of my current piloting abilities when given equal hardware.

The fact that engineer mods which are a massive time sink for players to acquire are ubiquitous among NPC's shows clearly that FD intends us to view these mods as something we should have, not something which is an optional side path.

No, that is purely a matter of perception. FDev is showing you that you CAN have them, that they exist, and are available for you to find and use yourself, SHOULD you DESIRE to do so.

This is not WoW. You're not going to a boss raid where because your Tank isn't properly spec'd with Tier 7 raiding gear the entire group is going to wipe repeatedly solely because his numbers aren't big enough. You're not being forced to upgrade your gear to experience new content and get new achievements. FDev is just increasing the variety of the experiences you can encounter in the game.

That's it. They're just adding variety to NPC combat. Anything else is a misinterpretation.
 
I'm a player. Playing a game. I'm not a professional fighter pilot. The AI in its current form (one of the things I do like about 2.1, by tthe way), is quite sufficient to challenge the limits of my current piloting abilities when given equal hardware.

The fact that engineer mods which are a massive time sink for players to acquire are ubiquitous among NPC's shows clearly that FD intends us to view these mods as something we should have, not something which is an optional side path.

As a matter of fact, that argument has been tossed on it's head. Read the bit here about what's going to happen with NPC's and Engineered Gear.
 
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