http://i.imgur.com/Z9IUNA2.png
If I'm being honest, this is pretty much me.
I did try playing with a gamepad and was hopelessly awful. But I tried the same gamepad in Elite and was also hopelessly awful. Mostly because I'm hopelessly awful with gamepads.
The mass thing seems to be the prevailing concern. Either the ships don't have enough mass, or the maneuvering thrusters have too steep an acceleration curve. I still enjoy it, but in larger ships it can be very evident.
Were you playing with mouse-look on? That's where the ship follows around your cursor. It's on by default I think (which is dumb), but it can be disabled so the ship isn't "led around" by the cursor. There's also a relative mouse mode which I haven't been able to get working to my satisfaction, but some folks swear by it.
I've been playing ED with a game pad since Alpha 1, and it has been great for me. With the recent(ish) addition of button modifiers, I only ever have to use the keyboard to type. HOTAS and mouse and keyboard are both difficult for me, since all HOTAS I know of are right handed, and I learned to mouse with my right hand not my left. I don't think I had mouse look enabled, because I didn't use the mouse!
How does ED stand up for an Astrophysicist?
Generally pretty well, although fuel scooping from a star up is ridiculous, as I said many times over the years. The advantage of making a 1:1 scale model of the Galaxy is that the physics falls naturally into place, giving orbital motions, eclipses etc. easily. I think the Stellar Forge missed out black holes in the beginning, recycling too much material into later stars, leading to them to need more dust to make it look right. The scientist in me would like the to make everything again, including black holes from the start, but that ain't ever going to happen!
Also, some people think that orbital mechanics are more realistic, as seen in KSP. In reality, we only stick to certain orbits, or slingshot around planets because current fuel is heavy and inefficient. If we had fusion engines, then we could basically go wherever we like.
As to your last statement that CIG has no momentum, that's laughable. I am going to be nice and say, you really don't know what you are talking about. You and I can't see what is going on behind the scenes of Squadron 42 because that's intentional.
People have been disappointed by and critical of CIG and SC for years, long before Derek Smart's infamous articles. I backed SC in early 2014, and was hugely disappointed by Arena Commander. I have long criticised their monetisation model, not so much the ship rewards themselves, but the continual drive for money, including the revolting referral program, that has led to a spiral of mismanagement. A responsible company would have stopped taking funding when they had enough to make the game they had planned. They would then be able to plan project properly, with constraints. Instead CIG expand the game to meet backer cash flow, resulting in huge wastage.
I think they should have built up the SC universe over several games, increasing in scope as the team got more experience, and the fan base would follow. Instead CR got greedy, and deluded, saying he would make the equivalent of 4 AAA games for less than the price of one.
My main interest was SQ42, which I saw as a spiritual successor to Wing Commander, and a narrative experience that ED would never deliver. However, this has also become much less appealing as I learn more about it. It was clear that Mark Hamill was into it, but Gary Oldman looked confused and apathetic in his interview, and his speech was diabolical.
I would love SC to be good, and will not ask for a refund (I am an optimist and have seen glimmers of promise). A lot of Comcerned Citizens come from he same place, and are not SC haters. We focus on criticising particular disappointments (flight models, delays, reworkings).