I will keep bringing this up after every expansion is released. Sorry to be annoying but....

An *EASY* solution? You want FD to do all that coding, and think it's an easy solution? :O
Why? There's nothing in it for them. They would be investing time for...nothing. Nothing but complaints. Not that they're obliged in any way to refund customers.

No: An easy solution is for people who want a second CMDR enough to go and spend £25 quid or whatever it is for another copy. Job done!

Or £60 with horizons + that much again each time there is an expansion. That is not an acceptable solution to something that should have been in game from release.
 
An *EASY* solution? You want FD to do all that coding, and think it's an easy solution? :O
Why? There's nothing in it for them. They would be investing time for...nothing. Nothing but complaints. Not that they're obliged in any way to refund customers.

No: An easy solution is for people who want a second CMDR enough to go and spend £25 quid or whatever it is for another copy. Job done!

I would just like to add, if this is the company policy: frontier needs to close down and those responsible made to commit ritual suicide in order to retain their honor or crushed by the company Brontosaurus, because clearly they are from the stone age. That is the most anti-consumer stance I have ever heard and no company that is so unconcerned about their customers deserves to continue operation.
 
I would just like to add, if this is the company policy: frontier needs to close down and those responsible made to commit ritual suicide in order to retain their honor or crushed by the company Brontosaurus, because clearly they are from the stone age. That is the most anti-consumer stance I have ever heard and no company that is so unconcerned about their customers deserves to continue operation.

Errm, I think you're taking the whole consumer vs company thing a bit far. If a company refuses to expend labor to generate a cost free object for a consumer that's not "anti-consumer" it's "not stupid".

You don't need a second account you want a second account. Figure out what it's worth to you, how much it costs and decide. It's really that simple.

That said it's entirely possible that FDEV would make a bit more in sales if they offered a 25, 33 or 50% discount on secondary accounts. If you really want to see some change I'd suggest you lobby for that. They get what they want (more sales) and you get what you want (less expense).
 
No, this is a basic feature that should be in the game. It is ridiculous that it is not, and if their goal is to try and bleed any amount of extra money from people who are already paying customers then they're a company that does not deserves to continue to operation. I'd rather you just say they're too incompetent or lazy to add the feature, at least then they wouldn't be acting maliciously out of greed. Though if that's what you think then one of those traits will undoubtedly crash the game eventually anyway.
 
Not so helpful for the explorers out there, but with major/minor faction rep being more uncounted, you can experience the lack of rep just by moving to a new area of the bubble in a sidey... and now that missions are not locked by ranks but only by Rep, it's really a moot point anyway regarding rank. So yeah, mission runners/combat people could just move about 100 ly away and have a whole new start.
 
Okay, look, I get that you don't want to admit that a company that made a thing you like isn't the perfect gift of god on the world. But unlike you I don't feel any need to wash any company's ums for them. This is a service that should be provided, I have spent over 120 dollars on this game, it is not a goddamn arcade machine made to devour my money it is not reasonable for the company to treat it like it is.

You're right, it is my choice as a consumer, it's my choice whether I keep buying skins for my ships, my choice if I keep buying their ridiculously expensive nebulous promises of future content. However, again, if their company policy is to try and double or triple their profit on every transaction by trying to make me buy it twice or three times in order to experience mutually exclusive parts of their game then guess what, they're a      company that doesn't deserve success in this capitalist world. Because they treat their customers like     .
 
Exploration and literally anything else. You want to explore, you want to make money exploring, or see the fantastic sights of the galaxy? Well enjoy being out of the bubble for weeks or months at a time. What's that? you'd like to bounty hunt some? well, if you slip us sixty bucks...
 
Playing inside / outside the law
Trading / PP
Exploring / anything else

As a few examples.

You can be inside the law in one area of space and outside in another.

I don't get why trading and PP are mutually exclusive. PP can make trading harder when entering hostile space, but it doesn't exclude it.

Exploring is the one thing that takes you away from the bubble and so many of the other choices, but is that really the problem here?
 
Or £60 with horizons + that much again each time there is an expansion. That is not an acceptable solution to something that should have been in game from release.

Lul... 60 is peanuts... any subscription game leeches you more than that in half a year.... Somesuch as 75 per half a hear. And that's for the good ones, don't get me started at the GRINDy ones.
 
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You can be inside the law in one area of space and outside in another.

No you can't bounty hunters follow you to areas you are not wanted in.

I don't get why trading and PP are mutually exclusive. PP can make trading harder when entering hostile space, but it doesn't exclude it.

Agreed not impossible but it does completely change the game play. So they are mutually exclusive.

Exploring is the one thing that takes you away from the bubble and so many of the other choices, but is that really the problem here?

People also enjoying role playing in sand box type games (it is kind of the point of sand box games) so will enjoy having a trader character a pirate character or a bounty hunter character. All of these make you progress through the game differently, using different ships and techniques.

Having more commander slots would open the opportunity for many players to try parts of the game they can't or feel locked out of with just one character.
 
Yes? Also, the patch has added bounty hunters that will chase you across systems, so no, there is no way to play both inside and outside the law simultaneously.

Also, I would say that power play really at least detracts from every other facet of the game simply because of the time investment, but that's just a problem of power play being... not well thought out.

But even if we say, well, you CAN break the law in one system and play by the rules in another, but some people want to play characters, and occasionally they want to play different ones. The game should allow them to do this without telling them to just for get about it, just role play something else for a minute or pay for another copy of the game. Personally, that's not a problem I experience, but I'm not so selfish I can't relate to problems I don't personally have.

It isn't reasonable for a company that presumably wants to keep their customers and make money to demand said customers pay this much for multiple copies of the game just for that. I'm not saying that is their policy, because I am not in the board room for the meetings. But if it is, that is ridiculous, and that does not represent a corporate culture I feel like supporting.
 
I see no credible downsides to letting players have multiple Commander slots.

How about the simple basic idea:

If you only have a single commander (OK - by account) then you tend of take care of it, nurture it and grow it.

If you have several commanders you can do what you like with them: fill them full of jobbies and splat on the station slot; pk newbies; sit at CGs boosting into other players who are just entering the slot; etc etc until you get bored and clear off because you have no "connection" with your in-game character.

There is an adage that some people have: " You only value something if you pay for it".
 
Crazy thing about this thread, is that instead of making me want to have the option of separate commanders on one account, it's making me want to buy horizons for a second account all together...
 
How about the simple basic idea:

If you only have a single commander (OK - by account) then you tend of take care of it, nurture it and grow it.

If you have several commanders you can do what you like with them: fill them full of jobbies and splat on the station slot; pk newbies; sit at CGs boosting into other players who are just entering the slot; etc etc until you get bored and clear off because you have no "connection" with your in-game character.

There is an adage that some people have: " You only value something if you pay for it".

Some players might do that, but then, some players do that anyway. So what's you're point? The restriction isn't stopping the behavior, we have no reason to believe not making people pay for extra character slots would worsen the behavior.

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Crazy thing about this thread, is that instead of making me want to have the option of separate commanders on one account, it's making me want to buy horizons for a second account all together...

Well, unfortunately, you can't, you have to buy the base game and horizons if you want all the features on your new account.
 
Some players might do that, but then, some players do that anyway. So what's you're point? The restriction isn't stopping the behavior, we have no reason to believe not making people pay for extra character slots would worsen the behavior.

It is actually worse with 2 accounts as anything done on the "alt" account is not traceable back to the "main" account. With an account with multiple commander slots account wide bans will affect both.
 
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