I keep seeing references to adaptive logic, and it worries me. The notion that NPCs get harder to fight the more you fight, or easier to escape if you don't want a fight is just silly - and completely unrealistic. I think this also misses the much greater point that what many of us want from Elite is more DANGER. Knowing I can flee from every fight completely removes that danger. Sure, if we engage we get more challenge, but let's not "artificially" modify NPC behavior based on whether or not a CMDR wants to fight. It's unrealistic and basically just another way of softening up Elite and making the Galaxy safer again.
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I honestly believe the right thing to do right now is to keep it simple: high-ranked NPCs should be feared and a challenge to fight. They should also be more aggressive. People that don't want to fight them should self-initiate a combat rank demotion to increase the likelihood of fighter easier but less lucrative NPCs. Whether it's this solution or something else: doesn't matter. I recognize that not everyone enjoys the danger. But I genuinely don't believe adaptive logic is the way to go.
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SJA and FD: adaptive logic is an attempt to please everybody. But I'm afraid it'll miss the mark by simply reducing the danger of flying in space. And with no danger come no thrills. And with no thrills comes boredom. Heck, I like trading in ED. Not because making credits is fun. But because of the danger of potentially losing my expensive ship and cargo. Heck, even with 2.1 I escaped every fight and interdiction with shields in tact!
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I honestly believe the right thing to do right now is to keep it simple: high-ranked NPCs should be feared and a challenge to fight. They should also be more aggressive. People that don't want to fight them should self-initiate a combat rank demotion to increase the likelihood of fighter easier but less lucrative NPCs. Whether it's this solution or something else: doesn't matter. I recognize that not everyone enjoys the danger. But I genuinely don't believe adaptive logic is the way to go.
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SJA and FD: adaptive logic is an attempt to please everybody. But I'm afraid it'll miss the mark by simply reducing the danger of flying in space. And with no danger come no thrills. And with no thrills comes boredom. Heck, I like trading in ED. Not because making credits is fun. But because of the danger of potentially losing my expensive ship and cargo. Heck, even with 2.1 I escaped every fight and interdiction with shields in tact!