Low level trading and NPC interdictions

Yes, that too. But the point is that there are defensive measures a trader has access too while performing a Brave Sir Robbin. Chaff is almost essential as SCBs now and a single missed shot can spell the difference between destruction and success.

People should just adapt to the fact that max-cargo = you're dead, and defense = profit.
 
SCB/Chaff/HS to fire group is,I bet, a nod toward console folks.

Welp, I must be console folk then because I've always had it that way - and to great success I might add ;) Although to be fair, I did game exclusively on consoles up until about 5 years ago. It'd take to long for me to actually press the assigned hot key than it would to press the X button on my gamepad.

- - - - - Additional Content Posted / Auto Merge - - - - -

People should just adapt to the fact that max-cargo = you're dead, and defense = profit.

Risk vs Reward in it's finest
 
Helps to try stick to trading along shipping lanes.

They have a purpose. :)

Yes, i've read that a few times now. Are we absolutely sure about that ?

This is of course just anecdotal and no proof whatsoever, but yesterday i intentionally avoided the shipping lanes and went below and above the "plane" en route to my target stations.

The frequency of interdictions dropped noticeably compared to the day before.

Wouldn't the shipping lanes be a prime target for NPC pirates, or would they be too well guarded and therefor have the exact opposite effect ?

I haven't quite figured out yet which one it is, there seems to be contradicting evidence here.
 
Where are you trading? I've ran a fair few missions in the past couple of days with zero interdictions.
Are you trading in Anarchy systems? If so, try more secure locations.

I'm between Caledo and Witsegenir, both High Sec systems. I'm allied with Witsegenir and good rep with Empire.

- - - - - Additional Content Posted / Auto Merge - - - - -

Ok,try this: every time npc before interdiction sends you a message,focus,imidatly put throttle to zero and low wake,he has not a chance for starting the interdiction!
You got interdicted-plan B execution:
Submit,position yourself so interdictor is in ideal 6 o clock behind you and pips 2-4-0 boost,boost,boost hwake

Ok so this is going to sound dumb (but perhaps not because this games doesn't explain much!) what is a low wake/ high wake? I've had more success lately (die about 40% of the time) by submitting and then trying to boost away, thanks for the tips.
 
I'm between Caledo and Witsegenir, both High Sec systems. I'm allied with Witsegenir and good rep with Empire.

- - - - - Additional Content Posted / Auto Merge - - - - -



Ok so this is going to sound dumb (but perhaps not because this games doesn't explain much!) what is a low wake/ high wake? I've had more success lately (die about 40% of the time) by submitting and then trying to boost away, thanks for the tips.

high-wake = jumping to another system. low-wake: going to/from supercruise in the same system.
 
Personally I've never used "pure" trader ships. Even before the NPC update I used to go Adder ---> Cobra ---> Asp ---> Clipper (if I could get it) ---> Python, and finally Anaconda. All properly shielded and armed to the teeth. Sure, you lose a bit of cargo space and jump range, but that's the price of added security. Not to mention that the aforementioned ships are much more fun to fly, than the metal boxes optimized for trading.

they arnt really optimized for trading at all. a cutter can carry more than a t9, a clipper carry's just as much as a t7 and a asp carry's just as much as a t6 does.
 
they arnt really optimized for trading at all. a cutter can carry more than a t9, a clipper carry's just as much as a t7 and a asp carry's just as much as a t6 does.
The trade specific ships should be able to carry 250/500/1,000 with the idea of trading larger volumes of cheaper goods (rather than smaller quantities of expensive goods).
 
they arnt really optimized for trading at all. a cutter can carry more than a t9, a clipper carry's just as much as a t7 and a asp carry's just as much as a t6 does.

Type 6/7/9 are cheaper than their multi-role counterparts, so you can get into them sooner and begin trading larger volumes earlier. Also, Clippers and Cutters require Imperial Navy ranks, which means more time spent not trading. So in a way, they're optimized for trading for their price range.
 
The T6, perhaps oddly, is one of my favorite ships. I carry no weapons just chaff and a shield booster (just because I have the room and power) with it A-rated where it counts. Thrusters, FSD, shields, PD. I have only not been able to make a getaway once a long time ago when I was a new guy. Great ship that is underated IMHO.
 
Last edited:
The T6, perhaps oddly, is one of my favorite ships. I carry no weapons just chaff and a shield booster (just because I have the room and power) with it A-rated where it counts. Thrusters, FSD, shields, PD. I have only not been able to make a getaway once a long time ago when I was a new guy. Great ship that is underated IMHO.

I remember I bought the T6 just before 1.4 dropped. With 1.4 came a very high frequency of interdictions. I ended up losing everything I had, ~10 million credits, after my T6 was blown up several times in a matter of hours, each time full of expensive cargo. I was angry for a few days, then I came to the forum and learned about how to handle the interdictions. I didn't have enough credits to keep trading in the T6, so I sold it and went back to my Cobra and did rare trading instead until I made back the credits I had lost.

Anyway, 1.4 wasn't the end of the world, and FD adjusted the interdiction rate in 1.4.1. Neither will this patch be the end of the world, and FD is looking into adjusting the balance. Yes, it sucks to lose a lot of your credits, but take this opportunity to learn how to handle the new AI. Or rage quit, whichever. :p
 
Last edited:
I ended up running around in my T6 with a 3A shield and a 2A SCB, then got a heat sink to compensate so I could charge the bank and FSD at the same time. I found that by going chaff-SCB-heatsink-highwake I never lost my shields and ended most encounters with two rings still intact. I'll probably be doing some more trading in it eventually, plan to upgrade to the 4A shield and might push to 3A SCB as well.
 
Type 6/7/9 are cheaper than their multi-role counterparts, so you can get into them sooner and begin trading larger volumes earlier. Also, Clippers and Cutters require Imperial Navy ranks, which means more time spent not trading. So in a way, they're optimized for trading for their price range.
they mabey cheaper but you will die alot more.

especially if its a wing that interdicts you or a player.
 
I've seen a lot less interdiction staying out of the shipping lanes than the first two days when I was trying to stay in them.
Just arc way above the plane of the elliptic. SC increases velocity to account for the increased distance traveled it would seem, as there's zero difference in flight time to stations.

Certainly needs more testing, but it's something to look at - we haven't been told that shipping lanes do anything but increase the chances of USS (which they do, by a lot) popping up.
 

Goose4291

Banned
I don't know why you're having such issues. I've been in a similar position to yourself and able to either escape from or kill any NPC's that try to interrupt my mission running/trading (note: only have standard 3A thrusters at present)
 
Back
Top Bottom