The time has come

My mum made me eat sprouts tonight with my tea.

I don't like sprouts, FD, please remove sprouts from my tea before it's too late.

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You mean like people do currently..... In solo play?

You can't play solo offline, unless things have changed a lot in the months since I last played. In any case, solo mode isn't a single player game, it's a multiplayer game where you won't meet any other players. Not the same thing. At all.
 
My mum made me eat sprouts tonight with my tea.

I don't like sprouts, FD, please remove sprouts from my tea before it's too late.

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You mean like people do currently..... In solo play?

People cheat in Solo? How so? Wasn't aware since, you know, they're in Solo...

All I'm saying, offline games are nice when the Internet takes a figurative dump. That's really the big downside so many games I like being online only. Only downside really.

The other arguments I couldn't care less about.
 
You can't play solo offline, unless things have changed a lot in the months since I last played. In any case, solo mode isn't a single player game, it's a multiplayer game where you won't meet any other players. Not the same thing. At all.

Uh ... Huh?

What's the difference exactly? An Ethernet cable?
 
Uh ... Huh?

What's the difference exactly? An Ethernet cable?

The game is designed to be multiplayer, which makes it very different from a single player one in many ways. The single player solo mode is compromised by forcing the player to play the same game. Multiplayer considerations in the interest of "balance" or whathaveyou also apply in solo, for example. There are simple, basic things missing, like multiple saves, external views, etc.
 
This is -essentially- what Solo is.

The dataset required by Elite is too big to download onto your PC. Maybe they could with a simpler, shunk universe.

It's all pros and cons, really. Pro is a massively big, ever-changing, online universe. Con is you need an internet connection.

I'm not sure how putting stuff in big fonts strengthens an argument.
 
Uh ... Huh?

What's the difference exactly? An Ethernet cable?

Yes, that and an active connection to the Internet.

You can currently switch from solo to open or whatever. In a round-a-bout way, people think playing in solo offers some sort of advantage because of that, I guess.

With an offline only character, that wouldn't be possible unless FD allowed people to use a character stored on the players hard drive to enter online gameplay (seen it other games, terrible idea, hacking always becomes a nasty problem).

Online only single player games is really only a way for developers to prevent cheating in single player games, as far as I can tell. That and I guess it is also a way of enforcing Digital Rights Management by storing character data on the servers as opposed to the customer's computer. But, I don't know if that's actually the case or how effective it really is.

Either way, it sucks when your internet company is the only one available that's halfway decent and they still suck, lol.
 
ONLINE GAMES OR ONES NEEDING a server to actually be playable never have an future ( save for wow wich is an exception , but elited is not an true mmo never will be at any rate )


Dear FD, please put the next iteration of ED on 5 1/4 inch floppies. This internet thing has no future and will fail soon.
 
Climb down from your high horse - offline single player is not "easy mode", it's a different game, and it's existence does not preclude the game you prefer.
DO you want difficulty settings? Many folk do.

As I've said I have no problem with people playing a different game.

I'll be more explicit:
Elited needs modding Elited needs a true singleplayer offline mode decoupled from onlineplay
It is impossible to balance solo with online/wings gameplay
It is impossible to balance current implementation of open/groups ( with pvp ) and solo ( with pve )
No it doesn't, don't break the game.
No it doesn't, if you can get ahead of the galaxy that thousands of others are playing in then that's unfair and breaks the game
No it isn't - the new AI goes a long way to redress this - it's no reason to break the game
No it isn't - open and groups are significantly PvE and some of us only really play PvE in open - don't break the game because a few people want offline solo.

Don't be selfish - 1.5m people have bought this as an online game - let them enjoy it together.
 
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The game I eventually got is not the game I bought, or one I would have bought had the Kickstarter accurately described the product that was eventually released. I find it funny how many apologists don't get that.

i find it funny how many players just like to ignore the reasoning that was given for the way this games development needed to progress in order to release something stable.. and on time.. oh and lets not forget, refunds were eventually offered for those backers who really couldn't find peace with the situation over having an expectation unfulfilled.

i also find it funny that those same players, like to label anyone an apologist, just because we disagree with them on this point, we happen to understand the rational behind the change, we aren't apologists,we are simple realists who understand that in development of anything complex there will always be things you want but cant get in for whatever reason.

also worth considering, that elite dangerous has been running successfully, with minimum downtime, for the past 18 months, came in pretty much on budget, and the only other game we cab realy compare it to in terms of scope scale and time-frame is SC.. they raised many times the amount frontier did, and they are still having masses of problems after all this time.

elite dangerous and horizons are out and fully playable, we have fantastic mmo sandbox, with a fantastic background sim that is ever improving and the development continues,, yet folk still keep harping on about a design decision that was made over 2 years ago. i think somene needs another hobby!!
 
DO you want difficulty settings? Many folk do.

As I've said I have no problem with people playing a different game.

I'll be more explicit:

No it doesn't, don't break the game.
No it doesn't, if you can get ahead of the galaxy that thousands of others are playing in then that's unfair and breaks the game
No it isn't - the new AI goes a long way to redress this - it's no reason to break the game
No it isn't - open and groups are significantly PvE and some of us only really play PvE in open - don't break the game because a few people want offline solo.

Don't be selfish - 1.5m people have bought this as an online game - let them enjoy it together.

Nope, I don't see a need for difficulty settings and have never suggested I do. Weird question to ask. One more time - my interest in a single player game has absolutely nothing whatsoever to do with difficulty.

Your second quote is not from me.
 
It is impossible to cater to both open mode folks and solo ( who are playing solo because that offline mode that actually came with elited was cut out and instead it was switched to needing a server conection whatever and whatnot)

Yes it is possible. All that it needs are NPC wingmen.
 
They didn't exactly offer refunds, they said they'd consider requests for a refund on a case by case basis. I stuck it out, because I'd waited decades for the next Elite game, and at that point I still trusted FD and held a large stock of good will for them. I know what you mean about the inability to revisit this game on an emulator in years to come. It is indeed sad.

Did you get a refund?
 
This is -essentially- what Solo is.

The dataset required by Elite is too big to download onto your PC. Maybe they could with a simpler, shunk universe.

It's all pros and cons, really. Pro is a massively big, ever-changing, online universe. Con is you need an internet connection.

I'm not sure how putting stuff in big fonts strengthens an argument.

I very much doubt that the dataset is too big for a modern PC and certainly isn't for a gaming rig. The server structure supplies mass connectivity but you wouldn't need that for a single player game obviously.
 
There will never ever be a single player or offline mode because the game runs off background sim, background calculations and lots of servers. If you remove all of that all you have is NPC's and ships shooting eachother because missions won't work, factions won't work and things like trading and community goals cannot work. Essentially you could implement random generation to do some of this but then you'd be playing Elite 1980's style with new graphics. People want more than a reskinned Elite or Frontier II which is why this game is an MMO. Not worried about balance, wings or anything else I like my gaming hardcore and difficult!

Being able to mod in this sort of environment opens up more chances of cheating and hacking. I don't think people realise how much work stellar forge and the ED servers are doing. This is why the game suffers bugs and glitches because it's a new way to run a game of this size with over 400 billion randomally generated locations before you factor in players and NPC's. I feel for David Braben because he truely did have a vision for a Elite and still does but some of that is limited by technology but he and Frontier will come good! this isn't just a game its a 5-10 year project to create and genre defining MMO. At least Elite works sort of! Star Citizen can't even launch a game yet.

A true offline Elite would be a massive game in terms of file size and patches would be annoying. Just think of it this way you have so many millions of instances that contain planets, stars and instances for each of the stations, then NPC's dropping in and out of space create an instance, you add more for missions and then even more for players who encounter NPC's or missions. It's a maths overload and it;s amazing Frontier have achieved what they have so far. The reason games like WoW can have everyone on a server is a map is pretty simple in terms of data and nothing compare to 400 billion star systems with players and events generated constantly. I'd imagine once technology improves they might up wing size and player numbers but we are years and years off all being on one server.

Just think when all the background sim stuff works properly Elite's universe is going to be very alive why would you want to play alone!
 
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Goose4291

Banned
I'd look forward to a 'moddable' Elite in the future (particularly as it would lead to an inevitable Star Wars mod), but I don't think creating the environment for a modding community is needed for this game, it's not like Bohemia and the amazing ArmA community adventures.
 
I very much doubt that the dataset is too big for a modern PC and certainly isn't for a gaming rig. The server structure supplies mass connectivity but you wouldn't need that for a single player game obviously.

Afaik the server side files of EliteDangerous need something between 40-60 Terabyte space. That's far too big to handle for the average gaming rig.
 
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Afaik the server side files of EliteDangerous need something between 40-60 Terabyte space. That's far too big to handle for the average gaming rig.

I think that's very unlikely but even if true a substantial part of that space will be devoted to dev and testing which would not be required on a home system. Anyway, this is all info known only to FD.
 
Afaik the server side files of EliteDangerous need something between 40-60 Terabyte space. That's far too big to handle for the average gaming rig.

Probably at least partially because they have to store all the data generated by many CMDRs. For solo play that would be lower, but how much lower, no idea.

But yeah, as Jenner noted, this is one dead horse.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
If my poor old memory serves me well and I'm sure others remember it better than I do but..

When the game was announced, it was only pitched as a multiplayer game; during the kickstarter phase a number of requests were made for a offline single player version.

Frontier listened to the requests and said they would make it available, further down the line as the KS finished and the game was funded work started in earnest. However, as development progressed it became clear to Frontier that the offline mode wasn't a practicable option and the made the announcement that the were having to drop the OLSP.

Those who were around at the time will remember how things played out and Frontier offered refunds to those who wanted them.

Skip forward to now, with all the additional content I really can't see Frontier at this time at least reversing the decision. for the future who knows?

So in summary, No but later on never say never.
 
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