Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


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Before voting - please read carefully what i wrote below. I am writing this because i do not want a so divided community anymore.

There was a discussion about legal matter of exit-to-menu during the PvP fight.
In my opinion, this exit-to-menu during PvP fight is equal to the combat-log, this is just unhonourable exit of the game. But, this is my point of view. Some of you may agree or not, and i am ware there is a lot of folks who disagree. I do not want to offend you at this post. I would like to propose of solution, maybe compromise.

The opposite side arguments are this is legal by Frontier. Yes, it was clarified by FD this is legal, but it does not mean it is OK. This subject dividing a community, and this is bad, because we all are playing together and want to have fun of gameplay. We should playing the game instead of arguing.

Instead of exit-to-menu in 15 seconds every player have a possibility to avoid the combat by winning an interdiction, or submitting and doing a high wake. It will a bit more than 15 seconds (about 20s), but i think everyone prefer to play the game, instead of reloging or exiting to menu.
If you put 4 PIP's to shields and just do high wake this will be more efficient than exit-to-menu, and this will be a more graceful way to avoid fight. You have a sacred right to escape and avoid the fight if you don't want. This also can help.

I am really please players who are not combat oriented and want to have a possibility to escape, to think about that and avoid a fight by in-game possibilities (like a high wake), than exiting to menu.

My suggestion is: raise exit-to menu fight during combat for example to over minute. It will make high-wake way more efficient.

Ok, then, i have few suggestions in the poll.

P.S.
Sorry for gramma (if you will find an error, just PM me)
 
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i would accept without complaint raising it, but only if they removed the need to click ok after the timer ran down (1 min to answer the phone or the door does not work, and I would not be happy getting blown up either by hanging in space indefinitely or by high waking into the sun just because of a Jehovah Witness at the door or a ppi spam caller on the phone..

i would also suggest 30s not 1 min which is still longer than the high wake if you cut your throttle on interdiction.
 
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If you are in combat the only way to exit should running in game (high wake etc), win the fight or die trying.
 
i say leave it thats 15 seconds the targets flying in a straight line and cant do anything if you cant kill a non responsive ship in 15 seconds (or drop its cargo) then your build needs tweaking.

(this is of course you are not in a sidewinder trolling a new player who traded his way into a conda)
 
As i said on other thread week or so ago. 60 s is the best option on poll.

But i would suggest that if there is multiple players in same instance and they aren't in wing reset timer every time player shoot in instance (even if he miss the one trying to escape). This way timer can stay in 15 s and it will make combat logging harder.

Or make it so that if other player isn't in wing with player logging off the other player gets message that other one want to log off and he can accept it or refuse. And if other one say other can't log off he can't. Then just disable this in station instance.
 
i would also suggest 30s not 1 min which is still longer than the high wake if you cut your throttle on interdiction.

I understand what you have on mind, but in my opinion should be around 60, why?
Because i would like to encounrage players to use high wake, than exit to menu.

High wake is just sumbit, 4 pips to shields, cooldown (around 5-10s, after submit), then 15 seconds FSD charge and jump....
... or low wake - just cooldown +5s of recharge, but then player could be masslocked.

30s is too close to high wake options, so players still could choose this instead of game-mechanisms.

Belive me folks - high wake is just better and have same effectiveness like exit-to-menu.

And this will be better for You - to succesfully escape to the hyperscape, than extiting a game.
Exit to game is always 'blach, i exitted', and the attacker can say 'eee coward combat logged'. If you jump, then you can say 'hell yeah, i jumped, and this griefer is just in his own hell, behind me', and this griefer also will think 'well... he escaped, i cant put in on youtube, this folk escaped in honourable way' ;)
 
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.... then give the player back control of the ship after clicking "Exit" to wait out the delay in-game rather than in the menu....

The hole idea is to make logging harder in combat not make it possible to try avoid fire while trying to log off. The one who want to log off need to be in serious disadvantage to remove combat logging as option rather than fighting or H-waking.
 
In the old Elite, you used to only be able to save whilst landed or docked. My idea is that logging off in Space should initiate the self destruct.

I'm not an avid PVPer (the occasional encounter), I play purely for the fun of the game. But the thought of logging off during combat is abhorant to me - I wouldn't do it. I think those that do are just cheating the game and themselves. It's a risky game, enjoy the risk that your hard work could be obliterated, plan and prepare accordingly to avoid, and be prepared to enjoy re-doing your hard work.

It has happend to me - I laughed, I learned, and I carried on.

Anyone stating I cannot - sometimes I have to dash off and do x, y, z, well I have two words - Time management.

Be safe CMDRs
 
Voted to have zero time delay to exit.. I like to be in control of being able to exit the game when I want to!

If a delivery man arrives at the door and I'm in combat, for example - I'm not happy to wait 60 seconds for ED to exit before I'm able to answer and take delivery! By then they'd have gone, and that 60 seconds will cost me a 20 minute round trip to the local post office :(

I might be forced to pull the plug to save my assets if it was more than it is now (which I really don't wish to do)
 

Robert Maynard

Volunteer Moderator
The hole idea is to make logging harder in combat not make it possible to try avoid fire while trying to log off. The one who want to log off need to be in serious disadvantage to remove combat logging as option rather than fighting or H-waking.

Using the exit timer, per Frontier's definition, is not Combat Logging. Pulling the plug / killing the process is, however.

Making it more difficult to leave the game gracefully while "in danger" may increase the occurrence of Combat Logging (per Frontier's definition).
 
.... then give the player back control of the ship after clicking "Exit" to wait out the delay in-game rather than in the menu....
Indeed. A small in-game timer, perhaps in the right-hand information panel, that displays the countdown every 5 seconds would suffice.
In order to prevent spam from the client though, there'd need to be a short period between receiving no weapons fire and starting the timer again; perhaps a second or two of combat inactivity.
 
Making it more difficult to leave the game gracefully while "in danger" may increase the occurrence of Combat Logging (per Frontier's definition).

This exactly, but I don't understand why a game would say NO! you're not going to exit!

If my baby girl starts screaming / crying, I'm going to exit.. or pull the plug, whichever is quicker, it's just a given. Real life > game.
 
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