Multi-Role Commanders

So i should give up a Rank i worked for hundreds of hours for? thats insane...

DID YOU EVEN LOOK AT MY SETUP ABOVE?

What did you do when this Master appeared in a (probably) low security system?

1. Sit there trying to get those last 3 fragments, pips not managed correctly
2. Clean up your ship boost off at an angle put some distance between you and the new ship and set up a high wake escape route managing your pips to ensure your speed and shields are the best they can be

My guess is you did the former - you can fly a supertank if you want but sit there with your pants down you'll get spanked
 
You are very correct. And I am also a multi-role Cmdr.
"Scaled opposition" is a bad idea and has always been bad in any game it is tried.
The level of NPC opponents should be determined within the context of the game not by your artificial and almost meaningless "combat rating."
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I'd be happy if there was a separate skill/activity combat rank that deteriorated over active-game-only-time. But this rank ONLY affects the random interdiction opponents and reacts far faster than your main combat rating.
If you visit a Haz-Rez, you should expect high-ranked opposition regardless of your rank as you actively chose to go there. If its too much for you, head to a lo-res site. However, if you want to focus on trading/exploration/mining I think having once reached a high combat rank is a permanent handicap.
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The additional rank means that if you have not shot anything within, say 5 hours of actual online game time (NOT the real-time wall-clock timers used elsewhere) your rank starts to drop and you get easier opponents. As soon as you start shooting again, your rank starts to rise again.
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E.g. You decide to go exploring for a month so your rank drops.
If you want to fight again when you get back, you will get lower level opponents until you have got your rank up (may be good as you may be a little rusty by then).
If you don't want to fight on your return and you want to go trading, or mining, you will benefit from your lower active-combat rank and get opponents you are more likely to be able to handle in your non-combat ship.
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I'm rated as Dangerous but this has absolutely nothing to do with skill, it is just a factor of having been playing since Beta. I think this inexorable ratcheting up of the combat rank is what is causing a lot of the non-combat focused players issues. I will inevitably be ranked as Elite, it will just take a while :)
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Skill just means you'd probably loose less ships on the way and rise up through the ranks faster than I did.
 
There haven't been any ships using Engineer weapons in ED since Tuesday. Here's the official announcement:

https://forums.frontier.co.uk/showthread.php?t=257892

So i should give up a Rank i worked for hundreds of hours for? thats insane...

DID YOU EVEN LOOK AT MY SETUP ABOVE?

Did you even look for ED's announcements? ;)

You have no chaff and you're trying to use fixed weapons on a vessel which is now a comparative barge commpared to the lighter and more agile fighters. Your set-up reflects a design philosophy which is now obsolete. There are a few threads on the forum which offer advice on new tactics and load-out strategies.

Fallout lied:

War DOES change.
 
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What did you do when this Master appeared in a (probably) low security system?

1. Sit there trying to get those last 3 fragments, pips not managed correctly
2. Clean up your ship boost off at an angle put some distance between you and the new ship and set up a high wake escape route managing your pips to ensure your speed and shields are the best they can be

My guess is you did the former - you can fly a supertank if you want but sit there with your pants down you'll get spanked

Nope....completly false assumption.... I never was attacked while
mining...only did see one Security within 2+ hours mining , no one else
NPC Interdicted out of nowhere , no beforehand snarky message like "ive been looking for you.." , nothing on my sensors behind me... System HIP 13644 , not exactly what i would call Low-Security
And no , i unpledged from PP long ago. so it wasnt a enemy faction...
 
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@OP doesn't meet my experience, but some fear i had before.

if you don't fly a high-end ship like cutter/anaconda, if you don't powerplay and you don't take on high ranking missions, you won't be interdicted by those heavy npc.

i was starting the new patch with a) selling exploration data in an AspE all over the bubble. build with some safety measures (like smallish scb, missiles, a medium burst turrett etc.) - no problem.

flying around in a courier, DBE and cobra mkIII, doing missions : some challenging interdictions, but no kind of attackers, like i get flying my trading/mining cutter, taking on high ranked trading/mining missions or having 700+ T of gold in my hold.

i suggest, try it by yourself. purchase cheaper, smaller ships and get used to the update. and take your expensive ship to a nav beacon in a high security system, take on some pirates, and work on your loadout.
 
Nope....completly false assumption.... I never was attacked while
mining...only did see one Security within 2+ hours mining , no one else
NPC Interdicted out of nowhere , no beforehand snarky message like "ive been looking for you.." , nothing on my sensors behind me... System HIP 13644 , not exactly what i would call Low-Security
And no , i unpledged from PP long ago. so it wasnt a enemy faction...

Well sorry for assuming you were mining

Well i was blown to bits by a "master" Dropship after mining around 36 hours
 
I agree with OP, past combat experience should not affect current NPC rank spawning

Though I'm not aware of any official confirmation that this is actually what is happening(maybe we all are just getting very unlucky with NPC spawning?)

2 Possible solutions for this that still caters for players who WANT only elite NPC's:
1. Have a general supercruise spawning rate for everyone from Harmless to Elite, let higher ranked players "see" more USS with higher threat levels
(Not sure how combat zones and extraction sites would work though, an average based on all players in the instance?)

2. Have a player's NPC spawn rate be tied to their ship instead of combat rank
-Kill more NPC's or players to increase ship 'reputation'
-Reduce(or maybe reset completely) ship 'reputation' on each death
-Combat rank works as a multiplier, so a kill by an Elite player counts 5x as much as a kill by a Harmless one
-NPC's (or rather the system that spawn them) see the ship rank/reputation and thinks "Oh no, the SS LotsOfGuns! I have to be at least an Expert to deal with that"
-Refitting your ship from max combat to shieldless trading won't do anything to it's reputation since everyone won't instantly know CMDR FightsALot became a pacifist - at least until they get blown up by pirates
-Switching ships gives you a whole new reputation, based on what that ship did previously
-This could also be applied (in a much-slower-to-gain-reputation version) to trading/exploring since word could come out about your success and make you a juicy target
-The idea of this should be separate from the already existing player reputation system, since you meet NPC's face-to-face for missions and police shouldn't care if that wanted criminal is in the ship he destroyed a thousand wedding barges* in, or an exploration Asp


*Though if any player does this, they should be rewarded with an exclusive skin for their ship of choice![up]
 

Goose4291

Banned
With the exception of mining, I've been multi-roling in an Adder since my save reset.

It's been tough, but not impossible :)
 
Not having really problems with my multi-role playstyle. Got a bounty hunter yesterday with mods, but I could still outwake him. The most problems I have is picking a ship and layout and then regretting not picking the OTHER my pick lacks the ONE feature (wake scanner, cargo space, hangar etc.) for opportunities presenting along.
 
Well i was blown to bits by a "master" Dropship after mining around 36 hours ago in my A-rated python....couldnt outmanouver him ,couldnt boost away , dead in less then 30 seconds...
Thats was my setup : http://coriolis.io/outfit/python/27...41vC0C0P4.Iw18eQ==.Aw18eQ==?bn=pirate%2Fminer

No problem here out running elite AI in FDLs in my A rated python. Bob and weave, boost and jump it's simple. Also if mining drop into a part if the ring well away fro any sites,boost for a few km and you will be able to mine uninterrupted for hours if you want. I beginning to think some people play this game half asleep.
 
No problem here out running elite AI in FDLs in my A rated python. Bob and weave, boost and jump it's simple. Also if mining drop into a part if the ring well away fro any sites,boost for a few km and you will be able to mine uninterrupted for hours if you want. I beginning to think some people play this game half asleep.

Where did i state that i did NOT mine somewhere in the Ring away from all Zones? or that i was attacked WHILE mining? People need to learn to READ before posting assumptions i think..

EDIT: THIS THREAD IS NOT ABOUT BEING KILLED BY NPC BUT THE FACT THAT YOUR COMBAT RANK WILL HAMPER YOUR DOINGS IN OTHER AREAS....
 
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Where did i state that i did NOT mine somewhere in the Ring away from all Zones? or that i was attacked WHILE mining? People need to learn to READ before posting assumptions i think..

How about you be more clear, and stop replying in Caps, being rude to people here to help as people are still reading your OP you have not clarified.

Edit it.

Sorry wasnt clearly about being interdicted after mining.... :D
 
How about you be more clear, and stop replying in Caps, being rude to people here to help as people are still reading your OP you have not clarified.

Edit it.

People being here to help? So why do i get the feeling that half the posts in here are just Forum warriors telling me to "get gud" , "adapt or die" in some form or another?
Some people just derail the Thread to call me whining about the AI-changes and dont get it that im concerned that my combat rank will hamper every other area then combat...
 
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People being here to help? So why do i get the feeling that half the posts in here are just Forum warriors telling me to "get gud" , "adapt or die" in some form or another?
Maybe bc you are suffer from selective illiteracy? Most ppl including me try to be helpful - yet you whine and moan and insult when somebody fails to misinterpret your highly ambiguous op.
 
People being here to help? So why do i get the feeling that half the posts in here are just Forum warriors telling me to "get gud" , "adapt or die" in some form or another?

I am not even sure what to say here.

So you are happy to yell at people in all caps for not reading, when you did not make it clear, then dismiss all the replies because you don't like half.

Well just ask for the thread to be closed then.
 
Again, NPC rank should be based almost purely on the environment the player choses to play in, not on the player himself. Want excitement? Go to a place where you'll find it. Want milk runs? Go to a place where you wont find excitement.
Scaling NPCs in the way it's being done is a terrible idea. It's immersion breaking and shuts off gameplay options. There's no reason one player should forever have less long term options than another just because he's done more of one activity in a game where you can't easily start anew. When you are being interdicted by Elite NPCs every 6 jumps, even in high sec systems, just because you have a high combat rank regardless of what you're flying, you just can't afford to not use a tank build to even survive until you can highwake. On the other hand another player with potentially more time played but less of that time spent doing combat activities can happily fly a shieldless ship because the NPCs they'll face are pushovers. How does that fit with the whole 'play the way you want' idea?
 
Again, NPC rank should be based almost purely on the environment the player choses to play in, not on the player himself. Want excitement? Go to a place where you'll find it. Want milk runs? Go to a place where you wont find excitement.
Scaling NPCs in the way it's being done is a terrible idea. It's immersion breaking and shuts off gameplay options. There's no reason one player should forever have less long term options than another just because he's done more of one activity in a game where you can't easily start anew. When you are being interdicted by Elite NPCs every 6 jumps, even in high sec systems, just because you have a high combat rank regardless of what you're flying, you just can't afford to not use a tank build to even survive until you can highwake. On the other hand another player with potentially more time played but less of that time spent doing combat activities can happily fly a shieldless ship because the NPCs they'll face are pushovers. How does that fit with the whole 'play the way you want' idea?


THANK YOU for getting what this thread is about....thank you so much...[up]
 
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