Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
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Thread Closed: Not open for further replies.
What has that to do with what I said?

You asked:

"Good point, so I mean apart from when people say it's not legitimate why does it keep getting brought up?"

in reference to people claiming foul when people do legitimate in game actions (menu log)

My response: because those claiming foul can't handle it and need reassurance that their kills mean something ...
 
That's up to them to decide, not you.
You can disagree with their position, but calling the designers of the game wrong .. is a touch arrogant.

It's not arrogant, it's just his opinion. Many people have good points and think FDEV designed something wrong or suggestions on how to improve the game. His post was rather constructive in my opinion.
 
Some people just want to blow others up and their fragile little ego can't handle it when others deny them of this pleasure if they happen to menu-log.

It's really that simple.

Well, adpersonam will not help you in discussion :) Some people just want easy avoid consequences of online-gaming, and they can't understand they still can by a High-Wake, both in PvP, CZ, PvE situations, but not by relogging, but by in-game play :) By a simple High-Wake.
And if avoiding of being destroyed is a part of gameplay, so game should pomote that way of avoiding destruction, more than just 'exiting a game' and reloging.
 
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That's up to them to decide, not you.
You can disagree with their position, but calling the designers of the game wrong .. is a touch arrogant.

They can call it what ever they want, i call it combat logging. They decide what they allow and what they punish. I just say my option that it shouldn't be possible and they should change their attitude in my mind. And if that is calling them to be wrong then i call them being wrong. For pvp its problem, for piracy its problem for bounty hunting its problem. Its problem and they should do something about it. Mode for players who want to have that competitive mode that punish if you cheat out and mode for those who don't want pvp or die to other players.
 
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You asked:

"Good point, so I mean apart from when people say it's not legitimate why does it keep getting brought up?"

in reference to people claiming foul when people do legitimate in game actions (menu log)

My response: because those claiming foul can't handle it and need reassurance that their kills mean something ...

No I was talking about sometimes you but also others that keep bringing up that menu logging is legitimet even when the discussion is about other peoples feelings towards it and how it should be handeled if at all. We all know for the most part menu logging is legitimet.

Maybe there should've been a comma in that sentence somewhere.

I agree that when people claim menu logging is cheating then they should be told it's not but apart from that I don't get why it gets brought up even when just discussing opinions on menu logging.
 
I agree. This wouldn't solve the problems most PvP players have though, because it would mean less players and therefore less victims.

I don't care if there is less players to "hunt" or less "victims". I have never attacked noob or camp at starting are or CG. All i want is that all players i happen to see are in game with same mind set than I. And want to play with same rules as i want to play. I don't care if no one trade in this mode or there is no easy targets. Its important that if i lose fight and die in it i know that if i would have won he wouldn't cheat out.

Plus instancing problems already cause ton of problems to see other players.
 
Option 2 is not relevant to a discussion about exit to menu.
If your ship survives the countdown however long it is (and FDev say that should be 15 seconds) then the ship is not in combat by definition.
 
Here are the results from the last poll on this subject. Opinion seems to be shifting away from the make it harder to exit camp. Maybe it has some thing to do with the wording of the question and options.

https://forums.frontier.co.uk/showthread.php?t=253714



View Poll Results: What if any changes should be made to the 15 second exit-in-danger menu timer?

Voters 230.
This poll has been closed.

  • Increase it absolutely: it should be impossible to quit during combat without suffering ship loss
    33.04%
  • Make it longer, so quitting during combat is slower and more dangerous
    19.13%
  • Leave it as it is
    35.65%
  • Make it shorter, so quitting during combat is faster and less dangerous
    3.91%
  • Decrease it absolutely: it should be possible to quit instantly during combat
    8.26%
 
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I don't care if there is less players to "hunt" or less "victims". I have never attacked noob or camp at starting are or CG. All i want is that all players i happen to see are in game with same mind set than I. And want to play with same rules as i want to play. I don't care if no one trade in this mode or there is no easy targets. Its important that if i lose fight and die in it i know that if i would have won he wouldn't cheat out.

Plus instancing problems already cause ton of problems to see other players.
Yes, totally understand and agree with you. Just wanted to point out that others maybe disagree. I think it's almost impossible to find a solution that suits everyone.
 
Well, adpersonam will not help you in discussion :) Some people just want easy avoid consequences of online-gaming, and they can't understand they still can by a High-Wake, both in PvP, CZ, PvE situations, but not by relogging, but by in-game play :) By a simple High-Wake.
And if avoiding of being destroyed is a part of gameplay, so game should pomote that way of avoiding destruction, more than just 'exiting a game' and reloging.

Right .. so if I take your reply here as being genuine there's 2 things at play here:

- Some people don't know to high wake when they need to escape from combat
- Some people will need to leave the game during combat due to emergency

Simple to fix:

- Don't treat everyone as a deliberate cheater first of all.
- Menu log in 15s as normal
- Upon return 2 things:
---- Force them into solo for X minutes
---- Educate them with a message "You're in solo for X minutes due to logging out during combat."

Done.
 
Without having an opinion on this... You would still be able to play in Solo. And some people will suggest to play in Solo in the first place if you have connectivity issues.

Except FD have said that ungraceful exiting of the client is an exploit regardless of what mode you are in.
People seam to forget that the logout delay, and combat logging affect all modes, not just open.

Then just overheat and die. In-game dying of overheating is also a part of gameplay.

Avoiding dying through game-exit when you know you will die from overheating smells like a cheating.

How you think, why overheating is implemented to the game? To do menu-exit? Or try to not overheat and destroy the ship if you overheat?

In a case of CZ or any other combat situation, you always can do 15 high-wake :) Instead of pushing iQuit buttons.

From you all repplies result only one thing. You do not want to exit a game because there is something urgent, but you want just to avoid desctruction when by the game mechanics your ships should be destroyed.
It not mean it is PvP, CZ, overheating. You just need to have a safe way of avoid rebuy screen. So cool :D

However, this way in most cases is High-Wake, and this is a better way, so insisting in 15 second exit, when you have 15 second high-wake is really strange :)



No my dear friend. 15 second charge, then you can whatever you want, even just turn off the computer (remember, the timing is so important! urgent matter arrived). In another system you have 0 delay. In any other situation than danger you have 0 delay. There is ZERO delay in supercruise.

So much of game loading and other fairy tales :)
Just 'move on'. Rebuy happens.

So much of urgent situations, just when You are in a 'danger' :D What a coincideces.

So you are recommending a player cheats (ungraceful ending of the client) once they have high waked out? If someone is going to Alt-F4 anyway, why waist 15 seconds to high wake out?

For the poll, I selected 0 time delay. I don't play for others needs or enjoyment (NPC or real person). When i want to logout, then I want to logout.
 
Except FD have said that ungraceful exiting of the client is an exploit regardless of what mode you are in.
People seam to forget that the logout delay, and combat logging affect all modes, not just open.



So you are recommending a player cheats (ungraceful ending of the client) once they have high waked out? If someone is going to Alt-F4 anyway, why waist 15 seconds to high wake out?

For the poll, I selected 0 time delay. I don't play for others needs or enjoyment (NPC or real person). When i want to logout, then I want to logout.

You completely missed the point. We were talking about connectivity issues.
 
Except FD have said that ungraceful exiting of the client is an exploit regardless of what mode you are in.

FD also promised a single player offline mode at Kickstarter.

I wonder why so many people continue whining about how OTHERs play their game.
 
Then just overheat and die. In-game dying of overheating is also a part of gameplay.

Avoiding dying through game-exit when you know you will die from overheating smells like a cheating.

How you think, why overheating is implemented to the game? To do menu-exit? Or try to not overheat and destroy the ship if you overheat?

In a case of CZ or any other combat situation, you always can do 15 high-wake :) Instead of pushing iQuit buttons.

From you all repplies result only one thing. You do not want to exit a game because there is something urgent, but you want just to avoid desctruction when by the game mechanics your ships should be destroyed.
It not mean it is PvP, CZ, overheating. You just need to have a safe way of avoid rebuy screen. So cool :D

However, this way in most cases is High-Wake, and this is a better way, so insisting in 15 second exit, when you have 15 second high-wake is really strange :)



No my dear friend. 15 second charge, then you can whatever you want, even just turn off the computer (remember, the timing is so important! urgent matter arrived). In another system you have 0 delay. In any other situation than danger you have 0 delay. There is ZERO delay in supercruise.

So much of game loading and other fairy tales :)
Just 'move on'. Rebuy happens.

So much of urgent situations, just when You are in a 'danger' :D What a coincideces.

You don't want to get it, do you?
It's neither about dying nor about the rebuy.
I have one and a half billion assets ingame. I don't mind the rebuy and I've never logged once to avoid one.

Since you know absolutely NOTHING about me or my problems don't think you can just assume stuff like: "You do not want to exit a game because there is something urgent, but you want just to avoid desctruction when by the game mechanics your ships should be destroyed.".
It's not only wrong, it's also insulting.

Another suggestion: why don't you just imagine a highwake when somebody logs on you? Problem solved.

Like Roland2 said above: Why waste 15 seconds if you're going to exit 'ungracefully' afterwards anyway?
 
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Not just emergencys are more important then playing a game, everything in Real life is. If somebody rings at my door its much more important I won't let the poor guy/girl wait there a minute cause videogames. Even if it turns out its just a bloke that wants to tell me something about his god.
 
Before voting - please read careffouly what i wrote below. I am writing this because i do not want a so divided community anymore.

There was a discussion about legal matter of exit-to-menu during the PvP fight.
In my opinion, this exit-to-menu during PvP fight is equal to the combat-log, this is just unhonourable exit of the game. But, this is my point of view. Some of you may agree or not, and i am ware there is a lot of folks who disagree. I do not want to offend you at this post. I would like to propose of solution, maybe compromise.

The opposite side arguments are this is legal by Frontier. Yes, it was clarified by FD this is legal, but it does not mean it is OK. This subject dividing a community, and this is bad, because we all are playing together and want to have fun of gameplay. We should playing the game instead of arguing.

Instead of exit-to-menu in 15 seconds every player have a possibility to avoid the combat by winning an interdiction, or submitting and doing a high wake. It will a bit more than 15 seconds (about 20s), but i think everyone prefer to play the game, instead of reloging or exiting to menu.
If you put 4 PIP's to shields and just do high wake this will be more efficient than exit-to-menu, and this will be a more graceful way to avoid fight. You have a sacred right to escape and avoid the fight if you don't want. This also can help.

I am really please players who are not combat oriented and want to have a possibility to escape, to think about that and avoid a fight by in-game possibilities (like a high wake), than exiting to menu.

My suggestion is: raise exit-to menu fight during combat for example to over minute. It will make high-wake way more efficient.

Ok, then, i have few suggestions in the poll.

P.S.
Sorry for gramma (if you will find an error, just PM me)

Excellent poll, now abide by the results and accept you're in the minority. Your opinion is valid(in your eyes) so no problems there, but the majority think otherwise(currently 69% say 15 secs and 0 secs) :)
 
Voted for "Remove a possibility of exit during combat".

Reset the counter back to 15 sec each time ship receives a hit from weapon, or interdiction attempt. It's the only way to do this right. But as the game is based on p2p architecture, I am not sure that the Frontier actually has servers capable to keep the player's ship in game once he closes his connection.
 
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.... Open-PvE would fulfil the obvious need for a game mode where players could play *with* other people without some of those same other people deciding that "everyone likes a bit of PvP".... :)

Sorry Robert I learned that discussion with mods gets me banned:] So I am not discussing anything with any of the mods :]
 
In the old Elite, you used to only be able to save whilst landed or docked. My idea is that logging off in Space should initiate the self destruct.
You do realize that in 99.99999999% of the systems in the galaxy there are no stations at all? A station can be months of travel away.
 

Craith

Volunteer Moderator
My favourite exit to menu during combat:

60 seconds, or 30 seconds with the count down slowed to half speed for next 5 seconds each time you're hit.
BUT let me click ok right away, or just quit after the time is up. If my child need me, it needs me now. Not in 15 seconds, not in 1 minute.
 
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