about to lose 68 hours of gameplay

This is very important otherwise how can they get rid of all interdictions and just fly around looking at pretty?
But they don't read it, they just blame us that we advice them to git gud, they don't want to learn anything.
Check post from Crazy Jedi above. Go do some yoga and drink some sedative CMDR Crazy Jedi, that what relax. Games (not only Elite, but in general) don't relax, they force our brain to do some activities.
 
But they don't read it, they just blame us that we advice them to git gud, they don't want to learn anything.
Check post from Crazy Jedi above. Go do some yoga and drink some sedative CMDR Crazy Jedi, that what relax. Games (not only Elite, but in general) don't relax, they force our brain to do some activities.
this is why i don't play space engine.... it's there.... but it's no fun.
 
But they don't read it, they just blame us that we advice them to git gud, they don't want to learn anything.
Check post from Crazy Jedi above. Go do some yoga and drink some sedative CMDR Crazy Jedi, that what relax. Games (not only Elite, but in general) don't relax, they force our brain to do some activities.

"Git Gud" are not words and definitely not advice. AND how do you know how "Gud" I am? You don't. I can hold my own, but I want to be able to enjoy all aspects of the game, not just combat, I can't however smuggle or trade in my FAS as it has no cargo hold because it is built for fighting
Sedative are not relaxation, they are drugs
Games are meant to be engaging and fun and I welcome a challenge but insta-death super weapons have no place in a game like elite (games like space invaders maybe but not games of any real depth)
 
"Git Gud" are not words and definitely not advice. AND how do you know how "Gud" I am? You don't.

No we don't, I however got a good grip on how good your reading skills are - not very.
He actually complained that advice is generally seen as a prompt to 'Git Good' by the recipients who do not seem to bother actually reading the advice given.
This said you might be excused because of the above (poor reading skills and/or comprehension problems).
 
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No we don't, I however got a good grip on how good your reading skills are - not very.
He actually complained that advice is generally seen as a prompt to 'Git Good' by the recipients who do not seem to bother actually reading the advice given.
This said you might be excused because of the above (poor reading skills and/or comprehension problems).

Actually the fact that he referenced my post in his complaint proves that his and your reading skills/comprehension problems are worse.
I am fine in a fire fight but I don't want to always have to play a combat game was my point but apparently that just means that I need advice on how to "git Gud"
Nice attempt at insult though
 
Actually the fact that he referenced my post in his complaint proves that his and your reading skills/comprehension problems are worse.
I am fine in a fire fight but I don't want to always have to play a combat game was my point but apparently that just means that I need advice on how to "git Gud"
Nice attempt at insult though
Oh God, here we go again...there're a lot of advices how to avoid combats. But you don't need them.
 
Calm your      before the mods have to come in and crush you fools for arguing.

OP has a good point and numerous people have been put into positions where they've lost everything they've worked for due to NPCs that are rightfully broken (as was evidenced yesterday in dev posts). I myself have finally come across this broken monstrosity in the form of a Cobra Mk3 last night. I was interdicted, submitted, then proceeded to fight with the Cobra. Here is what I saw:

-The cobra outmaneuvered me at every turn.
-The cobra was using a deadly accurate turreted rail gun that fired every 3 seconds from the instant it was deployed.
-The cobra had a beam laser that stripped my shields in about 4 seconds.
-The rail gun did 5% hull damage for every shot.
-The unguided missiles did 15% hull damage for every impact.

Needless to say, I didn't stick around long in my basic fit AspE and was running to jump out within two minutes of dropping out of SC. As for other broken mechanics, this Cobra then, without entering super cruise (I watched my radar closely for the "aggressive NPC" behavior) then jumped out of SC in front of me as soon as I entered normal space at the station I was going to and proceeded to follow me into the station, guns blazing, until I was able to dock and get below the pad. Of course, the station didn't engage the Cobra either despite numerous dumbfire impacts and beam hits against the station itself.

Elite: Dangerous, as it stands right now, is broken until they patch out the NPC weapons and AI issues. Yes, the new AI is a vast improvement over the old and it gives me great joy to see people complaining about not being able to solo a HAZres anymore. However, when a combat fit vulture dies to NPCs in the amount of time it takes him to deploy his weapons, with 1k+ armor and full shields, there is something very wrong with the game.

I won't even get started on how ridiculous the grind is for those of us who can only afford to put a small handful of hours towards the game during the week. I played for 3 hours in Deciat last night, started in-system after jumping there the night before, had an MA dropped off by a friend to begin the Farseer Engineer upgrading process and then went on a materials collection run around the system and a neighboring system for 3 hours and came back with not even 1 piece of material that I needed for the basic L1 thruster upgrades.

Ridiculous.
 
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Oh God, here we go again...there're a lot of advices how to avoid combats. But you don't need them.


Are you assuming that I am new to the game or rarely play? I know how to avoid combat but.... That does not help you when you are interdicted and killed with one shot from an npc with modded weapons. Interdictions can never be totally avoided and a one shot kill weapon means that death cannot be avoided either. Some of the vids that have been posted have shown players killed within 4 seconds of interdiction. I love smuggling and like the thrill of escaping an anaconda with my tail on fire after interdiction but if he can kill me with one shot, there is no escaping. Sounds pants to me
 
Stand by for the following:

1: People telling you to "git gud"
2: People telling you this is how the game is supposed to be.
3: People telling you, in many more words, to be less casual.
4: Old salts telling stories of their many achievements in the '84 Elite and how much easier we have it today.

As a fellow casual player who only logs 2-3 hours a week, I feel your pain.
The majority of people who are waxing poetic about '84 elite also don't mention how different the progression and grind was. The most expensive ship was 2,000,000.

People don't tolerate multi-month grinds in single player games. But slap a veneer of multiplayer on and they will.
 
The majority of people who are waxing poetic about '84 elite also don't mention how different the progression and grind was. The most expensive ship was 2,000,000.

in the 1984 Elite you could only have one ship the Cobra. Buying other ships was not possible.
 
I think the combat is a lot harder for casual players than they can be expected to grow into. I've been around for a while, have a good asset base and find myself running from fights from time to time. A few recommendations for you SirW, if you are being interdicted by a high ranked npc or pilot and you are in a cobra, just submit (test their ability first to see if you can make progress to shake them). This will keep your fsd cool-down low, boost as soon as you gain control of your ship and engage your fsd at 2km range from your foe. They should still be on cooldown when you shift. use chaff to avoid gimbled mounts, and use your lateral thrusters while increasing distance to avoid fixed mount projectile shots.

Next key tip, only run 1 or 2 missions at a time. I was running 4 delivery missions in an asp and was interdicted by a federal drop ship that I engaged, then another hopped in on the low wake from another mission, then 2 FDL from the 3rd and 4 mission all inside of 30 seconds. Of course I ran, made it out with 15% hull integrity, which leads to the next tip of extreme desperation.

Keep task manager open so you can kill the ED task if you feel you are being grossly and unfairly mistreated. This will save you but it is cheesy and essentially the same as cheating at solitaire.

Finally, a cobra has some real advantages, great boost speeds, fairly agile. A decent ship for you to get used to using fixed mount weapons on. This patch is really forcing people to get used to fixed mount weapons. If you don't your damage will go way down because NPC ships use chaff quite often now. A cobra is a good ship to learn this on. consider mines or guided missiles too if you get in roll battles with ships, small ones in particular. If you are rolling with an eagle, 2 mines can take it out if it's shields are down.
 
Are you assuming that I am new to the game or rarely play? I know how to avoid combat but.... That does not help you when you are interdicted and killed with one shot from an npc with modded weapons. Interdictions can never be totally avoided and a one shot kill weapon means that death cannot be avoided either. Some of the vids that have been posted have shown players killed within 4 seconds of interdiction. I love smuggling and like the thrill of escaping an anaconda with my tail on fire after interdiction but if he can kill me with one shot, there is no escaping. Sounds pants to me

Stop. This. Crap. Instagib weapon is a bug, known by devs. They are fixing it. If you've been killed by such bugged weapon, they'll refund your lost Credits. Bugs have no relations with game difficulty, learning curve, balance etc. So when someone ask make game easier because of bugs....it makes no sense.

But the funniest part of all this histeria is most of all low players have started see bugs in all there falls. Don't know how to fight? Bug! Don't know how to escape? Bug! Don't know how to fly safe? Bug! Don't know game mechanic? Bug! Git Gud? Bug!
 
Yes, they can.

Please tell - unless you were going to say; fly unpredictable paths to the station, fly a loop if an npc is following you, or HW away if you see an npc behind you - because whilst they work most of the time those methods do not work all of the time.
Besides I didn't mind being interdicted some of the time as my Asp smuggler was pretty good in a fight before the modded weapons appeared...
 
The only way to completely avoid interdictions is to pull the network cable or force-quit the game; not a solution we're normally suggesting.

Jump in a low sec anarchy system, start circling. Do that for the next 100 years (logged into the game) or so and then tell me how many interdictions you had.


because whilst they work most of the time those methods do not work all of the time.

They don't work when you have missions and NPCs are spawned for you.
 
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The only way to completely avoid interdictions is to pull the network cable or force-quit the game; not a solution we're normally suggesting.

While I agree that avoiding them totally is prolly wishful thinking you should read his thread: https://forums.frontier.co.uk/showth...=1#post4006694 he makes good points in there. When you factor in that (especially once OP weapons bugs are eradicated ( if they aren't already ) ) running away ( through high waking ) is almost always possible, you do not have to be a good fighter pilot top make a dime in this game....
 
running away ( through high waking ) is almost always possible,

That depends on how much you panic after the interdiction.
If you do everything wrong because you're too stressed, you'll still get shot down.

The more routine and calmness you get in your evasive manouvers, the better your chances to get away.

And that starts as soon as you leave the station and set course for the first jump.
 
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