The Star Citizen Thread v 4

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Star Citizen is a space game without stars.
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Star Citizen is a space game without stars.




Witzo is correct.

I believe that Gorf (he of the unmentionable SA forums) has described several times that so far in Star Citizen in the partially (and I mean PARTIALLY) made 1 star system... There is a gas giant, a possible asteroid belt, some space stations..... and NO star still!
 
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It's all about occupying the place, keeping the buzz alive even through mishaps, bloopers or controversy, especially when you don't have that much fresh content to show about the product.




Well then, both Chris and Sandi better hope to all heck that what will be on offer at Gamescon, (you know, the computer trade event that's *so* much more important than the obvious irrelevance of that den of misfits and malcontents, E3) will blow everyone's socks off. Because there will be no excuses this time.

They had said that all the hard work they were doing was for Gamescon, not E3 (even though that seemed to only come to light *after* it had emerged that CiG would miss E3... strange that this supposedly open development house didn't mention this in those "weeks" when they alleged to have given notice of their non-attendance to the folks running E3, on the RSI forums...) so if there is a less than stellar showcase there... Or if lo and behold, they miss THAT event altogether.... Well, all I can say is that times will get VERY interesting for all involved.
 
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Witzo is correct.

I believe that Gorf (he of the unmentionable SA forums) has described several times that so far in Star Citizen in the partially (and I mean PARTIALLY) made 1 star system... There is a gas giant, a possible asteroid belt, some space stations..... and NO star still!

I mean, there is a star, and it is a dynamic light source (ie shadows will be cast differently depending upon where you are in respect to it), you just can't currently fly to it.

The Crusader system playable in Alpha 2.3 currently consists of the following locations:

1 planet: Crusader.
3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
3 distinct stations (with full interiors): Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (FPS PvP location), Covalex Shipping Hub (Abandoned shipping hub, acting as a zero-G EVA exploration location for players).
1 Cry-Astro repair and restock station.
8 Comm arrays (with zero-G interior) with encounters, missions and EVA exploration.


rUSL5mz.jpg
 
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I mean, there is a star, and it is a dynamic light source (ie shadows will be cast differently depending upon where you are in respect to it), you just can't currently fly to it.




Yay. Something that Star Citizen sorta, kinda does ok. Whoopee. :)

Now, how about actually making all those assets work for real, rather than as a mere "suggestion" whilst they sell more concept ships eh?

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I mean, there is a star, and it is a dynamic light source (ie shadows will be cast differently depending upon where you are in respect to it), you just can't currently fly to it.

http://i.imgur.com/rUSL5mz.jpg




See this is the thing that REALLY annoys me about Star Citizen.

Some of the quality of the screenshots you can get of this project just look amazing.... I just wished that things were being handled in such away that when these still were in actual motion it would be equally as impressive.

Time will tell obviously if the grand vision of Roberts ever becomes a reality.
 
Well then, both Chris and Sandi better hope to all heck that what will be on offer at Gamescon, (you know, the computer trade event that's *so* much more important than the obvious irrelevance of that den of misfits and malcontents, E3) will blow everyone's socks off. Because there will be no excuses this time.

They had said that all the hard work they were doing was for Gamescon, not E3 (even though that seemed to only come to light 'after' it emerged that CiG would miss E3... strange that this supposedly open development house didn't mention this in those "weeks" when they alleged to have given notice of they non-attendance to the folks running E3, on the RSI forums...) so if there is a less than stellar showcase there... Or if lo and behold, they miss THAT event altogether.... Well, all I can say is that times will get VERY interesting for all involved.

E3 what is that, no no no, we need CITIZENCON!!!! (apply echo voice)
 
You're releasing a game in 6 months and you're not going to show it to millions of people at the world's largest gaming convention??
...and you don't see the significance?

I honestly believe that the next six months can be better spent making sure that the SQ42 can actually be released in that time. You also need to remember, most games need to recoup the money spent on development, CIG doesn't with this model. Their main priority is to the backers, after all they are who funded the project. Anything else they receive is bonus upon release. Word travels fast on the internet nowadays, if it turns out good, people will hear about it, if they haven't already. :)

To me those shows are more about sizzle....
 
I honestly believe that the next six months can be better spent making sure that the SQ42 can actually be released in that time. You also need to remember, most games need to recoup the money spent on development, CIG doesn't with this model. Their main priority is to the backers, after all they are who funded the project. Anything else they receive is bonus upon release. Word travels fast on the internet nowadays, if it turns out good, people will hear about it, if they haven't already. :)

To me those shows are more about sizzle....



Oh really? In that case why don't the other developers going to E3 do the same and *not* attend? I mean, with the internet now as you say, news gets around almost instantly, so why not just advertise their upcoming games there and let E3 be the irrelevance it obviously is?

In fact, why even bother with Gamescon at all? Surely they can get the same amounts of publicity and notice just by posting ads and their trailers all online instead?
 
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Yay. Something that Star Citizen sorta, kinda does ok. Whoopee. :)

Now, how about actually making all those assets work for real, rather than as a mere "suggestion" whilst they sell more concept ships eh?

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See this is the thing that REALLY annoys me about Star Citizen.

Some of the quality of the screenshots you can get of this project just look amazing.... I just wished that things were being handled in such away that when these still were in actual motion it would be equally as impressive.

Time will tell obviously if the grand vision of Roberts ever becomes a reality.

Some of the animation is definitely still janky, but honestly, I don't think it looks that bad. They've recently done a lot of work on the EVA "driven ragdoll" such that now if you don't transition from zero-G into a G-environment with your feet down, you'll ragdoll onto your face or your back (which does look pretty hilarious at the moment) and your character will have to climb back onto his feet. In addition, while EVA, as your limbs / weapon approaches nearby geometry, your character will pull the limb/weapon in to avoid collision, which is a cool effect.
 
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Oh really? In that case why don't the other developers going to E3 do the same and *not* attend? I mean, with the internet now as you say, news gets around almost instantly, so why not just advertise their upcoming games there and let E3 be the irrelevance it obviously is?

In fact, why even bother with Gamescon at all? Surely they can get the same amounts of publicity and notice just by posting ads and their trailers all online instead?

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Most games use a publisher, publisher gives money to development house, developer builds game. Publisher needs return on their money, publisher goes to E3 announces game release and publisher spends more money on advertising , publisher hopes that release recoups their money spent on development and advertising.

Star Citizen uses backers, backers supply money, developer builds game. Developer releases game when completed, any money received from game sales at launch and there after is additional funds for the developers.

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Most games use a publisher, publisher gives money to development house, developer builds game. Publisher needs return on their money, publisher goes to E3 announces game release and publisher spends more money on advertising , publisher hopes that release recoups their money spent on development and advertising.

Star Citizen uses backers, backers supply money, developer builds game. Developer releases game when completed, any money received from game sales at launch and there after is additional funds for the developers.

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Thanks for the condescending reply. 10/10 for that, honestly. :)

Anyway, I already understood that.

So why is it an issue *now* rather than any of the other times that CiG have had big events where backers money was spent on all the minute details and payments needed to present at E3 and the like? I didn't seem to see the same sort of, er, "explanations" then, so why now all of a sudden?

Please, take your time with your answer. :)
 
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So why is it an issue *now* rather than any of the other times that CiG have had big events where backers money was spent on all the minute details and payments needed to present at E3 and the like? I didn't seem to see the same sort of, er, "explanations" then, so why now all of a sudden?

Please, take your time with your answer. :)

The game shows are a weird one for Star Citizen, I mean everything's already out there, not like you're gonna drop some SC bombshell at E3 or whatever, or likely even be able to show something new since the development process seems to be push features out then bug fix. Features go straight out when they're anywhere even close to ready it seems.

Squadron 42 though this is something they could show, especially so if it's 6 months from release. In all honesty their not doing it just seems to indicate Squadron 42 either won't be in the next 6 months and/or it's in no shape to demo at this stage.

Which if fine (I suppose), it's just it seems the message from CIG still seems to be Squadron 42 out in 2016.
 
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The game shows are a weird one for Star Citizen, I mean everything's already out there, not like you're gonna drop some SC bombshell at E3 or whatever, or likely even be able to show something new since the development process seems to be push features out then bug fix. Features go straight out when they're anywhere even close to ready it seems.

Doesn't seem to stop them and every other developer. I reckon 80% of what we see at those shows is smoke & mirrors. Whatever happened to that helmet flip that Roberts demonstrated at Pax East (was it?) a couple of years ago where the hangar launched straight out into space? Or that landing into an area full of NPCs doing things? Why haven't we seen much of those since? There is a significant difference between something ready to be demonstrated at a show and something ready to go out onto players hard drives.
 
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The game shows are a weird one for Star Citizen, I mean everything's already out there, not like you're gonna drop some SC bombshell at E3 or whatever, or likely even be able to show something new since the development process seems to be push features out then bug fix. Features go straight out when they're anywhere even close to ready it seems.

Which would be unacceptable for a released product, but perfectly reasonable for an alpha version, no?

If I've learned one thing from this whole saga - as a programmer - it's to plan the quickest escape vector out of the building in case anyone ever mentions those terrible two words: "public alpha". There would be a me-shaped hole in the wall before they can finish the words "...and what do you think?".
 
The game shows are a weird one for Star Citizen, I mean everything's already out there, not like you're gonna drop some SC bombshell at E3 or whatever, or likely even be able to show something new since the development process seems to be push features out then bug fix. Features go straight out when they're anywhere even close to ready it seems.

Squadron 42 though this is something they could show, especially so if it's 6 months from release. In all honesty their not doing it just seems to indicate Squadron 42 either won't be in the next 6 months and/or it's in no shape to demo at this stage.

Which if fine (I suppose), it's just it seems the message from CIG still seems to be Squadron 42 out in 2016.



I'd be willing to believe that... *if* we'd seen anything of Squadron 42 since the "reveal" trailer of doom back at Citizencon 2015.... But there has been nary a peep from that project ever since. Not one new screenshot. Not one new update on progress aside from vague messages of reassurance from the likes of Lesnick that "everything is on-time and a-okay".

If SQ42 is now the project that CiG are currently focusing on, then why all the need for the secrecy? I mean, at least give the people backing your game more than just a few vague messages every couple of months about what's going on. Show them *something* of substance that can get the people some sense of where the project is currently.

Which is why them snubbing E3 seems even *more* of a strange decision, doubly so now that we know that several of the big publishers and developers are on the verge of releasing games that are *directly* competing with the genre niche that CiG are hoping to fill with Squadron 42 (and later, Star Citizen.)
 
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Some of the animation is definitely still janky, but honestly, I don't think it looks that bad... ...a cool effect

Looks good, I like the smooth transition from the walking -> jogging -> running phases.

In the zero-G section, I really wanted the gun to be fired and see the player to go spinning backwards - that'd be hilarious! (I'm sure the backpack would auto-stabilise them... alas...)

Whilst there's much I think looks good in SC I do worry if, much like NMS, there will be just too much 'just walking about' to be done, and not enough time spent flying. It's not the biggest of all worries for either game I'd accept, and time will tell in both cases.
 
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