about to lose 68 hours of gameplay

That depends on how much you panic after the interdiction.
If you do everything wrong because you're too stressed, you'll still get shot down.

The more routine and calmness you get in your evasive manouvers, the better your chances to get away.


Oh thats why I am saying its possible not mandatory ( and a wing of fast heavy hitters can make even high waking difficult).
 
Hi,

i'm one of the casual guys here and i can tell you i'm more than unhappy with the new NPCs.

I am an awfull fighter and i know it. I'm also short on time. So i don't manage to get much better.
Since release day i played for 68 hours. I never used any tools to find top trading routes or cared for any ship builds that are discussed.
I just traveled from system to system earning some credits doing small delivery missions and a little trading.
Ending up with a Cobra Mk III with mediocre equipment and 2 million Credits in the bank. The last days melted my little cash like
ice in the sun. Because i never ever manage to escape any attacker. Now my ship stands in the docking bay of my home planet again
and i do not dare to start. Because the next time i get smashed, i will not be able to rebuy my ship. I will lose everything i played for
the last 1 1/2 years. You can't imagine how disapointed and upset i am right now.

So i beg to you FD, please give people like me a chance to stay in this game.
An option to choose a beginner difficulty level in solo play would be totaly fine for me. I don't need a challange.
I have challanges enough in real life.

Cobra MKIII is one of the fastest ships in the game, buy the best thruster you can, no npc will catch you, submit to interdictions and boost like crazy, 68 hours are nothing in this game and now you have to play at a slower pace, learn new escape and combat tactics until you get to lower your losses and start making money again, I had the same problems as you at the beginning of 2.1 , now after a couple of days I'm starting to earn money again, you should definitely change your attitude and learn to adapt to different situations, you got a fast ship, do a lot of smuggling missions, the rewards are good, then buy an Eagle for bounty hunting, progress through the game, npcs are not unbeatable, they are just harder now and requires you to get smarter and choose your fights properly.

AND NO, They should give you options to change difficulty for solo, it would be exploitable cause people could become billionaires in solo and then go pvp in Open, also I don't think there is a way to diversify difficulty levels, also AIs already have levels, try to face enemies at your level, don't fight Master npcs and above if you don't have enough experience for that, choose lower level enemies, Mostly Harmless, Harmless, Novice etc... they will be much easier to kill.
 
The only problem with the HW (sir Robin) is that it takes an age to get to your destination if you have to do it.

It does. But it's safer.

The "safest" method is the graceful exit over menu (not for mission spawned NPCs, but for random interdictions).

Either park your ship's eight very close to a sun/planet or circle and use the 15 second exit to menu, as soon as you think some NPC wants to interdict you.
Do I advise that? Nope. Is it "legal"? Yup.
Is it fun? Probably not, but we don't have the same idea of fun, so why should I question it.
 
Cobra MKIII is one of the fastest ships in the game, buy the best thruster you can, no npc will catch you, submit to interdictions and boost like crazy, 68 hours are nothing in this game and now you have to play at a slower pace, learn new escape and combat tactics until you get to lower your losses and start making money again, I had the same problems as you at the beginning of 2.1 , now after a couple of days I'm starting to earn money again, you should definitely change your attitude and learn to adapt to different situations, you got a fast ship, do a lot of smuggling missions, the rewards are good, then buy an Eagle for bounty hunting, progress through the game, npcs are not unbeatable, they are just harder now and requires you to get smarter and choose your fights properly.

AND NO, They should give you options to change difficulty for solo, it would be exploitable cause people could become billionaires in solo and then go pvp in Open, also I don't think there is a way to diversify difficulty levels, also AIs already have levels, try to face enemies at your level, don't fight Master npcs and above if you don't have enough experience for that, choose lower level enemies, Mostly Harmless, Harmless, Novice etc... they will be much easier to kill.

Good advice. Smuggling missions can some times be very lucrative and a Cobra III is perfectly suited to it. It can be fun being sneaky in space
 
Stand by for the following:

1: People telling you to "git gud"
2: People telling you this is how the game is supposed to be.
3: People telling you, in many more words, to be less casual.
4: Old salts telling stories of their many achievements in the '84 Elite and how much easier we have it today.

As a fellow casual player who only logs 2-3 hours a week, I feel your pain.

Stand by for...

5: People telling you how to hyperspace to another star in order to make a quick escape, instead of going to supercruise
6: People telling you how to position in supercruise to make interdiction difficult
7: People telling you how to mass-brake to reduce supercruise transit time
8: People telling you how to watch the supercruise comm chatter for hostile intent, then using next/prev target to identify the one(s) threatening you
9: People telling you to check the System Map "Security" Level, and stick to High Security systems.
10: People telling you to always Submit to an interdiction, so as to minimise FSD cooldown time.


- Develop situational awareness in supercruise. Unlike players, baddies will tend to broadcast their intent to interdict you. READ the chat. WATCH the radar. After a hostile NPC messages you "I'm a baddie", their name then appears on their ship without you ever having had to "scan focus" them. Use next target to identify the hostile ship. Now you see exactly where they are, before any interdiction begins.

- Learn how to position your ship in supercruise so they are NOT directly behind you. How to go past your destination planet fast, then turn 180 degrees and come at it from the outside, so you can laugh at the hostile ship that cannot interdict you. And how to mass-brake, coming in fast, close to a planet, to bleed off your speed - to reduce your exposure in supercruise. Combined with the 180 degree approach vector, it's very effective.

- If you are on PC, keep a "route plot" to another star handy, and bind the "Select Next Route Jump" target button for a quick getaway. Hyperspacing charge-up time is FIXED, unlike supercruise charge-up time (which can be greatly impacted by nearby ships).

- If you are interdicted, play for time while waiting for FSD spool-up by flying directly AT your aggressor. Make a close fly-by, then boost in the opposite direction their nose. This makes them have to do a 180 degree before chasing/firing.
 
It does. But it's safer.

The "safest" method is the graceful exit over menu (not for mission spawned NPCs, but for random interdictions).

Either park your ship's eight very close to a sun/planet or circle and use the 15 second exit to menu, as soon as you think some NPC wants to interdict you.
Do I advise that? Nope. Is it "legal"? Yup.
Is it fun? Probably not, but we don't have the same idea of fun, so why should I question it.
hmm no I don't think I'll start doing that. Its not my idea of fun either. It might be legal but it sounds a bit like cheating
 
hmm no I don't think I'll start doing that. Its not my idea of fun either. It might be legal but it sounds a bit like cheating

The graceful exit is graceful and has been confirmed to be O.K. by FD now several times. You only need to buy those 15 seconds somehow and then you're free to go.

They're trying to get a single player game experience (with save games .. you still lose progress, so .. uhm ^^) mixed with a multiplayer experience (usually persistent setbacks of your in-game progress on fails), which is kinda tough to find a common ground for, from a "moral" and gameplay point of view.

So I'm not trying to impose my idea of how the game needs to be played upon other players, just encourage them to use the methods I describe (and all the other much better sources on Youtube) while keeping control of their gaming experience themselves.

Oh, and if the OP is worried about losing more:
get a stock sidewinder *), go to the nearest Ressource Extraction Site with Security Force and tap-tag along (get a few shots in before the cops kill the criminal, but stay as far away from the action as possible). Can make a million like that in an hour without issues.
Don't shoot the cops and try not to get shot by hostile ships :p

*)
This build here should work more than good enough:
S: 1G/G Pulse Laser
S: 1G/G Pulse Laser
U: 0I Chaff Launcher
U: 0E Kill Warrant Scanner


BH: 1I Lightweight Alloy
RB: 2D Power Plant
TM: 2D Thrusters
FH: 2D Frame Shift Drive
EC: 1D Life Support
PC: 1D Power Distributor
SS: 1D Sensors
FS: 1C Fuel Tank (Capacity: 2)


2: 2D Shield Generator
2: 2E Cargo Rack (Capacity: 4)
1: 1E Basic Discovery Scanner

Price : 72.150 CR
Re-Buy: 3.608 CR
 
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The graceful exit is graceful and has been confirmed to be O.K. by FD now several times. You only need to buy those 15 seconds somehow and then you're free to go.

They're trying to get a single player game experience (with save games .. you still lose progress, so .. uhm ^^) mixed with a multiplayer experience (usually persistent setbacks of your in-game progress on fails), which is kinda tough to find a common ground for, from a "moral" and gameplay point of view.

So I'm not trying to impose my idea of how the game needs to be played upon other players, just encourage them to use the methods I describe (and all the other much better sources on Youtube) while keeping control of their gaming experience themselves.

Understood
I tend to RP to keep me engaged otherwise ED can get a little grindy. I don't think that a [graceful exit] would cross my mind in-game - my own failing if you like.
My big question is, do I wait out the next few days or so until FD get all the little fixes in place and everything is settled an balanced, or do I but a cheap-ish ship like a DBS and use it to fly about and gauge how things are going day by day?

- - - - - Additional Content Posted / Auto Merge - - - - -

Stand by for...

5: People telling you how to hyperspace to another star in order to make a quick escape, instead of going to supercruise
6: People telling you how to position in supercruise to make interdiction difficult
7: People telling you how to mass-brake to reduce supercruise transit time
8: People telling you how to watch the supercruise comm chatter for hostile intent, then using next/prev target to identify the one(s) threatening you
9: People telling you to check the System Map "Security" Level, and stick to High Security systems.
10: People telling you to always Submit to an interdiction, so as to minimise FSD cooldown time.


- Develop situational awareness in supercruise. Unlike players, baddies will tend to broadcast their intent to interdict you. READ the chat. WATCH the radar. After a hostile NPC messages you "I'm a baddie", their name then appears on their ship without you ever having had to "scan focus" them. Use next target to identify the hostile ship. Now you see exactly where they are, before any interdiction begins.

- Learn how to position your ship in supercruise so they are NOT directly behind you. How to go past your destination planet fast, then turn 180 degrees and come at it from the outside, so you can laugh at the hostile ship that cannot interdict you. And how to mass-brake, coming in fast, close to a planet, to bleed off your speed - to reduce your exposure in supercruise. Combined with the 180 degree approach vector, it's very effective.

- If you are on PC, keep a "route plot" to another star handy, and bind the "Select Next Route Jump" target button for a quick getaway. Hyperspacing charge-up time is FIXED, unlike supercruise charge-up time (which can be greatly impacted by nearby ships).

- If you are interdicted, play for time while waiting for FSD spool-up by flying directly AT your aggressor. Make a close fly-by, then boost in the opposite direction their nose. This makes them have to do a 180 degree before chasing/firing.

If it's not already there you should sticky that on the Newcomers Forum- It's all good stuff that will answer a lot of questions before they are asked
 
I think it's probably prudent to stick to flying a ship that you don't mind losing for a day or two until they've deployed the anti SkyNet AI patch.
 
Understood
My big question is, do I wait out the next few days or so until FD get all the little fixes in place and everything is settled an balanced, or do I but a cheap-ish ship like a DBS and use it to fly about and gauge how things are going day by day?

Well, I went with Cmdr Ziljan's recommendation:
https://forums.frontier.co.uk/showthread.php?t=255631

Get one of the small ships, get an advanced A2 or A3 thruster (and dirty drive mod, if you have the mats) and enjoy SPEEEEEEEEED (and tiny rebuy screens .. if they ever catch you .. it's faster than a Cobra III :D ). The thrusters themselves are not actually that cheap .. 1.7 for the size 2 and 5.6mio for the size 3, but well worth it :D
 
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Well, I went with Cmdr Ziljan's recommendation:
https://forums.frontier.co.uk/showthread.php?t=255631

Get one of the small ships, get an advanced A2 or A3 thruster (and dirty drive mod, if you have the mats) and enjoy SPEEEEEEEEED (and tiny rebuy screens .. if they ever catch you .. it's faster than a Cobra III :D ). The thrusters themselves are not actually that cheap .. 1.7 for the size 2 and 5.6mio for the size 3, but well worth it :D

Superb! Thanks for the info... I am all up for trying that build out
 
Uh This comment will be buried in 9 pages, so shrugs but here goes:

I've thought a lot about what OP has said.
I too am a lousy combat pilot and a - well not filthy casual I guess, but a sprinter, you know, I can't go the distance.

But something that worked for me in a Cobra (and I do love the Cobra) was the rares run.
It's got lots of role play opportunities, and gets okay money and tours some interesting systems.

I know OP disapproves of third party tools, but I hope he won't disapprove of this old map.
It dates from the days before bookmarks.
Even before route plotting, when you had to pick each jump.
But the map still works. Don't forget to explore as you go.

Hope that helps.
3265x8401.jpg
 
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Superb! Thanks for the info... I am all up for trying that build out

I lost 4 million today cause of my own stupidity. I was fighting against deadly FAS in my FDL at haz site. I was in wing with my son. FAS had 1 percent hull left when it turned towards me and I dropped the hull to 0% when it was about 1 km away. I was waiting for the blast and waiting and the FAS came at me flaming in fire. Guess what it didn't explode on the way but hit me cause I realized too late that it was going to hit me instead of blowing up. My hull went from 90 to 0 and boom. I didn't have shields on. So I guess others blow up sooner and others later :eek: It took a few days of my play time. Now it feels that I am going to take that small fighter and follow the cops for a while.
 
Hi,

i'm one of the casual guys here and i can tell you i'm more than unhappy with the new NPCs.

I am an awfull fighter and i know it. I'm also short on time. So i don't manage to get much better.
Since release day i played for 68 hours. I never used any tools to find top trading routes or cared for any ship builds that are discussed.
I just traveled from system to system earning some credits doing small delivery missions and a little trading.
Ending up with a Cobra Mk III with mediocre equipment and 2 million Credits in the bank. The last days melted my little cash like
ice in the sun. Because i never ever manage to escape any attacker. Now my ship stands in the docking bay of my home planet again
and i do not dare to start. Because the next time i get smashed, i will not be able to rebuy my ship. I will lose everything i played for
the last 1 1/2 years. You can't imagine how disapointed and upset i am right now.

So i beg to you FD, please give people like me a chance to stay in this game.
An option to choose a beginner difficulty level in solo play would be totaly fine for me. I don't need a challange.
I have challanges enough in real life.

This is an exceptional post. I'm a bit of a softy (when tough little boys, grow up to be dads, they turn into big babies, again) and I actually felt your pain through reading this. If there were someone that should complain about the NPC's it's you. Not me.
 
@OP

My brother has been playing for a year.

He has also lost practically everything and cannot afford to fly again because if he loses another ship he will be back in a sidewinder. And he lost it in one evening's play.

The AI has in no way been reduced, it remains the glorious, improved version from the update.



It seems clear that they really do not care about people like the OP and your brother and for the life of me I cannot understand why. Why do you want your passionate casual players who likely play one game... this... for whatever few relaxing hours they have a month... to not be able to play? People are suggesting things to the OP that he clearly doesn't have the time or care to do. Nor should he.... he hasn't had to for a year and a half. I cannot understand why that's of no concern to FD. Does anyone really believe that these players will pick up again if they're in a sidewinder? Or does that not matter because they don't play enough to be bothered with?

They really, really, need to make the AI like they were in 2.0, squash the crap and balance in house (or a public test server meant only for AI; not the size of beta), then release the super-AI when they can be deployed from our ships. Then we can say "I know what to expect, unlike the other 4 times we've been told they would be much harder and still were defeatable with ease and laughed it off this time around because ... FD"
 
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Elite Dangerous is no longer a game intended to be played by average or casual players. I can say this with confidence because of the direction the game has taken since beta days. I would love to find a way to recoup my investments but I don't for a moment believe that Sandro and crew are concerned with it. They have gifted the game to Ace Fighter Pilots, Pirates and PVPers who absolutely demand the diffulty be cranked all the way up to ludicrous. The Frontier Development team has also started new game projects that will be taking up their creative time. The perils of having a successful game are that the team moves on to new projects. The promise of continued development did not include exclusivity. What will happen if the other games become successful and demand more of their time? I'm just biding my time waiting for the now delayed until August "No Man's Sky". This game was from the start intended to be played by a much wider audience.
 
I prefer trade and bulletin board missions to combat.
With plenty of time to spend playing I can recover from losses to aggressive NPC's and the like without reason to complain.

What I do have to complain about is that with the introduction of "planet-based-engineers" it is obvious that those of us who cannot upgrade for many reasons, or cannot afford to run out and buy yet another whole new computer system to run the new requirements that Horizons imposes on graphics requirements, can and have been dis-regarded and tossed aside as unimportant to the development team at Frontier.

Let me remind you (Frontier) that the game was a marvel of code in the day, and that running tight without over-byte was the beauty and the art of it. You have disrespected your fan base. A lot of us hate planets. We play the game to get as far away from them as possible. That was and still is my reason for playing Elite Dangerous.

If you want to respect the older players who are just trying do have some fun while we save out money for our kids graduation, you will bring the resources you make available to planet dwellers up to space stations so everyone can continue to play.

-JMS-
 
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