No excuse. We need commodity storage quickly.

I've been jumping around fed space doing missions. You know ranking up, gathering supplies for engineer upgrades. I've gotten alot of mission rewards for commodities that I need for these upgrades, but some of them I simply won't be needing for some time.

I'd love to store these commodities off ship so

A) I won't be interdicted and attacked in combat zones by pirates
B) The cargo isn't taking up space and module slots
C) If I die I'll loose the goods

At present I'll wind up scrapping the items for the reasons explained above. I'll probably regret it later as I'm trying to get exhaust manifolds and neofabric insulation.

I see two ways of dealing with this problem at present.

A) Turn all crafting commodities into materials and increase material space to 1200
B) Storage lock boxes in some, or all stations.

Obviously B would require time and effort, but I think A can hold us over in the mean time.
 
Those commodities can be bought usually one system away from the relevant engineer. Search out the markets and bookmark them. My courier is very sensitive to weight increases, so carrying around those 4 tons of commodities was a pain
 
100% in agreement on station storage, picked up some rewards that now occupy the cargo space in my Asp Explorer, went to switch to my Vulture to go out and farm some high RES, only to be reminded my Vulture has no cargo space, unable to switch ships unless I sell this "engineer" cargo.
 
To implement commodity storage in ships they must have code in their database to attach commodity lists to a database object, I'd bet that the main thing missing is user interface stuff to manage storing and unstoring, etc (which is also kind of crazy since they have that code in the commodities panel) I'm not saying this is "easy" - I was a professional programmer for a bit under 20 years - but it's weird that it hasn't gotten done, unless they somehow coded themselves into a corner with the database and it'd be a major rearrangement to be able to implement it.

It seems like a ludicrous omission, to be honest. FD does some pretty goofy stuff, though, so I'm not surprised.
 
I'm trying to understand FD's mentality behind putting some engineer mats into your cargo hold without proper off ship storage. In a game with loot, of any kind, there is always a way to stash it somewhere.

Unless I'm mistaken, some of these commodities are only gotten by missions. For example, you can't simply fly to a starport and buy them. If you could buy them somewhere, then this is a null issue and the thread can be closed.
 
I disagree.

Encouragement to equip cargo racks is a good thing. A little extra risk in death is a good thing. Having us fly around more often with a little bit of cargo, as pirate bait, is a good thing.

If you can't use the items now, sell them. It's not too hard to find them, or missions that reward them, later. FD should not encourage hoarding and stockpiling.
 
Prediction time
.
16:15 Day 0 Commodity Storage introduced
.
16:15 Day 1 316 Page thread complaining that they have commodities spread out all over the galaxies in 1T and 2T drops and don't want to go back to all the stations to collect it and DEMAND that any commodity should be sold anywhere for the maximum profit anywhere they have anything stored.
 
Prediction time
.
16:15 Day 0 Commodity Storage introduced
.
16:15 Day 1 316 Page thread complaining that they have commodities spread out all over the galaxies in 1T and 2T drops and don't want to go back to all the stations to collect it and DEMAND that any commodity should be sold anywhere for the maximum profit anywhere they have anything stored.

Thank you. Have some rep
 
The devs said on the recent 2.1 livestreams that they're working on storage. We'll have to see what form it takes, I hope it comes soon.

As for the commodities needed for crafting it's not really as big a problem as I first thought it would be. It hasn't seemed to take long for me to find a mission with whatever item I need for my current goal once I acquired the other materials. The only time when this could be a problem would be if you've got a ship with a tight fit that cant temporarily swap in cargo space to carry the needed commodities to the engineer.

Either way its a problem for now but probably wont be a problem for long as they're working on additional solutions
 
Prediction time
.
16:15 Day 0 Commodity Storage introduced
.
16:15 Day 1 316 Page thread complaining that they have commodities spread out all over the galaxies in 1T and 2T drops and don't want to go back to all the stations to collect it and DEMAND that any commodity should be sold anywhere for the maximum profit anywhere they have anything stored.

Oh look its the usual complete overreaction to an extremely basic gameplay mechanic that's missing ;) that being said I could live without it, its just a little cheesy to make a player choose between throwing out their relatively valuable mission rewards or getting constantly interdicted by pirates claiming 400 credits is a huge score.
 
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Why not a ship as storage, I have 3 ships, why can't we just move to another ship and leave the cargo in the stored ship, I mean that's pretty basic common sense, you're not going to get out of your truck and load all your cargo into your family car.
 
I disagree.

Encouragement to equip cargo racks is a good thing. A little extra risk in death is a good thing. Having us fly around more often with a little bit of cargo, as pirate bait, is a good thing.

If you can't use the items now, sell them. It's not too hard to find them, or missions that reward them, later. FD should not encourage hoarding and stockpiling.

Not sure I see the point in disagreeing with this.

If the game started with station based storage, would you have thought "this needs go"?

It sounds to me like you're trying to rationalize and justify the oversight of something fairly basic simply because the current state of not having storage for commodities is what it is.

Admit it, if they put storage lockers into the game, you would be one of the first to use it.

And if you insist that you wouldn't use it, why would you care that other people would?
 
Not sure I see the point in disagreeing with this.

If the game started with station based storage, would you have thought "this needs go"?

It sounds to me like you're trying to rationalize and justify the oversight of something fairly basic simply because the current state of not having storage for commodities is what it is.

Admit it, if they put storage lockers into the game, you would be one of the first to use it.

And if you insist that you wouldn't use it, why would you care that other people would?

lol

The speed at which some people go from "I disagree with this opinion" to "therefore the person must be LYING ABOUT IT! No one would ever disagree with what I think about this!" is both hilarious and sad.
 
Oh look its the usual complete overreaction to an extremely basic gameplay mechanic that's missing ;) that being said I could live without it, its just a little cheesy to make a player choose between throwing out their relatively valuable mission rewards or getting constantly interdicted by pirates claiming 400 credits is a huge score.


How is it overreaction? You will not be able to store something in 1 place only surely it will be I a number of stations - so pretty quickly people will complain that they need 15 t of palladium and how unfair it is that they have 14T here and 25T 500LY away and why cant they use that 25T

Look at bounties and the number of complaints that people have to travel here there and everywhere to collect their bounties
 
Storage lockers with a price tag coming with it could add another credit sink to the game and prevent hoarding. You pay by the ton and if you can't you get your stuff impounded or something like that.
 
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How is it overreaction? You will not be able to store something in 1 place only surely it will be I a number of stations - so pretty quickly people will complain that they need 15 t of palladium and how unfair it is that they have 14T here and 25T 500LY away and why cant they use that 25T

Look at bounties and the number of complaints that people have to travel here there and everywhere to collect their bounties

Because busywork isn't gameplay, if they implement storage badly of course everyones going to complain, that isn't related to commodities only its also modules if they go for a lazy you can store X modules in this location with no features or user interface for it people will complain as they should. It should also be noted that different people complain about issues while there might be 100 new threads they aren't necessarily from the old people. I'd take commodity storage even if I had to keep them in one station because I could find an efficient way to do so and its better than carting them round.

But some people won't like it in much the same way I think we don't like using ships to store modules. I have 7 vultures, 3 are in the same system but 4 are scattered all over the place, when they implement module storage I have a strong suspicion I will have to sidewinder > vulture hop 8 times to get them in the same place, strip them, sell them by which stage I will have spent the best part of 3 hours doing housekeeping for features that should have been in the game from launch. If you don't think its right for people to have a good moan about that I don't know why you'd be on a forum :p its about as legitimate as complaints get about gameplay.
 
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