You knew you were getting 4 tons of rewards before accepting the mission, right? They didn't just spring it on you randomly. (if they did spring it on you, then surprise rewards you can't hold is what needs fixing, imo) Basically you're saying "I equipped my ship to not carry 4 tons of cargo, and then I couldn't carry 4 tons of cargo". And so my response is just "Yes". It's like the people who complain that when they load down their Corvette with ultra-heavy internals, they get a miserable jump range. Er... Then don't load down your Corvette with ultra-heavy internals?
I get arguing for buffs or whatever from a more detached point of view, but even if I agree with a proposed change, I'm always going to dislike an argument of "I chose to equip my ship to not do this thing, then it couldn't do it".
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I didn't know - because I didn't realize it was part of the new mission structure.
Sure, I agree, it was my fault.
Now I know, and I'll check in future - but equally, maybe FD could have marked that mission as 'unavailable' since I couldn't complete it without changing my ship config.
They do that with a mission that requires me to CARRY 4t of cargo, right?
So the argument is not
"I equipped my ship to not carry 4 tons of cargo, and then I couldn't carry 4 tons of cargo" so much as "I equipped my ship to not carry 4t of cargo, don't offer me missions with rewards of 4t of cargo".
Again, this complexity goes away if you make engineer commodities mats, instead of cargo.
Or give me the option to complete the mission but not accept the cargo reward.
Or only rewards that are equal to or less cargo than the amount required for the mission.
In short, I'm not saying that I should be able to do EVERYTHING with a cargo capacity of 2t, but that FD reduce some of the hoops we have to jump through - especially with regards to Engineers upgrades.