A friendly suggestion to modify the Engineers demands

I see grinders are already at bargain phase :) Keep going people...till acceptance.

Ok, jokes aside, there's good reasons why NPCs got their Engie mods removed - they don't want to feel them mandatory. So if they aren't mandatory, YOU AREN'T FORCED TO GRIND THEM. Simples. Don't do it then.

No one "forces" you to combat ships or scoop stuff from planets or complete misssions. Engineer system is designed to reward people doing lot of various things. People playing specific role will feel forced...but no one forces you. Don't do Engineers. Simple.
 
Since ED whole slogan is "Blaze your own trail" instead of collecting materials and forcing ppl into mini games they dont want to play here is my suggestion:

- to get FSD upgrades i.e. Explorers
- Grade 1 10 system scans L1
- Grade 2 30 system scans L1 - 5 planets scan L2
- Grade 3 50 system scans L1 - 10 planets scan L2
- Grade 4 100 system scans L1- 20 planets scan L2 - 5 moons scan L3
- Grade 5 500 system scans L1 - 50 planets scan L2 - 25 moons scan L3

- to get weapon upgrades . i.e. bounty hunters
- Grade 1 100.000 cr bounty
- Grade 2 500.000 cr bounty
- Grade 3 1.000.000 cr bounty
- Grade 4 5.000.000 bounty and 5 Python or clipper (elite level)
- Grade 5 10.000.000 bounty and 10 anaconda or higher (elite level)

and so on.. this way everyone get the upgrades he needs playing the game he want. What do u think?

You're aware that, eg., exploration already unlocks FSD upgrades, right? ~400,000cr worth of exploration data sold to Felicity Farseer got me to rank 3.
 
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I see grinders are already at bargain phase :) Keep going people...till acceptance.

Ok, jokes aside, there's good reasons why NPCs got their Engie mods removed - they don't want to feel them mandatory. So if they aren't mandatory, YOU AREN'T FORCED TO GRIND THEM. Simples. Don't do it then.

No one "forces" you to combat ships or scoop stuff from planets or complete misssions. Engineer system is designed to reward people doing lot of various things. People playing specific role will feel forced...but no one forces you. Don't do Engineers. Simple.

I respectfully disagree. See i got the same answer for powerplay. CQC and now engineers. "Dont play ur not forced" But dont u think ppl who dont want to "get stuff using pure luck" r missing out on every single upcoming update?
I dont mind grinding if the way u grind is enjoyable its called "playing". But as i said the whole point of ED is to blaze ur own trail. ur own sandbox. But if u wana do that now u have to stay away from PP CQC And now engineers.

Im already not bothering with all of them but dont u think on the long run that would push alot of players away ? dnt u think the more players playing ED the more financially supported the game would be ?

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You're aware that, eg., exploration already unlocks FSD upgrades, right? ~400,000cr worth of exploration data sold to Felicity Farseer got me to rank 3.

It will unlock it, but to actually BUY the upgrade u need materials found in mining, missions, planet wondering, USSs... so unlocking it alone wont do anything for u if u dont have the materials needed.
 
your solution isn't blaze your own trail.Its just play bounty hunter to win....

I already mentioned many times its not only for bounty hunting.. it was just an example

Mining upgrades more mining
trading upgrades more trading
bounty hunting more combating

etc....
 
Opportunities are made available. You avail yourself of the ones that capture your interest. When you BH, you make no progress in your Trade Rank, you don't care about Trade Rank, I know but, it's the exact same thing. You are rewarded for what you do. You get access to only what you've earned.

You will never see those most profitable missions without the higher trade rank, if you don't do those activities. Does that mean FD is forcing you to trade? No, you're a Bounty Hunter. If you are ok with focusing your game time to just one task, you should expect to only gain the rewards they offer.
 
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yeah but finaly you can get like 90% of the mods just doing 1 thing.
90% of a mod u gona need doing what u do most. if u want more upgrades for different parts THEN u can play the other parts of the game u wana play.

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Opportunities are made available. You avail yourself of the ones that capture your interest. When you BH, you make no progress in your Trade Rank, you don't care about Trade Rank, I know but, it's the exact same thing. You are rewarded for what you do. You get access to only what you've earned.

You will never see those most profitable missions without the higher trade rank, if you don't do those activities. Does that mean FD is forcing you to trade? No, you're a Bounty Hunter. If you are ok with focusing your game time to just one task, you should expect to only gain the rewards they offer.

But not playing other missions wont effect ur game. It wont upgrade anything it will just give u more money or reputation. Engineers upgrades can help u alot in ur craft. It can double ur exploring range. So missions and ranks dont give the same rewards the engineers give.
 
so it need to be behind something more then a paywall. you don't want grade 5 upgrade that easy to get. its just basic gamedesign

- Grade 5 500 system scans L1 - 50 planets scan L2 - 25 moons scan L3
or
- Grade 5 10.000.000 bounty and 10 anaconda or higher (elite level)

would take a while tho.. if its not these numbers can be cranked up
 
yeah but it works for your weapon but you put all the other thing behind just money. so.. .you pay 40 or 50million and you have a shield Tank FSA.
 
Hmm... so on one side you have:

-Engineers is fine, it's optional, you don't have to do it, you're not forced to do it, if you want the upgrades then you have to grind at doing something you might not want to do as your main profession (thus being forced into doing something but not at the same time because it's optional)

On the other side:

-Engineers could use a change, it would be cool if you could unlock exploring gear mods by exploring, weapons mods by bounty hunting, mining mods by mining, trading mods by trading, non-specific gear by credits.

I know which one sounds more fun to me.
 
yeah but it works for your weapon but you put all the other thing behind just money. so.. .you pay 40 or 50million and you have a shield Tank FSA.

well pay to win using GAME money u mean ? well u can get that money doing ..whatever u want to do. how is that putting all behind a wall ? its giving u the OPTION to get that money for the common elements.
 
Hmm... so on one side you have:

-Engineers is fine, it's optional, you don't have to do it, you're not forced to do it, if you want the upgrades then you have to grind at doing something you might not want to do as your main profession (thus being forced into doing something but not at the same time because it's optional)

On the other side:

-Engineers could use a change, it would be cool if you could unlock exploring gear mods by exploring, weapons mods by bounty hunting, mining mods by mining, trading mods by trading, non-specific gear by credits.

I know which one sounds more fun to me.



but in fact 80% of the mods aren't specific. so it's not trade to get trade upgrade. its just get all the mod right now because i'am rich and grind a bit in RES for the weapon.

the idea isn't that bad. but you cannot put 80% of the mods behind just a paywall and just do bounthy hunter to get everything
 
Hmm... so on one side you have:

-Engineers is fine, it's optional, you don't have to do it, you're not forced to do it, if you want the upgrades then you have to grind at doing something you might not want to do as your main profession (thus being forced into doing something but not at the same time because it's optional)

On the other side:

-Engineers could use a change, it would be cool if you could unlock exploring gear mods by exploring, weapons mods by bounty hunting, mining mods by mining, trading mods by trading, non-specific gear by credits.

I know which one sounds more fun to me.

exactly why just keep kicking ppl out by saying oh u dont have to do it.. how many updates we gona be excluded from ? why not make it fun ? it seems rational i donno...

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but in fact 80% of the mods aren't specific. so it's not trade to get trade upgrade. its just get all the mod right now because i'am rich and grind a bit in RES for the weapon.

the idea isn't that bad. but you cannot put 80% of the mods behind just a paywall and just do bounthy hunter to get everything

lol i didnt put ALLLLL the options in the first post but u can use ur imagination .. like for trading

- to get cargo upgrades i.e. traders

- Grade 1 trading 100 tons of common commodity
- Grade 2 trading 1000 tons of common commodity
- Grade 3 trading 5000 tons of common commodity + 10 rare commodities
- Grade 4 trading 10000 tons of common commodity + 20 rare commodities
- Grade 5 trading 50000 tons of common commodity + 50 rare commodities
 
fun? where is the fun? you come in the engineers and you buy your update with money? thats sooo fun thats exactly like buying a mod in 2.0
 
fun? where is the fun? you come in the engineers and you buy your update with money? thats sooo fun thats exactly like buying a mod in 2.0

only for common upgrades like "shields" not ALL UPGRADES i just gave u 4 examples already. ugh im gona have to write all of them dnt u ?

- to get FSD upgrades i.e. Explorers
- Grade 1 10 system scans L1
- Grade 2 30 system scans L1 - 5 planets scan L2
- Grade 3 50 system scans L1 - 10 planets scan L2
- Grade 4 100 system scans L1- 20 planets scan L2 - 5 moons scan L3
- Grade 5 500 system scans L1 - 50 planets scan L2 - 25 moons scan L3


- to get weapon upgrades . i.e. bounty hunters
- Grade 1 100.000 cr bounty
- Grade 2 500.000 cr bounty
- Grade 3 1.000.000 cr bounty
- Grade 4 5.000.000 bounty and 5 Python or clipper (elite level)
- Grade 5 10.000.000 bounty and 10 anaconda or higher (elite level)


for shields "common upgrade"
level 1 shields upgrade 100,000 cr
level 2 shields upgrade 500,000 cr
level 3 shields upgrade 1,000,000 cr
level 4 shields upgrade 5,000,000 cr
level 5 shields upgrade 10,000,000 cr


- to get cargo upgrades i.e. traders


- Grade 1 trading 100 tons of common commodity
- Grade 2 trading 1000 tons of common commodity
- Grade 3 trading 5000 tons of common commodity + 10 rare commodities
- Grade 4 trading 10000 tons of common commodity + 20 rare commodities
- Grade 5 trading 50000 tons of common commodity + 50 rare commodities


- to get mining and refinery upgrades i.e. miners


- Grade 1 mining 10 tons of common commodity
- Grade 2 mining 100 tons of common commodity
- Grade 3 mining 500 tons of common commodity + 10 rare commodities
- Grade 4 mining 1000 tons of common commodity + 20 rare commodities
- Grade 5 mining 5000 tons of common commodity + 50 rare commodities

here r some of them NOT ALL.. its not ALL money u know. u can make up as many as u can its more fun than running around collecting materials dont u think ?
 
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you just put all the things you want behind the only thing you do and money. and the thing you don't want(or who dosen't exist) behind thing that you don't want to do....

and why bounty hunting? why not mission? if someone is combat oriented but only want to do mission or combat zone? is he forced to play a bounty hunter too?
 
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