Yes they said all combat-oriented engineer modifications (so includes all weaponry) would be removed from the AI during the server-side changes that day. Myself and many others have posted that there are still engineered weapons being utilized by NPCs. Impulse and thermal attacks mainly - and these are not the "bugged" super-weapons, just modded attacks.
Safety is not an issue, I have yet to see an insurance screen despite being in the game every day since 2.1 launched and have had many MANY encounters with high-rated NPC pirates using enhanced weaponry. I am not combat-oriented and frankly couldn't fight my way out of a paper bag but I do know how to get-by. OK I have had repair bills but I have survived so please take your "git gud" attitude and deposit it in that place Terry Pratchett described up by Lancre in the mountains.
The development team have been hard at work investigating these bugs. To give you a little more information, it appears that the unusual weapons attacks were caused by some form of networking issue which allowed the NPC AI to merge weapon stats and abilities. Meaning that all new and never before seen (sometimes devastating) weapons were created, such as a rail gun with the fire rate of a pulse laser. These appear to have been compounded by the additional stats and abilities of the engineers weaponry. (We don’t think the AI became sentient in a Skynet-style uprising!
The bug fix is expected to go live in our next point release which is planned for the end of this week/early next week but we’ll have more news on the exact time in the normal patch notes forum.
This was cut from the dev post in the news section. They never said all the weapons would be removed on that day, they stated that they would all be removed when we get the patch later this week or next.
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