Ahoy lads,
i guess you all know the feeling when you load up your inventory with stuff you gather as you
play your way. Yet some items are way harder to get your hands on, than others in certain professions.
How about having the engineers trade in ressources for another one, you require to complete your recipe?
You know, those 20 heat dispersion plates might be worth a lot to an armor crafting engineer, but you direly need
exploration ressources, you shun of getting hold on because SRV and planetside is not your way of playing.
Trading in stuff should be based on some rules:
- the engineer takes in stuff he can use and gives you ressources you need
- the rarity of traded in materials is reflected in the amount of ressources exchanged, higher rarity for lower rarity exchanges should yield more
Thoughts?
i guess you all know the feeling when you load up your inventory with stuff you gather as you
play your way. Yet some items are way harder to get your hands on, than others in certain professions.
How about having the engineers trade in ressources for another one, you require to complete your recipe?
You know, those 20 heat dispersion plates might be worth a lot to an armor crafting engineer, but you direly need
exploration ressources, you shun of getting hold on because SRV and planetside is not your way of playing.
Trading in stuff should be based on some rules:
- the engineer takes in stuff he can use and gives you ressources you need
- the rarity of traded in materials is reflected in the amount of ressources exchanged, higher rarity for lower rarity exchanges should yield more
Thoughts?