Until very recently, I was under the impression crafting was aimed at introducing variety, with maybe some limited improvements in weapon damage (but with large -ve's), so ultimately they would be "optional". eg: Someone may well have a 25% more powerful beam laser, but the downsides would be significant enough so it wasn't as black and white as it may seem.
If I've now understood how much more powerful weapons can be made, and given that NPCs are seemingly more dangerous, are FD basically forcing players to craft if they wish to reach the new "bar" that's been raised up?
And by raising the bar, I of course also mean the new more challenging NPCs. For example, while in a RES last night, it was quite obvious how much harder hitting the NPCs were, and indeed it was quite obvious how useful it would be to have far more powerful weapons/modules to try and get back even a step towards where we were in 2.0's level of difficulty (IMHO).
So I'm sort of confused where we are really. It does seem FD have created a new higher class of modules (for some reason) which are indeed more effective in combat, and as players will need to be more effective in the game, they will need to obtain these. But for what purpose? Especially (most importantly) when the method of earning them is basically to forced players down through the insanely simplistic point, click, repeat random gameplay that's been added left right and center?
I'm just a bit confused TBH what's going on, where we're trying to get to, and why we're going via this route... [where is it]
Sorry, all a bit of a mind-dump point to be honest... But oh well... It's Friday afternoon... Time for a pint after which it will all make sense
If I've now understood how much more powerful weapons can be made, and given that NPCs are seemingly more dangerous, are FD basically forcing players to craft if they wish to reach the new "bar" that's been raised up?
And by raising the bar, I of course also mean the new more challenging NPCs. For example, while in a RES last night, it was quite obvious how much harder hitting the NPCs were, and indeed it was quite obvious how useful it would be to have far more powerful weapons/modules to try and get back even a step towards where we were in 2.0's level of difficulty (IMHO).
So I'm sort of confused where we are really. It does seem FD have created a new higher class of modules (for some reason) which are indeed more effective in combat, and as players will need to be more effective in the game, they will need to obtain these. But for what purpose? Especially (most importantly) when the method of earning them is basically to forced players down through the insanely simplistic point, click, repeat random gameplay that's been added left right and center?
I'm just a bit confused TBH what's going on, where we're trying to get to, and why we're going via this route... [where is it]
Sorry, all a bit of a mind-dump point to be honest... But oh well... It's Friday afternoon... Time for a pint after which it will all make sense
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