I read and caught up on most key issues players discuss re: 2.1 before coming back into ED after taking break from launch through all of 1.4 play. So skipped Horizons and Engineers till just came back yesterday.
Have usual collection of ships most long time players have, large and small, relatively cheap and expensive. So, being prudent I started small to limit losses from crazed NPCs as I relearned the game. So Asp and Python is what I stuck to.
Asp is configured as 72 Ton long range missions ship - and just doing missions, not even specifically hunting for Engineers components, in less than 2 days of playing I have 26 tons of weighted engineer mats (and a bunch more non-weighted). That is over a third of my entire Asp cargo hold - in just 2 days of running missions, without picking them for Engineer rewards or focusing on getting eng mats.
I think ~72 tons is a decent capacity normally for Asp cargo/missions purposes, but in a few more days I will have ~50% reduced, then 75%, etc. Unless of course I throw out the mats. But reading the Inara, sticky thread re: mats, etc - I have determined that almost all of what I collected are not useless mats, but stuff I will actually need to craft what appears to be pretty useful upgrades. But many of those are locked behind gates it will take some time to unlock.
For the time being, I can switch ships between my Asp and Python because both have enough storage, but can no longer switch into Imperial Courier because no cargo hold on it. Even if I had configured it with cargo though instead of pure combat, my current Asp/Python engineer cargo mats exceed by far the max cargo an imp courier can have anyways.
I am assuming for time being, most players are just throwing out mats in a sort of pained decision tree of what to keep vs what to throw out based on what is either most useful or what they can more immediately use vs mats that won't be used for quite some time.
It may be the RNG factor as well - if I could just use up some of this stuff, that might help. But looking at all my blueprints, I have a bit here, bit there that go into each recipe, but so far, nothing that I can actually build yet.
So my observation is that the more I play 2.1, the more ships I will not be able to fly as even throwing out some mats will leave me with enough that locks me out of pure combat ships like my courier. And regardless of lockout, I am rapidly running out of mission cargo space - pretty soon my Asp won't reasonably be able to do missions and I'll have to use my 128 ton cargo Python.
Which of course then in less than a week, will be 50-60% stuffed as well. So what then? Move up to Anaconda or reconfigure Python into pure cargo Python ~200ton cargo just so it can keep up with the mission cargo needs + storing engineer mats?
I promised this wasn't a complaint so it isn't. I'm just trying to figure out how I am going to juggle what appears to be a Star Trek Trouble with Tribbles case of growing mats vs. less and less storage options where I hold it all. Or just pull the trigger on the dreaded tossing out of items which I am not even a hoarder type and it still pains me to think about doing that.
Have usual collection of ships most long time players have, large and small, relatively cheap and expensive. So, being prudent I started small to limit losses from crazed NPCs as I relearned the game. So Asp and Python is what I stuck to.
Asp is configured as 72 Ton long range missions ship - and just doing missions, not even specifically hunting for Engineers components, in less than 2 days of playing I have 26 tons of weighted engineer mats (and a bunch more non-weighted). That is over a third of my entire Asp cargo hold - in just 2 days of running missions, without picking them for Engineer rewards or focusing on getting eng mats.
I think ~72 tons is a decent capacity normally for Asp cargo/missions purposes, but in a few more days I will have ~50% reduced, then 75%, etc. Unless of course I throw out the mats. But reading the Inara, sticky thread re: mats, etc - I have determined that almost all of what I collected are not useless mats, but stuff I will actually need to craft what appears to be pretty useful upgrades. But many of those are locked behind gates it will take some time to unlock.
For the time being, I can switch ships between my Asp and Python because both have enough storage, but can no longer switch into Imperial Courier because no cargo hold on it. Even if I had configured it with cargo though instead of pure combat, my current Asp/Python engineer cargo mats exceed by far the max cargo an imp courier can have anyways.
I am assuming for time being, most players are just throwing out mats in a sort of pained decision tree of what to keep vs what to throw out based on what is either most useful or what they can more immediately use vs mats that won't be used for quite some time.
It may be the RNG factor as well - if I could just use up some of this stuff, that might help. But looking at all my blueprints, I have a bit here, bit there that go into each recipe, but so far, nothing that I can actually build yet.
So my observation is that the more I play 2.1, the more ships I will not be able to fly as even throwing out some mats will leave me with enough that locks me out of pure combat ships like my courier. And regardless of lockout, I am rapidly running out of mission cargo space - pretty soon my Asp won't reasonably be able to do missions and I'll have to use my 128 ton cargo Python.
Which of course then in less than a week, will be 50-60% stuffed as well. So what then? Move up to Anaconda or reconfigure Python into pure cargo Python ~200ton cargo just so it can keep up with the mission cargo needs + storing engineer mats?
I promised this wasn't a complaint so it isn't. I'm just trying to figure out how I am going to juggle what appears to be a Star Trek Trouble with Tribbles case of growing mats vs. less and less storage options where I hold it all. Or just pull the trigger on the dreaded tossing out of items which I am not even a hoarder type and it still pains me to think about doing that.