Engineers New Conda Build - with Shield Boosters!

Current Build

Build I'm aiming for once I have the credits... with an A7 power plant (8D power distributor to save some money).

Any thoughts on this build please as a defensive build with the intent of (mostly) running away (unless they are really easy fry) ... As fast as I can!

Not taking it out of the hanger just yet... But I would appreciate your thoughts - Especially Racer1's thoughts! :rolleyes:

Thanks for taking a look!

Susanna
~~~~~~
 
What is your limiting factor - money? It looks like you are trying to keep the cost under $250mil?

Besides being able to run away, your trading with it I assume based on the loadout?

Given your past two examples, guess a bit about your preferences - I do something like this given your preference for Turreted weapons (though I split with Gimballed) - though I ditched the beam lasers, they just suck power. This is a bit cheaper build and just as strong.....
http://coriolis.io/outfit/anaconda/....Iw18eAMWUA==.Aw18ZlA=?bn=Conda_Racer1_Mod_JP


If you are curious about my Conda build when I go straight trading, it is this:
http://coriolis.io/outfit/anaconda/...404040605050504040403324501.Iw18ZlA=.Aw18ZlA=
 
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Don't bother with beams and a 8d distributor.

Just built a cheap utilityconda myself for engineering weapons - does everything. Power priority set so that FSD, AFM, planetary hanger and fuelscoop set to 4. Weapons are set to 2 and mining gear set to 3. Mining gear is activated by turning off the SCB and C4 & C3 multis.

Using the 7D powerplant keeps the mass below halfoptimum for the 7d thrusters so the thing is agile enough to use the fixed multis.
 
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If you have enough cr, go to all your standards modules to class A.
If it's not the case, so, go to Class C.
Class C give around the same performance than class A (class A is a little higher but not so much) but class C weight is higher than class A weight.
It seems that you want to optimizing speed of you conda, I think you must fit the modules that offer higher performance and lower weight.
Anyway, you must fit a max class and size power distributor. The better your power distributor is, the more frequently you can boost. So, fitting a lower power distributor to save money is a very short term choice because with less boosts, you will have more chance to be killed.

Here is my vision of your conda, with what I understand about your goal and your amount of cash ingame http://coriolis.io/outfit/anaconda/...4.Iw18eAMWUA==.Aw18ZlA=?bn=Conda_Racer1_Mod_3 (only 27mil cr to buy that fit, from your current one, and with this last one, you could boost at 263m/s instead of 253 !).
Certainly a discutable proposition, but...
 
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What is your limiting factor - money? It looks like you are trying to keep the cost under $250mil?

Besides being able to run away, your trading with it I assume based on the loadout?

Given your past two examples, guess a bit about your preferences - I do something like this given your preference for Turreted weapons (though I split with Gimballed) - though I ditched the beam lasers, they just suck power. This is a bit cheaper build and just as strong.....
http://coriolis.io/outfit/anaconda/....Iw18eAMWUA==.Aw18ZlA=?bn=Conda_Racer1_Mod_JP


If you are curious about my Conda build when I go straight trading, it is this:
http://coriolis.io/outfit/anaconda/...404040605050504040403324501.Iw18ZlA=.Aw18ZlA=

I like your builds! Only catch is I only have maybe 15 mil spare at most after the recent losses.

The second build uses an B rated power plant but a C will do? Or do you have concerns about over heating?
 
Don't bother with beams and a 8d distributor.

Just built a cheap utilityconda myself for engineering weapons - does everything. Power priority set so that FSD, AFM, planetary hanger and fuelscoop set to 4. Weapons are set to 2 and mining gear set to 3. Mining gear is activated by turning off the SCB and C4 & C3 multis.

Using the 7D powerplant keeps the mass below half optimum for the 7d thrusters so the thing is agile enough to use the fixed multis.

That's a good general purpose build, and pre 2.1 I'd probably have selected something very similar! Post 2.1 and I'm feeling rather more tender! I'm looking for a really good defensive build that will avoid losing any more conda's... [yesnod]
 
If you have enough cr, go to all your standards modules to class A.
If it's not the case, so, go to Class C.
Class C give around the same performance than class A (class A is a little higher but not so much) but class C weight is higher than class A weight.
It seems that you want to optimizing speed of you conda, I think you must fit the modules that offer higher performance and lower weight.
Anyway, you must fit a max class and size power distributor. The better your power distributor is, the more frequently you can boost. So, fitting a lower power distributor to save money is a very short term choice because with less boosts, you will have more chance to be killed.

Here is my vision of your conda, with what I understand about your goal and your amount of cash ingame http://coriolis.io/outfit/anaconda/...4.Iw18eAMWUA==.Aw18ZlA=?bn=Conda_Racer1_Mod_3 (only 27mil cr to buy that fit, from your current one, and with this last one, you could boost at 263m/s instead of 253 !).
Certainly a discutable proposition, but...

I like this build too! The 8A Power Dist. comes in at 27mil a wee bit more than I have at the moment to be able to afford but I'll definitely aim in that direction!

Which would be more beneficial - buying the 8A PD or the 7A Power Plant as a priority upgrade? Thanks! [hehe]

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Susanna, you might want to look at this thread https://forums.frontier.co.uk/showthread.php?t=259563

Thanks for the thread link! I did see this earlier today and I have received 11mil back into my in-game account this afternoon! (half my estimated losses back is better than nothing!)
 
Current Build

Build I'm aiming for once I have the credits... with an A7 power plant (8D power distributor to save some money).

Any thoughts on this build please as a defensive build with the intent of (mostly) running away (unless they are really easy fry) ... As fast as I can!

Not taking it out of the hanger just yet... But I would appreciate your thoughts - Especially Racer1's thoughts! :rolleyes:

Thanks for taking a look!

Susanna
~~~~~~
First of all what do you want to use the 'conda for ?
Combat : you need a wing. period. you will not survive without a Vulture on your back.
Trading: just shields and Thrusters, FSD and maybe powerplant. You will not get whacked. You can escape.
Missions: more tricky as you need a very expensive build to do this, without getting caught in the middle. Advise: do missions in wing 2 FAS.
And that is it. I love the 'Conda but it indeed has limitations. Wing up with Vulture or FAS and you are kink of the heap, go alone you are dead. :(
'Conda is a great trader and you will not be harmed by much if you fly cleverly, a true multi role ship, just dont min -max it and it is a safe earner.
Good Luck

Cheers Cmdr's
 
First of all what do you want to use the 'conda for ?
Combat : you need a wing. period. you will not survive without a Vulture on your back.
Trading: just shields and Thrusters, FSD and maybe powerplant. You will not get whacked. You can escape.
Missions: more tricky as you need a very expensive build to do this, without getting caught in the middle. Advise: do missions in wing 2 FAS.
And that is it. I love the 'Conda but it indeed has limitations. Wing up with Vulture or FAS and you are kink of the heap, go alone you are dead. :(
'Conda is a great trader and you will not be harmed by much if you fly cleverly, a true multi role ship, just dont min -max it and it is a safe earner.
Good Luck

Cheers Cmdr's

Thanks for the post. I'm only intending to use it for trade. I don't have others I can wing up (although I've done this during CG'S) with so that might be a problem.
My goal here is to be able to trade with reasonable confidence that 9/10 times (preferably better than that) I'll not be toast before I can jump away.
Thanks for the advice :p
 
I would replace all beams with pulses, switch for a bi-weave (for better defense against frequent encounters. It sucks getting caught with your pants/shield down), and replace 1-3 class 4 cargo racks for hull reinforcement packages. Then I would just work on getting a better powerplant for better thrusters.
A small blow to jump range and carry capacity, but it's nigh impossible to not make it out of any situation with this.
 
Current Build

Build I'm aiming for once I have the credits... with an A7 power plant (8D power distributor to save some money).

Any thoughts on this build please as a defensive build with the intent of (mostly) running away (unless they are really easy fry) ... As fast as I can!

Not taking it out of the hanger just yet... But I would appreciate your thoughts - Especially Racer1's thoughts! :rolleyes:

Thanks for taking a look!

Susanna
~~~~~~

I can A rate any ship. What am I flying?

An A rated Python. I'm using it to gain access to all the Engineers and to upgrade it as much as possible, as it can do any mission available and is the fastest route to building rep with the Engineers.

Once I have max access to all the Engineers, I'll start improving the rest of my fleet, but for now, the Python is best in game. Park the Conda, strip it and A rate a Python. My Python now has over 20ly jump range with Military grade armor, over 700mj shields and 224 cargo capacity. Oh, yeah, it can also land at outposts and I've killed everything that has interdicted me so far in 2.1.


HTH

My Conda is collecting dust...
 
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I like this build too! The 8A Power Dist. comes in at 27mil a wee bit more than I have at the moment to be able to afford but I'll definitely aim in that direction!

Which would be more beneficial - buying the 8A PD or the 7A Power Plant as a priority upgrade? Thanks! [hehe]

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Thanks for the thread link! I did see this earlier today and I have received 11mil back into my in-game account this afternoon! (half my estimated losses back is better than nothing!)

You're welcome Susanna. Anyway, when you'll choose to change some modules on your build, I think the best, first, is to targeting class A modules, if its possible, for a matter of performance, weight and also heat management, as class A generaly dont overheat too much. For a conda it could be a good point because repairs could be a bit expansive on that ship ^^ And if its not possible, class C could be a good choice.
 
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