You explanation does the same, and doesn't move me. I can draw my own conclusions.
Mine doesn't ignore practicality, it explores it, what you're claiming has a baseless conclusion.
You can't ask FD to make the players embrace something. You can only ask the players to do so, and that hasn't worked out.
I'm asking if FD wanted all legitimate mechanics to work together, if players can reject whatever portion they dislike in an OWPvP game that involves other players that try to do the same, I would like that to be clarified since that creates chaos and rampant combat logging, and render any multiplayer aspect of the game's functionality completely explicitly consensual every step of the way.
- - - - - Additional Content Posted / Auto Merge - - - - -
Then why complain about players leaving the game if it's not about forcing people to be victims (to players who preferentially seek out other players as targets)?
Because they entered a mode where legitimate professions come together and log on people regardless due to their confined ideal of exclusivity.
Players do not directly impact on other players' games when trading to anything like the same degree as player pirates do....
And the question I'm asking is does piracy/bounty hunting need explicit targeted player consent or not, it's not a difficult question to answer and I already made a thread asking exactly that.
Last edited: