Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
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Thread Closed: Not open for further replies.
Lol. Sorry. You missed my drab, droll sarcasm.

We now have a discussion where the two main combatants are now silently not staring each other out, waiting for a productive comment.
 
The whole discussion is pretty senseless. An extended timer will not decrease the amount of loggers.
The only thing that will happen is that people who logged on you via menu before the change will log with the plug after the change.
If someone wants to escape another player, you can't do anything about it.
 
The whole discussion is pretty senseless.

The discussion can end when FD clarifies their stance on the matter explicitly with respect to multiplayer aspects of certain professions, it's not even a hard question to answer.
 
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The discussion can end when FD clarifies their stance on the matter explicitly with respect to multiplayer aspects of certain professions, it's not even a hard question to answer.

Let me clarify:
The discussion about the extended exit timer is senseless.
The discussion about combatlogging is not.
 
Piracy is not a profession but a hobby.

If you seek an income, do what your victims do and in one run you'll be making more than in a day's stalking.

It's a hobby.
 
Let me clarify:
The discussion about the extended exit timer is senseless.
The discussion about combatlogging is not.

Well, I think FD's answer to my question pretty much answers the question of combat logging, as well.

If they see every interaction between player demands explicitly consent of all involved parties every step of the way, then combat logging might as well be legitimate since anyone can just say: "Oh ops, I don't feel like interacting, logging."

- - - - - Additional Content Posted / Auto Merge - - - - -

Piracy is not a profession but a hobby.

If you seek an income, do what your victims do and in one run you'll be making more than in a day's stalking.

It's a hobby.

Very funny.

https://www.elitedangerous.com/en/gameplay/combat
 
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Well, I think FD's answer to my question pretty much answers the question of combat logging, as well.

If they see every interaction between player demands explicitly consent of all involved parties every step of the way, then combat logging might as well be legitimate since anyone can just say: "Oh ops, I don't feel like interacting, logging."

Imo, interaction doesn't require consent.
The main problem of piracy is that the bad reputation (of certain parts/groups) of the PvP community causes the reaction: "Oh     , someone wants to kill me." whenever a player interdicts another player.
 
Oh, nice. This poll show us that 71,55% of players are combat loggers. :rolleyes:

More like: a minority of 28.45% wants to do harm to others and rages when they are not allowed to see the pretty explosions. Pretty clear vote in my book for a preservation of status quo regarding Menue logging.

If you dont like that: maybe its YOU that is playing the wrong game?
 
Imo, interaction doesn't require consent.

For me it's tacit consent.

The main problem of piracy is that the bad reputation (of certain parts/groups) of the PvP community causes the reaction: "Oh , someone wants to kill me." whenever a player interdicts another player.

The root of that problem is pretty much solved with the 2.1 update to system security and crime and punishment, so it's not as valid of an excuse as before.
 
"Cut throat galaxy, Blaze your own trail, Dangerous" blah blah. Med Men stuff, snake oil.

What you actually do here is complaining to the Teleshopping agency that the magic cleaner you bought does not perform magic.

ED did what they say they'll do - provided you the means to pirate other players. Now you want that magic from the add.
 
maybe its YOU that is playing the wrong game?

Yes, totally, an OWPvP game where players essentially log on each other with no consequence with non-existent excuse such as rejection of a legitimate profession due to personal preference, I'm definitely playing the wrong game if that is considered a functional multiplayer where player conflict is stated to be integral to the game.
 
More like: a minority of 28.45% wants to do harm to others and rages when they are not allowed to see the pretty explosions. Pretty clear vote in my book for a preservation of status quo regarding Menue logging.

If you dont like that: maybe its YOU that is playing the wrong game?
Hm, I'm ok about combat loggers. May be 28.45% want to play a game with good balance? Did you think about this thing? And on other side 71,55% of players are potential cheaters and it's looks like truth.
 
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