Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
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Have a go at providing evidence for what you drop. Acquiescence indeed. What evidence do you have that the recent changes to C&P will have any affect at all? Let alone enough to offer some justification for FD to get tough.

It's a logical deduction, it doesn't exactly take much effort to make.

The usual complaint is "gankers/griefers," these things occur due to the lack of crime and punishment and swift and powerful police response in secured system, and that is being adjusted, which gives player more leverage to escape or deal with these encounters that used to be hopeless. Thus combat logging is less of a justified solution to said encounters.

It's simple logic.
 
Increasing the timer is to make people realize it isn't a legalized version of combat logging but a use for emergency step-away. Since in its current state, profession with multiplayer aspects such as piracy and bounty hunting are broken.

That's why I wrote "Increasing the timer ALONE wouldn't have any effect." :)

And if the timer is increased I would like to confirm the exit before the countdown has finished. It happens quite often that I need to go while I'm playing.
 
Conjecture kills an argument. You require proof from others but accept guesses from yourself. I am not at all surprised.

Conjecture, if logical and reasoned, is still an argument, evidence can be used to make logical deduction, I trust this isn't hard to understand? What I asked of you was specific reference that you are using such as "I saw these threads."

Also, cut out the personal commentary, anyone can throw an attitude.
 
So solution is keep ship in space for 5 minutes after connection lost in open play and increase exit timer to 5 minutes in combat. In this case nobody will be cheating. It's simple, but FD don't want to do this because they are bothered that 72% of potential cheaters will throw the game.

For one thats impossible with the P2P network architecture of the game.

Seond: you have a problem with majority/minority decisions it seems. If 3/4 of the players decide something fits _their_ gameplay and the minority STILL thinks they have a foot to stand on forcing the others to _their_ gameplay there is something amiss in comprehension in the minoritys part.
 
Bottom line is to reduce combat logging the game at the VERY least needs a properly fleshed out Pirate career with the ability to acquire cargo NON lethally. Proper PvPers I presume have a better code of conduct, then we have the prepubescent ....wits that play as psychos for the Lulz, combat logging in any form from that type is a-ok in my book. If you want anarchy then don't moan when anarchy happens straight back.
 
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maybe you guys have been discussing this to such a bizarre extreme you completely forgot the real issue.

the fact that a multiplayer game isn't able to track a disconnected player should be considered a bug and should be fixed. there is no excuse for this. the architecture may make it more difficult (then blame architect for that, not the players!) but not impossible. just do it, frontier.

the timed exit option should be obviously removed, should have never been there in the first place, lamest and dumbest workaround ever, and primary cause of this endless and pointless argument.

to the 'pooping pants kid' and the 'crappy connection' crowd i only can say this: this is just not how realtime multiplayer is supposed to be. to play these games you need a medium to high spec pc, a WORKING connection and uninterrupted time. if you lack any of those that's bad news but that's just how it is. adapt.

that said, logging off could be acceptable in solo.
 
maybe you guys have been discussing this to such a bizarre extreme you completely forgot the real issue.

the fact that a multiplayer game isn't able to track a disconnected player should be considered a bug and should be fixed. there is no excuse for this. the architecture may make it more difficult (then blame architect for that, not the players!) but not impossible. just do it, frontier.

Frontier already stated that they're able to distinguish Combatloggers from disconnects.

the timed exit option should be obviously removed, should have never been there in the first place, lamest and dumbest workaround ever, and primary cause of this endless and pointless argument.

to the 'pooping pants kid' and the 'crappy connection' crowd i only can say this: this is just not how realtime multiplayer is supposed to be. to play these games you need a medium to high spec pc, a WORKING connection and uninterrupted time. if you lack any of those that's bad news but that's just how it is. adapt.

that said, logging off could be acceptable in solo.

to play these games you need a medium to high spec pc, a WORKING connection and uninterrupted time.

my computer is seven years old, I wouldn't even describe it as 'medium specced'.
I live in a rural area. Internet connection happens to be pretty crappy here.
I can't pause real life. If you think playing a game is the most important thing there is, then you're not living in the same reality as I.

Well I guess I'm not allowed to play in Open then :p
 
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As for me I don't care, I usually don't get attacked by psycho CMDRs and the AI is not much of a threat, even in 2.1 (which does not mean SJA did not an AWESOME job !). If I ever do get PKed, I don't care either, I have something like 20000 rebuys in bank and nothing to buy anymore.

Since combat logging seems to be *SUCH* a *HUUUUUGE* pb for our beloved pewpewers (guys, you're so childish sometimes !), let's raise it : won't change anything for me anyway, so if this can make them happy ... Voted for 60s and more.

Pew. Pew. Yawn. Pew.
 
For example:
The poll suggests more than half are OK with the 15s menu logout timer .. now what ?

I pointed out that it's a possible representation of the active forum population. I'm not trying to change how people feel about the log out time, I'm trying to see and critique what rationality is behind each opinion and trying to ask FD what exactly is their stance on multiplayer mechanics being broken by this legitimate out of game action is, since they consider it to be working as intended, it's contradicting to things FD do support and consider legitimate.
 
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The poll shows more than 50% of people are happy with the 15s logout timer.

For those who object, if it remains and FD don't alter it then does it really affect you or just annoy you ?
 
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